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Himbeereule

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Everything posted by Himbeereule

  1. I don't dare dream of aircraft or (designable/controllable) submarines, but adding placeable AA guns to the ship designer, if only as decorative parts, would massively improve the look of the game.
  2. You could still share how to do it. Maybe someone will figure out a method that works better with 1.9
  3. Would you mind sharing which entries in resources.assets are of interest for these tweaks, so that others can delve into modding this game as well?
  4. Getting stuck in the "....Battles....." Loading Screen after manually playing a battle or crashing after ending the turn happens A LOT since Update 4 or 5. Game has become almost unplayable for me
  5. Is there any chance we'll get individual ship renaming in one of the next updates? It would be a simple yet very effective QoL improvement
  6. I don't think we need to discuss politics here. In any case, it's very unlikely the delays have something to do with the "current" situation in Ukraine (which has been going on for 8 years after all), which means there must be another reason; and since we already know there are instabilities in the campaign and possibly other problems, it's fair to assume it's those that are still causing delays. What does that mean? It means that, if the devs continue to have trouble fixing them, they might decide to release the next patch without the campaign features that cause those problems.
  7. They are located in Kiev, aren't they? Not exactly close to any location artillery has been raining down in the last ~80 years
  8. The "by the end of the week" was last week, so it could come anytime; since we're already in delay and they didn't provide any idea of when this week it'll drop, it might be delayed again
  9. Quite the impressive list of new features, but I am a bit disappointed the delay wasn't announced until the last possible moment - and the frequent mentions of features still being worked on makes me fear we might not actually see 1.05 "next week" either. I think it would've been better to get half of these features this week, or at the very least tomorrow, and all the nice extra stuff sometime within the next two weeks.
  10. 1. Renaming individual ships 2. Allowing players to use obsolete hulls
  11. Please add an option for players to allow obsolete hulls in the ship designer. There is no reason I shouldn't be able to design weird 1940s pre-dreadnoughts. Also, ship renaming is an essential feature imo.
  12. I get atrociously long loading times for the campaign for some reason. About 20 minutes of loading when starting a new campaign, almost a minute of loading for each turn. Even though I have the game on an internal SSD and have never experienced performance issues with it before (battles and the ship designer load quickly as normal) Edit: load time on Continue Campaign is normal (quick) as well Edit2: the problem is not reproducable anymore now
  13. Thanks for the summary of how the campaign used to be, I missed out on playing it back then and couldn't find videos afterwards. However, I'm not sure why everyone's crying wolf about the campaign - where did the devs say they scrapped their campaign concept? Nick said "The campaign version of the game has been remade from scratch" - remaking something, to me, means building the same thing, but in a way that works. So, best case, we'll still get what was promised, with a preliminary version with only two nations and perpetual war as was announced when we first heard about the core patches, and a full campaign through the next big updates. Of course they also could've scrapped their entire campaign premise and we'll be stuck with a glorified random battles mode for a campaign, but that's entirely speculation. I think we should wait for what the first campaign versions looks like before we declare it an atrocity.
  14. I'm as annoyed as anyone about the lack of communication between patch announcements (and the vagueness in regards to when the patch will actually arrive in every patch announcement), but I don't understand how you can criticize the announced contents of this patch. It's all we were promised from core patches 1, 2 and 3 (minus officers if I read that right), which is a lot considering core patch 1 was a faint hope to see anytime soon at this point and the only feature from the others we got so far were crew mechanics. The campaign is exactly what it was announced to be. You can't complain about the devs not over-delivering in an unreleased game. We also get a bunch of cruisers, light cruisers etc. with every new patch, it's never "just more lategame superbattleships". Nick even wrote in this exact announcement that they were working on more pre-dreadnought battleships and cruisers. Scrollable windows in the ship designer are a very major improvement imo. So don't just complain for the sake of complaining.
  15. Not sure if I'm doing necromancy here, but- Generally, quality is more important than age. I got a used GTX980Ti (so the most expensive model from 4 series ago), and I can play even the newest games on highest settings.
  16. "It is understandable that all the players are very interested to know more about our progress, but we need to give you detailed information as we usually do, prior to large game updates" - that response plainly states they will continue to not communicate. I don't see how you can be hopeful from that.
  17. It was supposed to be announced "shortly after" this patch, if I remember correctly. As vague as that time frame was, it now certainly isn't "shortly after" anymore. I'm honestly losing hope in seeing the campaign this year.
  18. You should really, really redesign the module selection thingy at the bottom. The hull section becomes really crowded when designing a lot of different ship classes, and if you turn on unlock, it becomes completely unusable
  19. Don't get too hyped everyone, that's a big "if". This patch most likely wasn't planned, it was probably just announced to quell the unrest here, so it's hard to determine if they'll be able to actually finish it that quickly
  20. Thanks a lot for the update - though I wish it included even a rough idea of when the patch will come - it has been "upcoming" for months after all...
  21. I exported some of the assets to stl, but the way they are makes it very hard to assemble a printable model. Unfortunately, I don't think they will ever be suited to be.
  22. What gives me hope is that Stillfront also acquired Everguild in October 2020, the developers of Horus Heresy: Legions, a mobile game I like a lot and which I have played since the Beta. There were no notable changes since then and it still has a fair and non-cash-grabby ftp model, so apparently there was no interference from Stillfront.
  23. I've waited for War on the Sea (and the Cold War equivalent, Sea Power) ever since it was announced, since both are from people who worked on Cold Waters, which I liked quite a lot. I also bought War on the Sea on launch and have played it quite a bit. But as has been mentioned, it's a completely different type of game, and honestly I don't think it'll last long or be very successful - it suffers from the same feeling of being too bare-boned and over-complicated campaign UI as Victory at Sea (Pacific I mean, the first VaS was a bit better but mostly because it had a smaller scope to begin with since you only controlled a single fleet).
  24. How will the rebellions in the campaign work? The Playing Modes article states they can bring about a change of government from Monarchy to Democracy, but the German and Russian Empires for example had both democratic and socialist revolutions (1918 & 1919 and February & October 1917 respectively), with the Russian socialist October Revolution of 1917 arguably having a way too heavy impact on history for it to be just ignored, seeing how it created the Soviet Union. So, will there just be no socialist revolutions? Or will Soviet Russia/the Soviet Union, for example, get treated as a government change to democratic, and the short-living Russian Republic of Kerensky ignored? (Edit: the cases of Germany and Russia are also especially interesting in this context as sailors played the major role in all of these rebellions in both countries)
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