Jump to content
Game-Labs Forum

Ruuster_IV

Members2
  • Posts

    24
  • Joined

  • Last visited

Everything posted by Ruuster_IV

  1. Hello y'all. I've got another question. So I've been reading a lot lately and a fairly frequent struggle (it seems frequent anyway) it seems is lack of powder and shot when training crew. Will we experience this type of thing in game? I would think it would be super cool to be trying to train your crew but due to lack of supplies not being able to train gun crews etc.. So yeah, will we see this kind of problems during crew training?
  2. Suggestion 1: This applies to the pirate career. You should make playable the first acquiring of a ship, like so you can play the initial mutiny or theft of a ship. Suggestion 2: Closely related to the first suggestion is to have a "random mode" for the pirate career. This would randomize the ship you get because if you start off working for a merchant, privateer, naval ship you don't get to choose which ship you are on really. So say you start on a merchant ship, crew mutinies and you are one of the mutinying crew, and you guys succeed, well now you are stuck with this ship. Maybe it is a great ship, maybe it sucks, this would allow for a new experience every time you start, and a lot of risk in becoming a pirate. Like in real life. It would also be a really interesting thing to have to build your ship into a capable pirate vessel, or steal a new one, it would just allow for a lot of decision making. Suggestion 3: Regarding all careers, but I think it mostly applies to the pirate and privateer ones, is to allow things to be interchanged between ships. This way you can switch out guns, switch out repair supplies, switch out anything so that you can slowly get a superior ship. Like you could switch out your bad or smaller guns with the ship you just took for example. Suggestion 4: I really hope and suggest that you make rigging damage a thing. In NA only sails take damage, but it would be great if you could cripple a ship by just shooting all the ropes to hell, and that each specific rope would effect a specific yard etc, not just be part of a health bar. I also really hope and suggest that individual yards can be broken individually. Suggestion 5: I hope that there aren't health bars on hull and sails/rigging, I suggest you should do damage based on what gets hit. Also historically ships rarely sunk due to damage. Rather they surrendered after they were demoralized, they had sustained large casualties, they were disabled etc. They mostly only sunk via wrecks, storms, and scuttling to my understanding. So I think it would be amazing if in a way the goal wasn't to sink a ship but to neutralize it whether that is boarding, or just fighting till they give up.
  3. I asked that in the Q&A but no response yet, so you should check there every now and then so once they answer you will see.
  4. Question 1: The pre-order page on the website doesn't show a place to pre-order. When and where will we be able to pre-order, & when will this be available to play? Question 2: How much do you expect this game to cost? Question 3: Will the game be so much of a simulation that real life knowledge of how ships work will help? Question 4: Exactly how simulationy will this be? I personally LOVE extremely stimulationy games and this sounds like that so I have my hopes up. Question 5: Will there be a way to negotiate with someone you are attacking or who is attacking you to surrender, or give x thing and we will leave, etc? Question 6: Will there be sneaky things to do? Like cutting-out expeditions like waiting till dark and bringing a boarding party in the ship's boats, cutting the enemies cables, securing the deck and taking it out to sea? That type of thing. Question 7: Will there be an option to have a second ship also doing whatever job your career is? Question 8: It was said something about paid DLC to access the different careers, or paid subscription, or use of in-game currency? I would hope the DLC doesn't cost much because I am poor and I think subscriptions are bad, so I think that it should be a one time payment. And I have no idea how this in-game currency to buy stuff for the game works, maybe I completely missed the point, can you elaborate? Question 9: When can we see some gameplay of this? As I understand it it is still in really early development. Question 10: For the pirate career, do you always start as the captain? Or will you be able to just start as a crewman and work your way up? Question 11: Will there be deaths on-board by accidents, disease, and all other ways? Or will deaths be just from action? Question 12: What will recruiting men be like? And will it be hard to keep your crew capacity full? As I understand it was fairly difficult to keep a ship up to full compliment of men, because of the sporadic nature of recruitment/impressment, as well as day to day accidents. Question 13: Will you be able to disguise/alter your ship? Such as painting or cutting on fake gunports to deter attackers from attacking your merchant ship for example. Question 14: Will you be modeling crew casualties realistically? I feel that in most games crew dies waayyyy too slowly. Like when you are being shot at by grape and ball there is a lot of splintering going on, and I would hope to see the true destruction going on below deck. Question 15: Will grape be effective without destroying the enemies' hull first? It always bugged me how in NA grape is useless until you shoot down the enemy hull to 1/3 health. In real life I believe that grape would have been effective alone. The exposed crew on the upper deck would have been swept off their feet, and down below there would have been a great deal of splintering, plus whatever grape got through. Question 16: How will ammo be? Will we be able to load ball & grape or ball & chain, etc. on one side or even in one cannon? Or will we be stuck with the traditional in games which is 1 type of ammo for each side. This sounds like an AMAZING game and one that I would totally buy! Great job!
