Zuikaku
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Posts posted by Zuikaku
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Was war economy tweaked again? And only the lead ship in the battlegroup fires on the target. Following ships either do not fire or have 0% hit probability all the time.
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Any hope for a possibility to keep the shielded gun mounts during the refits? Switching to oversized turets is something that just ruins the design! Either do not switch to the newest mount/gun automatically or let us choose if we want to stick with the old gun type!
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AI is finally designing ships capable of giving me a headache.
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There shoul'd just be a way to interact with minor nation. Now I've got the case of being at war with Turkey (since it is allied with France which is at war with me) but I just can not do:
-naval invasions
- attack their fleets
- strike their ports
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Auto targeting shoul'd be switched off the moment player interfere and assign the target to the ship manually. It is quite annoying to assign the targets to each ship manually and then suto targeting changes this completely messing up targetting and range found bonuses in the process.
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After 1900 shielded guns are just becoming unavailable. And sometimes I woul'd rather use shielded guns than turreted ones. They are lighter, cheaper and can fit in places where turrets can not. Not to mention you can fit 2-3 shielded gun mounts in the same place required for 1 turreted equivslent. Please let us have option to use shielded or turreted gun placement.
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Didn't see AI running away last few battles. Convoy escorts rushed at me to give transports time to run away. They even managed to damage me enough to become too slow for pursuit. It is far better than before.
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Cowardly AI is forcing me to build extremely fast destroyers for pursuit only. When they manage to catch fleeing AI TF it tends to turn and fight. But this is stupid, I do not want to build these racing DDs but cowardly AI forces me to do so.
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I have to very often assign the same target over and over again since my ships decide to target something else. Switch to turn off auto targeti g woul'd be helpful!
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This AI cowardice is not even funny anymore. This issue is unadressed for years now!
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Even more better are ambushes where 8 TBs flee the single CA they are ambushing. Before even trying to do anything, ofcourse.
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Just PREVENT AI from running away if the battle is generated! This is so annoying especially in convoy and ambush battles. Many times AI have numerical superiority and coul'd easily swarm player but it is too busy running away.
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Depends how much you invest and research and which priorities do you set.
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There have never been so many AI TFs sailing around with low fuel. Yes, you coul'd meet them here and there, but never with such frequency. Wy does AI not automatically send TFs to first port when ships start hitting 40% or less fuel status?
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AI tends to randomly send TFs back and forth the globe but it fails to defend home waters or go to places where it's transports are getting slaughtered.
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I thought this low fuel problem was adressed few updates ago.
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All of the AI TFs sailing around are low fuel when engaged. What is even more puzzling is that french AI TFs in home waters (W Mediterranean, English channel) or in Southeast Asia (near French ports and colonies) are low fuel.
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Wow, in convoy missions AI escorts (finally) moved in to intercept and draw attackers away from transports. Great change!
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2 hours ago, Vanhal said:
So much this.
At the cost of naval prestige and unrest.
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Just got convoy mission. And, again, escorts hit flank speed leaving transports undefended. BTW they were neither outnumbered or in severe tech disadvantsge. Cl and CA of mine vs 3 AI Cls
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1 hour ago, killjoy1941 said:
It would be better in that instance to not generate the battle at all. A pointless or over-long pursuit probably has little entertainment value for anyone who isn't a masochis... err, purist.
Fun fact: you can skip any battle that that doesn't force you to fight it at the beginning of the turn. Just fight the ones you want and end the turn - the rest will just go away.
I do this quite often when it doesn't give me any advantage to do so. I know it's not ideal, but that usually takes care of the phantom battles. @Nick Thomadis, please don't patch that out; it's a handy little undocumented roleplay feature.
Why woul'd I want to do this?? I actually want to fight defended convoys and fight off torpedo boats with my capital ships. These missions are much more interesting than slugging with battlelines. But these missions are broken due to excessivelly cowardly AI.
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52 minutes ago, Dave P. said:
I mean... if I were running a navy I would probably tell my commanders to avoid a fair fight. Even if they win their ships would end up being beat to hell.
Which is why we need to be able to attack things the enemy has no choice but to defend. "I'mm'a bombard your capitol" or something.
Fine, these are 1 vs. 1 situations. What about when AI runs away where it shoul'd defend convoys or ambush missions where AI ambushers run away right away, not even trying to engage ambushed ship?
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1 hour ago, Nick Thomadis said:
In most cases they should be trying to engage from a distance while the player seeks to come closer, and this is considered a retreat by most players.
When players do exactly the same, and the AI tries to chase them, it is called suicidal AI and a bug as well...
If there is a battle with a specific reproduction of a problem, that we can assess and fix, it would help.
No, they do not try to engage from the distance, they just run away not even trying to engage or make contact. And they run away invabsurd situations like 1 on one Cl ,same tech levels and very similar displacements. Why??
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@Nick Thomadis can you ,please tell us if adressing issue known as "AI ships running away at the start of the battle before making visual contact" is planned? This is especially annoying in 1 vs. 1 battles when Cls are involved.
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>>>v1.5 Feedback<<<(Latest version: v1.5.0.6 Opt)
in General Discussions
Posted
I agree that loaders are way too difficult to research. In the first 30 or 40 years you do not get any improvements at all!