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NoZaku

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Everything posted by NoZaku

  1. In terms of cruiser submarines, there's the planned but unbuilt U-112 as well:
  2. There were quite a few designs from the 20's and 30's that were intended to achieve ~35kn (even comparatively reasonable ones) Still, I reckon short of nuclear power or the like 35-36kn should be about the cap for large vessels.
  3. I think it's safe to say that the main game systems will be finished or at least in the final polishing stages before development of air operations would be even in the planning stage from the developer end.
  4. I reckon such a change- as far as the manual firing goes at least- would be quite beneficial to fixed and submerged torpedo mounts. At the moment, those sorts of mounts fire even more rarely than the more typical deck mounts
  5. China, during the period covered by the game so far actually had a weaker navy than Chile, Argentina, and Brasil. I'd also be remiss to ignore the prevalence of the Dutch and various Scandinavian navies.
  6. I rather like the idea of different camo patterns effecting identification, especially the dazzle style you've mentioned a few posts up. Beyond that, I think perhaps the distinct fleet color schemes that are not camouflage (such as the tan and white of the "Great White Fleet" should if anything, provide only diplomatic or morale bonuses for the campaigns
  7. I'd personally rather like the addition of the Netherlands to the campaign, hopefully as a playable country. I reckon it would be an interesting challenge to play a smaller country with a larger empire, considering the split between the actual main Netherlands and the Dutch holdings in the Pacific and Caribbean. Beyond that, different scenarios/ start dates for the campaign would be rather interesting, as well as options to have prebuilt, historic ships or the option to customize the starting fleet.
  8. Another gun rebalance will certainly be interesting to test. Do you have an idea of when the update will go live?
  9. Amagi's hull would be rather similar, and would also support the possibility of using it as a part of a carrier should we get those in the game later.
  10. Below are some choice documents from the Hiraga Archive as the source can be difficult to navigate: British "Programme of New Construction For 1905-1906": http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/70370101#?c=0&m=0&s=0&cv=0&xywh=-337%2C0%2C3553%2C2046 12" 50 caliber barbette (noted as being related to Kawachi and Settsu Turrets): http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/40910301#?c=0&m=0&s=0&cv=0&xywh=325%2C738%2C2587%2C1137 Japanese Document on American Battlecruiser Designs: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/21021601#?c=0&m=0&s=0&cv=3&xywh=1479%2C1031%2C656%2C378 Document on battlecruiser designs B39, B40, and B-41: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/20260301#?c=0&m=0&s=0&cv=11&xywh=871%2C259%2C964%2C1674&r=270 Design Documents on battlecruiser design B61: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/22053001#?c=0&m=0&s=0&cv=0&xywh=-778%2C-13%2C4656%2C2046 http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/22052901#?c=0&m=0&s=0&cv=1&xywh=-190%2C97%2C2960%2C1705 Document comparing battleship Fuso to plan A124, and comparing battlecruiser Hiei to plan B61: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/22050101#?c=0&m=0&s=0&cv=0&xywh=724%2C340%2C1586%2C914 Note that this document also discusses Nagato, and a number of unbuilt designs of the 1910s. Discussion of six stacks for battlecruisers from the (now defunct) American Newspaper, The Washington Star. Details pulled from article from Sept 4th, 1916.: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/21021801#?c=0&m=0&s=0&cv=1&xywh=-120%2C208%2C1427%2C822 Battleship Design X: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/20470301#?c=0&m=0&s=0&cv=1&xywh=-334%2C-1%2C3547%2C2044 Heavy Cruiser Design X: http://gazo.dl.itc.u-tokyo.ac.jp/hiraga2/show/id/61040201#?c=0&m=0&s=0&cv=1&xywh=1305%2C402%2C656%2C378
  11. My take is that if we do get multiplayer in this game, it won't be for at least a year or two. The basis of the game is the singleplayer scenarios, campaign, and to a lesser extent the custom battles, and none of these are close to feature complete at this time (though the progress so far is impressive, to say the least). Once the basic game functions and balance are ironed out, then yes, I'd love to see a multiplayer feature of some sort, especially for the campaign gameplay.