  5. WELP. Smh I fixed it by restarting the PC. Should have done that way sooner. Thanks for trying to help me!
  6. I still can't figure out how to fix it. It gives a bug report which it says would be great to send to the devs. How do I send a bug report to the developers?
  7. I don't think so, I can't right now but I can try later probably.
  8. I just reinstalled and still problem, it gives me a crash report and thats it.
  9. Okay, so here is what has happened since I last played NA. I hopped on NA to buy some trade goods before going to bed, then I went to bed. I woke up and now NA doesn't work. Stormworks: Build and Rescue just updated a workshop content a few minutes ago, but not before the problem. That's it.
  10. I don't see anything about it being blocked by malwarebytes I am going to try to reinstall again, we will see what happens.
  11. I will try, idk how but I will figure it out.
  12. Still same crash as usual, I tried all of those things
  13. Sorry Idk if this is where I ask for help for this, but I didn't see anywhere else better. So I load in the game, and click the server and then it crashes. I don't know why because it worked last night, but it keeps doing this. I tried uninstalling and reinstalling from Steam, but I am getting the same result. It isn't a Steam issue I am pretty sure because all my other Steam games work fine.
  14. I think the wipe is great. This is coming from someone with a very limited play time so it will take me forever to get back where I was. I enjoy starting over (I have even reset my profile once by free will). I do not understand why you guys think this game is grindy. If you think battles and trading are grindy then why the hell did you get an age of sail simulator? I have expected this wipe was to happen and think that it would be stupid for the devs to let us keep all our stuff. But Developers, I have a suggestion: Do not increase the price. At least not a lot. I have tried to get my friends in NA and they are all somewhat interested but the price is what keeps them away. Please do not increase the price, or just not by much. Thank you! RuusterIV
  15. I agree that would be pretty stressing especially on my PC. Great point! XD My friend has PS and I know what you are talking about! XD I LOVE this idea! It would be very similar to what I said but way less stressful on PCs! You should continue expanding the idea to more people. Yes I think we do. Crippling a ship via dis-masting, etc. blah blah blah... was a huge part of naval warfare. You see in paintings bits of rigging/masts/spars dangling all the time. And most of the time it wasn't the entire mast. It could be a topmast, or spar etc. So I am not saying to make the whole mast fall over in an instant, just have more types of damage maybe. Thanks for the replies guys! This is one of my first two posts here!
  16. So you guys are all making great points. I can certainly live with how the game is now because I LOVE Naval Action. But to be honest this triggers me a lot. This game is supposed to be an age-of-sail, history, simulator type game. That is why I love it. Besides the farming thing Papillon stated and displayed (and quite well at that) I do not see the argument against this and i hope I will understand better.
  17. I believe chain-shot should damage rigging. Historically it wasn't just used to put holes in sails, but to cripple a ship by taking out its rigging. I think that we should see some rigging shredded in this game and when you take some damage to specific cables the specific things they do become unusable. Like you can't raise, or set a sail anymore till it is repaired. Or rigging might weaken masts because of less support after being shot away. Or even a yardarm might fall off. Also when you get dis-masted the mast shouldn't just disappear. In real life the mast would be stuck to the ship by rigging so it would act as a sea-anchor dragging in the water.
  18. Rediii. Danmark-Norge still plays. We are just somewhat low on players.
  19. There is one thing that gives me cringes every-time I go commerce raiding, or even just get into a battle with a warship. The problem is that is is very counterproductive to capture a ship. Because it doesn't count as a kill! You don't get kill points for capturing a ship! This makes it so that it is more profitable to scuttle a ship than take it and sell it for prize money. Historically sailors and captains tried to capture every ship they could and send it back for prize money. But in NA for some reason sinking a ship is worth more. I think the game would be 100% better if a boarding win counted as a kill. Or a surrender counted too. But I am not saying that if you board someone then scuttle their ship it should count as two kills.
  20. I agree, I think all tows should be removed but if not this is a good compromise. And this is coming from someone who has a VERY low play time.
×
×
  • Create New...