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MD456

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Everything posted by MD456

  1. I think the planned features in the above replies from the devs are all in the right direction, and as long as there's plenty of hull variety options to cover whatever we might want to build (or recreate from history) I'm happy enough with the preset hulls. In addition to that, might I suggest a better way to change armor values? Perhaps a drop-down list or, better yet and my personal preference, simply type the number value into the corresponding spot. Either of these would greatly speed-up adjusting the amount of armor we want, though personally I think that the option of just typing the number amount we want (either in inches or mm depending on player settings) would be the fastest.
  2. This was something I was going to ask as well in my batch of feedback today, how will the starting fleets in campaigns be? Will we be taking over the nations navy with the ships it had completed up to that point? Will we have to design the starting fleet ourselves or have the option to instead? Or will it just be randomly generated instead with no input? (personally, I can only speak for myself though, I hope for the very 1st of these 3 choices, but I think the 2nd one is probably most likely) Also, please let us manually name our ships at least in the campaign, this is something others have mentioned and I share this wish.
  3. As the title says, some of these parts are considered 'badly placed' according to the game (it also had issues putting them there and required fiddling to even get guns in every casemate since it said they were overlapping) If all the parts were in the same area it would be more understandable to a degree, but the highlighted 'bad' parts aren't all in the same area or side of the ship. I can only assume this is a bug by logical deduction considering the design of the ship I made here.
  4. I'm very excited for this game so I'll be glad to share feedback on it. Currently my main feedback is for the designer part of the game, so that's what I'll put here along with a question or two, starting with the latter and then moving to the former. First, the teaser video kind of gave the impression we would put the hull together section by section when designing ships (which would give immense and practically endless customization combinations), which is quite different than adjusting preset hulls with a displacement slider to make them longer or shorter. Was this a misconception or is this coming in the future possibly? Second, though possibly partly in connection with the first, will we see options to determine ship freeboard and the gun/turret visual styles different nations had, or will those styles be strictly tied to tech? Also what about further determining barbette thickness to an actual specified number and/or further specifying how much armor goes where? Or is this too much for the game? Moving to feedback, I've come into encounters where it's impossible to build a ship with specific part combinations due to the limited hardpoint/mount system. In particular for funnels and superstrcture/towers, as well as trying to put 'secondary' guns (not the casemate guns) on anything but the 'modern battleship' scenario. In addition it doesn't currently seem possible to mount secondary gun turrets on a barbette, such as trying to model something after Yamato's forward and aft triple 155mm gun turrets above the main battery. In addition and as mentioned by someone else somewhere, I've found it's impossible to recreate certain historical ships like the Brandenburg class for example. Though I also remember a response to that was a limitation with the different techs available in the Naval Academy scenarios or something of those lines. That's all I've got right this moment, I'll be sure to give more feedback as I spend more time with the game and watch it's development.
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