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Zuikaku

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Posts posted by Zuikaku

  1. Any hope for a possibility to keep the shielded gun mounts during the refits? Switching to oversized turets is something that just ruins the design! Either do not switch to the newest mount/gun automatically or let us choose if we want to stick with the old gun type!

    • Like 1
  2. After 1900 shielded guns are just becoming unavailable. And sometimes I woul'd rather use shielded guns than turreted ones. They are lighter, cheaper and can fit in places where turrets can not. Not to mention you can fit 2-3 shielded gun mounts in the same place required for 1 turreted equivslent. Please let us have option to use shielded or turreted gun placement.

    • Like 3
  3. 1 hour ago, killjoy1941 said:

    It would be better in that instance to not generate the battle at all. A pointless or over-long pursuit probably has little entertainment value for anyone who isn't a masochis... err, purist.

    Fun fact: you can skip any battle that that doesn't force you to fight it at the beginning of the turn. Just fight the ones you want and end the turn - the rest will just go away.

    I do this quite often when it doesn't give me any advantage to do so. I know it's not ideal, but that usually takes care of the phantom battles. @Nick Thomadis, please don't patch that out; it's a handy little undocumented roleplay feature.

    Why woul'd I want to do this?? I actually want to fight defended convoys and fight off torpedo boats with my capital ships. These missions are much more interesting than slugging with battlelines. But these missions are broken due to excessivelly cowardly AI.

    • Like 2
  4. 52 minutes ago, Dave P. said:

    I mean... if I were running a navy I would probably tell my commanders to avoid a fair fight. Even if they win their ships would end up being beat to hell.

    Which is why we need to be able to attack things the enemy has no choice but to defend. "I'mm'a bombard your capitol" or something.

    Fine, these are 1 vs. 1 situations. What about when AI runs away where it shoul'd defend convoys or ambush missions where AI ambushers run away right away, not even trying to engage ambushed ship?

  5. 1 hour ago, Nick Thomadis said:

    In most cases they should be trying to engage from a distance while the player seeks to come closer, and this is considered a retreat by most players.

    When players do exactly the same, and the AI tries to chase them, it is called suicidal AI and a bug as well... 

    If there is a battle with a specific reproduction of a problem, that we can assess and fix, it would help.

    No, they do not try to engage from the distance, they just run away not even trying to engage or make contact. And they run away invabsurd situations like 1 on one Cl ,same tech levels and very similar displacements. Why??

    • Like 2
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