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Lucasiewicz

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Everything posted by Lucasiewicz

  1. It's only now I put all the ends together myself and learned that Nick is Darthmod! After learning that I googled your name and read some articles I could find. I'm impressed! I used to play the TW series up to Rome (I remember mostly RTR, EB and offcourse Darthmod, duh!), but I ended up ignoring the series thereafter. Mostly because I couldn't bear the wait for the community to help "improve" the, in my eyes, lacklustre vanilla-game. Blatant historical flaws (too many for me to enjoy the games anyway, there's a limit to flavouring/spicing things up for gameplay, or there should be!) and a battle and campaign-AI that even my granny could beat. I've been a big fan of Ageod and Phillipe his work ever since, to stay within the same niche-genre (and to some extent of Paradox, at least before they became this heavy wallet/DLC oriented, they had a great modding community as well, I'm using had because I no long follow them). On a side note, Stardock made some truly marvellous games as well. But, it was only about a week or so I discovered about Ultimate General! I'm not a big reader/youtuber/reditter/etc., I've got no friends who game anymore and I haven't got as much spare-time to game in comparison to when I was a student (about the time of TW:Rome), so sometimes I discover games only years after they're released But wow, have I been impressed with what I've seen so far. Within 24 hours of buying Gettysburg I ended up buying Civil War as wel (the bigger scope/campaign is big yay). And there's more to come! And so know I learned that you are the famous Darthmod-guy from my student days! Haven read some interviews now, I must say, I'm happy for you that your chosen path lead you to truly become a game-designer. Lastly I will add that these two games have impressed me and I will be enjoying them for some time to come.
  2. Yup. That is the sensible tactic. But, like I discovered, don't put your line too close behind the river either! 🙂 On the left side they can use some trees and a farmhouse as cover and their artillery has an easier time finding your brigades who are in the open. Thank god it's just allied brigades
  3. I agree with what you guys said. I just ended the battle my first time on MG and as the CSA (only previously played it as the Union, just got the game a week back). Playing with the rebalance mod. It's a good starting battle, lots of allied units to play around with (though I try to keep from exploiting them to much, I try to role-play more than exploit game mechanics). There were moments were my lines were almost overrun by the Union AI previously to Johnston's late arrival, initiating the CSA's counterattack phase. I have no doubt an actual human Union player would have exploited some weaknesses in my lines. I positioned a portion of my line a bit badly, too close to the river in front of Henry's hill, letting the Union brigades take use of some available cover instead of luring them into crossing the river hastily and let them instead give my brigades, who were out in the open, a good pounding prior to engaging in melee. But we managed to hold the line and successfully launch a counterattack in the end. PS: it's really scary when you see a doom brigade of 3000 men charge over a river with only a 800 men brigade on the other side. Thank god we had a closed line with supporting brigades close by and good artillery positioning!
  4. I know I can sacrifice my allied troops and it won't be detrimental to my campaign in the long run, but that feels a little bit gamey to me as well. Though I do lean towards putting them in the toughest spots if they're up for it... It's really hard trying to fight and the Union AI and my own brain telling me not to exploit game mechanics For clarity's sake, I'm playing with the rebalance mod and that one did shift around with the guns and artillery stats. I'm not going back to vanilla, so everything I'm getting myself familiar with should be in that regard 🙂
  5. That is exactly why I asked you if those numbers mentioned in the OP of this thread are still accurate 🙂 Looks like I'm all set to build my CSA army on MG now! Are there any other noteworthy guides like Soldier's guide to artillery? One that zooms in on muskets, carbines, etc. maybe? I've peaked around somewhat yet, but there's a downside to being dropped in the middle of forums of games that are released a couple of years ago, information is more spread out or outdated, certainly when (extensive) mods are at play. But I'm no stranger to the war-tactics of the days, just not a American Civil War connoisseur. We know how to put up a defence 😉 Maybe I was a bit to aggressive with those 6pdr's though... Lost quite a few of them.
  6. would this guide you refer to on the first page still be a good read? https://steamcommunity.com/sharedfiles/filedetails/?id=1105446690 I find all the info here with all the parameters and modifiers etc rather overwhelming and somewhat complicated at first. But, what keeps me from immersing myself into all that hard data is the somewhat gamey feel to it. I like to immerse myself more as a commander would have back in the time 🙂 He wouldn't have had "acces" to those data. On the other hand, a good commander evidently would know the quirks and perks of the materials used by his soldiers. It's a fine line to walk between crunching those gamey numbers and being an insightful general...
  7. Would this still count for the Rebalance Mod? Or are some underlaying parameters changed?
  8. I ended up restarting my campaign, I started it on MG now 🙂 Is that first mission supposed to be that hard? Too bad the AI doesn't seem to know when to give up an attack and fall back into a better defensive position. Sadly, pursuing a breaking enemy without artillery support against an enemy with artillery cover from deep behind is quite deadly in this mod. Took me a while to be able to reach the Union artillery batteries without decent cavalry, artillery or skirmisher support. But seeing that the clock for this mission was quite in favour of the union, I had to sort out of the fort, otherwise they could endlessly hammer away at us with their artillery and ironclads. Tougher one than that Phillippi one for the Union. Or is it the mod? 🙂 On a different note: do all posts here have to be pre-approved by a moderator? Takes roughly up to 16h before they get approved... Guess I should read forum rules...
  9. Thanks for the answers! I ended up installing the latest version of this mod and starting my first CSA campaign. I finished my first battle last night, The Potomac Fort. Damn, this mod plays completely different than the base game. Not being able to form skirmishers out of my brigades and having none from the start is really hampering my flanking abilities And what the hell, compared to vanilla, those green brigades with those early-war weapons are almost completely ineffective 🙂 it's going to take some time getting used to! That's only one small battle and you immediately feel what this mod is intended to do. Great job! I'll be playing some more in the next days, but my spare-time is limited at the moment. Two weeks to go and my exams will be over and then...
  10. Hello all, I'm bought the game a couple of days ago and I just discovered that it's a little bit modable 😉 Thanks to you guys. I've got a couple of questions that I'm going to ask here, forgive me if not all questions belong exactly in this topic. 1) is this mod compatible with the UI and AI customizations mod? Or is the one integrated in the other? 2) I've started the game with a Union campaign as Brigade General (no bonuses or penalties). I've just completed Gaines's Mill and found it ridiculously easy so far, having won fairly easily every battle a long the way thus far, inflicting enormous damage on the CSA (kill ratio's are far too high when compared to the historical battles). Will it get more difficult in the later campaign by itself or do I need to restart on Major General difficulty, though I resent the idea of unfair bonuses and penalties Is a CSA campaign more difficult compared to a Union campaign? Lastly for this point, why I do dare ask it here: will this mod make things harder for the player? Does it make the general-AI more capable? 3) I've understood that the mod is more focused on a CSA-campaign play-through as it stands so far? Thank you guys again for taking the time to make a mod to this very interesting game 🙂
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