  12. I reckon one thing to mention is (while I like the idea) that corvettes are rather different vessels than dedicated minesweepers. I'd rather like for both of those sorts of vessels to be represented, but their roles are indeed different.
  13. As I recall it, they slotted in entirely new turret assemblies, and reconfigured the surrounding barbettes. I agree entirely with most of your points here, was just answering a previous post by another user with the (as you've pointed out) few and rather rare examples that did occur.
  14. Doubling of caliber is a bit ridiculous in a realistic sense, however increase of caliber in exchange for reduced number of guns has been done as refits historically. The most obvious example is the refit of the Mogami class from 15 155mm guns in five triple turrets to 10 203mm guns in five twin turrets. Another would be the refitting of some American submarines to carry 102mm or 127mm deck guns instead of the previously common 75mm guns.
  15. I reckon the current system allows for more realistic construction of protected cruisers, stranger pre and inter war designs, and the like.
  16. Glad you think so, I've always enjoyed the battlecruiser and fast battleship designs of the 20s. Many have rather interesting designs and features that never really appeared on the ships that were actually constructed. For example, some of the other Japanese designs had dual purpose twin mounted 140mm gun turrets which were not included in the produced vessels.
  17. Hey all, some time ago I found a series of quite interesting paper designs in the online Hiraga archive- a collection of documents regarding warships and warship design mostly associated with one of the more prolific nautical engineers in Japan in the early 20th century. Below I'll post a number of the images from the archive for those interested. First up is the Design B39, which was one of the designs that lead up to Kongo as I recall it. In the same series of designs we have the B41, which is quite similar to the ship "Myogi" seen in World of Warships, though she has 305mm guns instead of 356mm guns. Following that there were a series of pre-designs for what would become Amagi. While there are more designs in the series, below I'll be posting mostly ones from B-61 to B-63. For these, I also have some images of the data charts as well, which may be of interest.
  18. I like this idea for cases where mountings or the guns themselves were substantially different in performance, or where one country developed a system well before others. For example, the French adopted quad turrets of numerous calibers and purposes earlier and in larger numbers than basically any other country (as far as naval artillery is concerned), with Britain being the other primary power to adopt quads, and only in comparatively limited numbers to the French. I reckon that makes more difference for campaigns than the current system though.
  19. Having worked in the field of game dev for a while and having participated in QA testing for a number of games, I firmly agree here. Already the point of progress is impressive for such a small team, but they will need time to implement more hull forms and so on. Additionally, I suspect for the immediate future they will be focused on core game features and mechanistic refinements.
  20. I'd think that best bang for your buck in such a case would be a Monitor or Coastal Defense ship. Generally these have at least some mobility (often 10-20 kn speed, shallow draft also by the late 19th to early 20th century). In reality, monitors of comparatively modern make have carried guns as large as 457mm, but I'm not sure if such an arrangement is possible in game on as small of a hull form as was done in reality with ships like the General Wolf.
  21. Below are some images of battle damage from Jutland. First off is damage to HMS Warspite, allegedly from a 305mm shell. This is followed by images of other damages to Warspite. Next up is an image of damage to HMS Defender, also from a 305mm Shell: Torpedo damage to SMS Seydlitz: Below is damage, also to Seydlitz from 13.5 in guns:
  22. Huh, I'd thought that a mixed main battery fore and aft wasn't possible with the current set up. Guess that's what I get for going by older videos instead of being able to try it out in game.
  23. This would also allow for historic styles of armored cruisers that had a single set of large caliber guns forward, and then a set of a different caliber aft aside from the secondaries. An example of such a ship would be the armored cruiser Kasuga which had a 10" gun in a single forward turret, and then two 8" guns aft in a twin turret.
  24. Not quite battle damage, but here is a turret face that was intended for Shinano that was used in post war tests of American 406mm guns. I have yet to find any details on the range of these test shots, but I do have some data on the shells used and the angle of impact. For both tests, the obliquity was at near normal, and the shell used was the U.S. Navy 2700-lb 16" Mark 8 Mod 6 AP with inert filler ("BL&P"). The shot shown in the image below impacted at a velocity of around 600 m/s/
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