Norljus
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Posts posted by Norljus
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10 minutes ago, Nick Thomadis said:
The fire modes were meant to be on the division level too, but we left them to be individually managed to check what players wanted for them. We will make them too in the division level, for consistency.
Ah ok. What I would like to see tough is that my commands are applied to whatever is selected. The most annoying thing currently is that I can only activate smoke for a division and not a single ship.
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36 minutes ago, Nick Thomadis said:
Your orders are already given to the division level. You can select multiple divisions and make your orders accordingly.
Am I doing something wrong then ? I click a division card and select ie 'hold gun fire'. Then only the first ship will be set to hold fire.
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What is communications range doing in the game ?
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- Please improve the division management. Currently it takes way too many clicks to organize the divisions. Consider drag and drop for the ship cards at the bottom of the screen. And / or standard rts controls.
- Add a way to change settings for a whole fleet or division instead of ship by ship.
- Make keybindings configurable
- Add a way to influemce the friendly ai. Currently it seems to recklessly optimize for gun damage. Let us set it to ie prioritize torpedoes or keep a minimum distance
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19 minutes ago, Goldeneye55 said:
It took me a while but yes I finally did. I ended up using two destroyers and getting 4 tubes per ship. You need to be careful about what angles the ships are all at. I usefully turn torps off until I think it is a good shot. Also make sure you have the max amount of torps loaded because the dreadnought took a lot of hits to go down.
What tech did you choose ?
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Has anyone won 'Torpedo the Dreadnought' ?
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- The displacement slider isn't sensitive enough. IE the preset for 'torpedo bascis' is 350t. Once I move the slider there is no way to get it back to 350t.
- Please add a way to lock certain design elements for auto design. Make it more like auto complete.
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>>> Ship Designer Feedback<<<
in Shipyard Discussions - Ship designer, Warships and their components
Posted
Does the amount of ammo really need to be tied to the number of barrels ? I was playing the modern battleship scenario and opted for 2 barrel turrets because I wanted the best accuracy. Unfortunately I ran out of ammo and then had to use the 3 barrel turrets.