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Tikibarted

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  1. Thank You! That report came from the American survivors, and I would only consider it a supposition. Japanese sources, though admittedly spotty, mention no such switch to HE. I could be wrong, and frequently am, but even if true, this seems an isolated incident to base a game mechanic on. Again, thank you for you great input!
  2. Status dialog is off screen to the left in native 1920 X 1080 display, can only see the last three letters. Not really getting this whole "switch to HE" thing, seems to be a bad hangover from WoW. Can't think of a single incidence in history of a ship switching to HE on purpose, can only think of ships ready for shore bombardment being caught with the wrong ammo in the loading train. Also not getting the tactic of pointing at the enemy to maximize "armor angle". Another WoW stain? historically, the exact opposite was the case with examples being Holland at Denmark Strait, Oldendorf at Surigao, and Harwood at River Plate all turning to "open their A arcs of fire". Can't think of a single encounter where ships were used tactically like T-34's. Enjoying the ship builder, but it would be nice to see the effects of selecting high speed and some machinery choices on the required hull volume. It would drive/illustrate why some battle cruisers had that gap between X and Y turrets. Also, can't seem to re-create historic ship layouts, which seems odd and may indicate something wrong in the calculations done by the game. All in all, still having fun, great work! look forward to the finished product.
  3. This right here! The community will create a plethora of historic, could've happened, might have happened, and fantasy stupidity in great quantities. I'd love to play Santiago, Manila Bay, or Falklands...
  4. See Svent Istvan for TB vs Dreadnought <iframe width="560" height="315" src="https://www.youtube.com/embed/5pSiCjfhUUw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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