Why players leave the game?
Well looking at Steam reviews:
- The full wipe, still players log on and see that devs lied and logs of never to log in again.
- The grind
- The lack of content, which is ironic because this is one instance where I actually agree with the devs.. It IS a sandbox, hence the content should come from the players. Epic battles, hard won wars. Unfortunately the grinding req for the first makes the latter impossible and thus players leave.
- Economy, just as ppl need a war ppl need risks. Atm u can make millions upon millions without any risks enabling the no-lifers and their alts to drive prices up for upgrades etc. perceived, with some reason, to be required in order to be competitive.. Upgrades that is not readily available and due to the unbalanced nature of mods will hardly ever be available for the casual player.
- "RvR matters", the more RvR matters, the less players we have.
- Crafting, locking players out of crafting simply for not having the right friends.
- The grind
- Long sails with little to nothing to do.
- Missions are unfleshed, there's room for exploration, escorts, scouting, spying etc. Why haven't we had a player mission board where players can put up an order: "Need an escort from point A at this hour, expected duration x amount of hours" or something similar.