Jump to content
Game-Labs Forum

van stiermarken

Members2
  • Posts

    293
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by van stiermarken

  1. yeah please, slightly bigger flags on the ships, that would be wonderful. as stated in the post - the reason why is the point 🙂
  2. you really should not post here, because your sense of humor is disgusting.
  3. the majority of players make the game glorious not one ore two players or a nation ganking others. fair fights is the key not players with overpowered ships which have nothing better to do then playing the whole day. as long as those people won't or don't understand that this game is for all the players, doesn't matter if good or bad, we don't attract more players. I (and for sure more others) can live without "Anolytic" - "Sekira" and "Ram Dinark" - it has no influence to the game. maybe more players will then come back (again).
  4. https://heritagecalling.com/2019/01/31/a-brief-history-of-ships-figureheads/
  5. You don't get the point or you are not able to understand the reason why people buy DLC's even when the game is in an early stage or later when it's finished.
  6. there is no reason to get personal straight away. or have your parents taught you no behavior?
  7. I've and had never a problem to post positive stuff (your words) in the forum when/if it is justified. Nevertheless a "Thanks" or "Like" when Admin is posting something is way more better then thousand words. For example upcoming changes in the game or similar. And I'm still checking every day my "Gifts" within the in game "DLC", but nothing happens 🙂 But it would be so easy to make people happy here - give us some more new flags (national ensign) and everyone would be happy - don't think it's hard to implement.
  8. The only thing you can do with it every day is: Redeem - Break it Not a very good end for this ship. Some of us have already spent over € 250,-- or more for this game - so I would say that's not a gift - it is a "bad word" to those players who supports "Naval Action".
  9. no, the old one in the early days. where you needed carriages and tar and different type of ship planks for instance and such things. it was more or less a 2 day job where one or more people where crafting the parts and one then could build the ship (because of not so much labor hours available).
  10. just only some questions to this: so we can expect that crafting will be removed (sooner or later) from this game? why don't we switch back to the old crafting system we had already (you know where we had to organize a lot of stuff before we could build a ship)? that means (based on your written words) that we get a more PvP/RvR styled game? then you must definitely change something regarding this (atm it's more the boring with all those upgrades). or am I wrong here? I (personally) don't think that we need a vibrant dynamic economic system but we need a economic system ( and if it is only a simple one), or am I also wrong here?
  11. Davon kann man getrost ausgehen. Hatten wir ja schon mal. Mir soll es recht sein, dann kann ich mal wieder ungestört Trader fahren und oder LGV jagen gehen.
  12. don't blame me that I cry about anything here, when I'm talking about facts. you are crossing a red line - foolish kid.
  13. Not funny, man. how many players yesterday - about 650? that's nearly the half of them what we had about 6 month ago. But one critical issue here is also that nearly all the freeports are located on the right side of the map. thus makes it nearly impossible to expand to the left. You can discuss this how often you want, but it wouldn't bring the players back to the game.
  14. Bah, I'll never fight together with Russia nor my Clan (mates) will do.
  15. Möge Gott eurer Seele gnädig sein und euch das finden lassen war ihr hier sucht. Den die See nimmt so manchen und gibt niemanden her.
  16. OMFG - the best of the best - you made my day
  17. si prega di caricare il file della lingua.
  18. Port Battle Fleets At the moment for the big harbors fights we all use (more or less) a 1st Rate ship (mostly Ocean) and one or two fast ships to capture the circles. My suggestion (whish) here for this: Mixed Fleet containing ships from 1st down to 5th rate based on Port BR. 1st Rates: no more then 3 ships 2nd Rates: no more then 5 ships 3rd Rates: no more then 7 ships 4th Rates: no more then 10 ships 5th Rates: no more then 10 ships Remove the BR Limit for the deep Water Ports and set the amount of ships to 25 (what we already have) Same here for shallow Ports (remove the BR) allow all types of Ships able to access a shallow Port (limited to 20 ships)
  19. First: I would not say something about the fight it was totally fine. But, as always, when we fight against Players from the Russian Nation something strange happens. this is not an accusation but it always happens against Russian players and this time I'll report this. Issue: the counter didn't work (count down) when ships are outside the circle. See screen sheets. The end fight was outside the circle for more then 10 to 15 minutes. Some where able to sail back into the circle, after 15 minutes. Some where able to loot (!) outside the circle while the battle was still ongoing.
  20. sure it is, but a painting can also be beautiful and you can only look at it.
  21. that's more than just a slander and really not funny at all.
×
×
  • Create New...