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Emain Macha

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  1. Another suggestion: For destruction exam and demast exam, is it possible to increase the time limit from 10 minutes to maybe 15 or 20 minutes? For a completely new player it is hard to finish it in time, the demast exam in particular. Multiple new players from our clan were stuck on this, not because they can't do it but purely because they nearly made it but ran out of time. I think the first 4 exam should not be this hard.
  2. I certainly agree redeem once each reset would be the perfect solution. I suggested 22 hours purely because it is easier to for the developer to change. 1 redeem per reset means developer will have to set up a new code for this. And if the server maintenance changes frequency in the future it also disrupt the proposal.
  3. Alternatively, I suggest change the timer to 22 hours. So If you redeem at peak time, and you lose it within 2 hours, next day you can redeem when you log back on.
  4. As the current game mechanics stands, you will have to be a RVR superpower to hold good crafting ports. Either you join one, or you become one. This game is not very friendly to nation play, clan controlled port and poor balance provided for smaller nations nailed it in the coffin.
  5. Premium access offer double exp. 10 more ship slot, 5 more buildings and 4 more outpost while active.
  6. I know BR changes is unlikely, but I will put my suggestion here anyway. 1. Defender can set the BR just like setting a timer, the BR can fluctuate between 75% - 100% of the full BR, depending on defender's preference. For example a for a 20000 BR port, defender can chose from a drop down box of 15000, 17500 and 20000. 2. For smaller port, same thing defender can chose from 7500, 8750, 10000. And not only this, defender can choose the maximum rate limit as well, they can choose from a drop down box of maximum 1st rate, 2nd rate or 3rd rate. Why do I wish to change to BR this way? I think the euro time zone for this game is still very much alive, and I think nowadays most bigger nations can field 20000 BR without issue, and we should keep it. But for smaller nations, as well as US time zone as a whole, I think they need to some help to make RVR viable. US buyers of the game makes up a significant portion of the sales, I think they should not be left to rot. And the reason for the rate limit for smaller ports, is that a big portion of the current players active playing the game are the ones that can not crew 1st rate yet. Some can crew Frigates, some can crew Wasa. I think we should involve them in PB, not just screening where they may not even get a fight. Right now the meta for 10000 BR ports are 10x 1st rate/christian plus a few extra wasa and le requin. Unless the rate is restricted, 1st rate is still running the show in 10000 BR port battles. But if we restrict the rate to, say, 3rd rate, we can have 20+ new players in wasa joining each side. Wouldn't that be fun.
  7. I have been thinking about how to best force alliance for the current situation for example: Dutch + poland English + prussia Spanish + france Swedish + US Denmark + pirate Russia + china (new impossible nation) It certainly is very difficult, for example in this case spanish + france although historically accurate, is too weak currently. denmark + pirate will be too strong.
  8. admin previously mentioned forced alliance. I think it is a very good idea. Just forcefully ally smaller nations together, expand the clan friend list to 30. Therefore consolidating the map into several large factions. If a faction gets too powerful, just break it up and reform different alliances periodically (e.g. every 2 month). This way you do not need to wipe the map. As long they can not attack each other, they will learn to work together.
  9. I agree. Make the enduance exam the "final exam". And rename the final exam to "elite challenge", with the note added to remind the new player that this is a difficult challenge, if they are having difficulty with this they are encouraged to come back later (instead of rage quitting the game). Some of my own suggestion to improve new player experience: 1. Make the reward of all rate 6-7 kill missions a generous amount of reals, instead of doubs. For example currently 6th rate 1v1 kill mission reward gives 97 doubs. I suggest change this to 9700 reals. When new players start out, they do not need doubs at all. Doub is only needed if: you need to build a ship 4th rate or higher, or starting up a major crafting building. I do not think new players will need this when they are still in 6-7 rates. The new players in our clan frequently run into this problem, sometimes they don't even have the money to buy the medium cannons to fit the ships. And they have this "doubs" thing they do not know what to do with, and when they sell doubs in market they frequently gets ripped off due to very low sell prices to other players. (Addon: also please make the teleport fee of new players under master and commander free, this is literally the only place where new player will need doubloons) 2. Increase the variety and refresh rate of 6-7 rate sold from admiralty shops, particularly at nation capitals. Naval action have a very colourful assortment of 6th rate, so why not use it to retain the new players? I can understand locking rattlesnake heavy behind a permit, but what is wrong with giving new player easy npc shop access to Prince de Neufch√Ętel / Snow / Niagara / rattlesnake. I understand some of these ships are in the over world and free to capture, but realistically, who actually does that? And the player crafted version are usually expensive and new players can not afford it. The admiralty sold ships are in random wood type and no port bonus, with medium cannons I do not think they will become a problem. 3. Create more content for 5th rates (or lower rates in general). Some activities so that our clan can actively involve our newer players in. We prefer not to just tell our new players to keep grinding kill missions to 1st rate then join us in RVR. Shallow water patrol zone is excellent, but more is better. For example this new raid system. Can we create a small raid mission with 6x 5th rate, with lower but still worthwhile reward?
  10. In the online naval action map, there is a bug that if there are any port bonus of hull, or any % armour thickness mod used, navy planking does not work. I am not sure if that is also the case in game, if so navy planking is totally useless.
  11. Overall I support the idea of making loki rune a DLC. Limit to 1 redeem with 24 hour cool down. None tradeable. And same with the Loki rune obtained through other method - none tradable as well. This is to prevent the really good players using loki rune all the time (If they want extra they need to go hunt for it, or to collect the redeem every day and save it). And encourage players of all skill levels to participate in loki battles. I think this DLC would sell much better than the current new DLC ship.
  12. Is there a restriction on what loki rune can get into? Can you get into new player's final exam? Can you join npc port battles? Can you join npc against the raid? Can you join npc in hostility? Can you join into other player's kill missions? Can you join into an elite npc and having an op ship?
  13. I for one was really glad that a good fight was had. Usually in cases of bad timers, the strength different between the 2 fleet are so great and it end up as an empty port battle. Watching our commander and dutch fleet constantly changing tactics and micro managing is like watching a good chess game, I really enjoyed it. Thanks everyone that participated.
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