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Rustyedge

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  1. Had multiple instances of ships being at 0% structural needing several strong direct hits from main guns before sinking. Why no engine reverse option? Needed to make evading torpedoes more user controlled as well torpedoes need a good sized damaged boost. Haven't played enough to see if torpedoes can be duds or not but that could be a feature. But they also need minimum distances to arm. DD's tossing 6 torpedoes at +/- 250m is not cool. Needs sector fire options and controls for independent turret targeting to combat multiple DD's charging or at minimum allow selecting of guns by sizes to select target. I do see the batteries auto firing at none selected ships when the current target is past range. But on modern battleship scenario I had 3 of the DD'S and 1 CA charge in and could only fire at 1 target at a time. Games very fun but would like to see more depth in user control as the current state is fun but feel it's to easy to master and might loss its flavor to soon at that rate.
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