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Lach

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Landsmen

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  1. @dixiePig If i recall the numbers were roughly 45k to 98k. I lost around 6k and union lost abput 60k. I was able ro keep the union out in the open while my units mostly remained in cover. I was able to take out most of thier artillery right at the start of the battle and or before they got inro firing position with my snipers and rangers and my Whitworth battery. Whitworths have insane range. Again i cannot stress the importance of Snipers, rangers and grenzers. I was able to have a 3* sniper and 3 2* rangers/genzers for this battle. At sunken lane i had a bunch of artillery which just melted the union infatry out in the open. At the bridge to the south of the sunken lane i was again able to stop the union dead in their tracks with 3 artillery , 3 infantry and 1 grenzer unit. The part where i took the most casulties was the union counter attack east of the town. There having to mop up everything i tooe about 3.5k casulties. Having to move up hill out in the open in both directions sucked. How large are your units? I only user 1.2k for.my rifle units and 1.3k for my muskets at this battle. I keep my artillery at 12 cannon each. Remeber the bigger yoyr units the bigger the randomly generates units are. The biggest unit i have encountered so far is around 2.6.
  2. Buying weapons for reputation has been critical in building my 1st Corp, but up to a certain point. Most of my 2nd and 3rd Corp have been built on hand me downs from 1st Corp or "spoils" weapons. I only have one brigade that still uses muskets which is for situations where i need to soak a charge. I attribute most of my sucess after Shilo to 3 types of units. 1) 400 man scoped Whitworth unit. Started off as my rangers with the 1st perk going into cover/speed. the 2 and 3 perks going into accuracy/stealth/range perks. Up to 2 of theses units. Currently at Chancellorsville. These units can easily rake up 5k+ kills in a battle. 2) 1000 man grenzer units. Eventually evolved into 2 and then 3 and then 4 and then 5 different Grenzers/Ranger units. These units are borderline over powered. First perk is alway speed/cover. These units are able to take so much fire with so little casulties. Allows your main line infantry todo the real damage while taking little to no damage. Later with accuracy perks or sniping they can become almost as dangerous as a dedicated snipper unit. 3) Whitworth, James and 4.5 seige cannons. These are just fantastic in all engagements. Need i say more? @dixiePig i noticed i am actually getting more weapons after Shilo on my own and my casualty rate is way down. Even at Antietam i suffered less than 6k casulties. What are your casualty rates looling like? After Shilo the next battle that was rough was Cross Keys, until i figured it out. Took me like 10 tries. Being super aggressive does not work here. After Cross Keys it has been challening and fun.
  3. Wanted to give an update. Way past Shilo now. Currently working on Chancellorsville. So far my only a few complaints. First is the a.i. never seems to take advantage if its numbers. 2nd is the a.i. never brings enough ammo. 3rd is the ai calvary and skrims will run away from you when you make an attack command with a unseen/hidden unit. @dixiePig just from my play style on MG level i have not had any problems with equipment, except right after Shilo. Although i have noticed the AI loves to use Spencers, SF61 and 10lb parrot/ordinance. While it does stink to only recover 10% of the weapons, the current formula works and makes it a fun and a challenge to keep your men well equipped. Im drowning in cannons by the way. But my biggest problem is commander xp gain, but i know how to fix that now.
  4. Haven't had a chance to get back on and finish my Shiloh attempt. I do have a general question regarding the mod. Is there a road map on where you and Johnny want to go? After reading most of this thread, it seems that you guys still aren't quite to where you want things to be, but almost there. Any glimps of what is to come?
  5. I will see if I can get you a scene shot next it happens or will let you know if I get past it. Shiloh is hard and frustrating, but is also fun in its own way.
  6. Having issues with Shiloh at MG level as CSA. Problems seems to be with the timer. The 2 times I've captured the VP at Pittsburg landing with 33 mins and 20 mins left on the timer on my attempts. The game just proceeds to the next day when there is roughly 17 minutes left on the clock. No warning no nothing. How long must you control the VP before you get the green check mark to satisfy the mission objective? I was able to annihilate the Union on the Shiloh Church portion of the map and shattered several brigades on the Spanish field side. Was able to do this with minimal losses. At the Pittsburg landing fortifications ran into 2 3k and 6 2k brigades along with 2 585 cannon brigades. Man are they tough nuts to crack. Then the reinforcements arrives from the north which I'm able to isolate consisting of 2 2.5k and one 3k infantry and 1 500 arty. And dispatch them without issue. But I can't win due to the timer just cutting it short for no foreseeable reason.
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