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Jacques Cassard

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  1. Hi Devs Team, i use the perk prepared, and it dont work.. Same with the labour hours recieved +20% i think.. semms less then yesterday. Cheeers
  2. There is actually a way to detect alts or twinks. every action you do is creating a protocol and textlines in it for the server. if an account is online for several days without having any actions in protocols or only chat text, you could send out an twink identivication warning to that account and block that account if the protocols are not changing in activity for several days.. dont ban just block. So twinks then would be only available for lets say 30-50% of the time unless you do some battles and trades with it.. just be active ^^
  3. Hi there Dev Team and Comunity, first i want to say that the Game looks awesome, i played it 3 years ago and i did restart 2 weeks ago. But the Buisnessplan of the Game is just not going the right way, sorry to tell that. Many People here i would say still remember the Game Sid'Meier's Pirates. It was a Gold Mine for Sid as Civilization was. But the Game was not an online Player Game, it had something Romantic and a lot of new Features Bounded to the Ports and Ships. Atm Naval Action is doing the same mistake as Eve Online did 5 years ago and lost about 80-90% of its Players.. It has to do with Psychology. First to completley enjoy the game, the Player is forced into a clan, to get the same upgrades for ship crafting and economy such as Teak Log etc. Secondly, there is no reason why to explore the Carribean, no rare trading resources are popping up in random Ports, no Books in random Ports, nothing actually is in random ports. There is only one reason to travel, Missions.. No treasure hunt, no Port AI. So my Suggetion : and please take you time while reading : 1. The Game needs more Free Towns .. i mean a lot of more Free Towns about 50+.. This is needed to support new Players and Players that does not want the clan wars, more Free Towns leads to more freedom in choosing a home Port for production. In those Ports also single Player "Now to the PVE mode" can invest, and the port upgrades are available for the investors. This gives freedom of clan based game play and attract more freedom liking players.. means more money in the Buisnessplan for the Game devs. 2. The Ports need more attention. A port should always have at least some goods to trade with, and i dont mean only trading goods. lets say 10-20 reps a day, some logs, some of a lot of the goods, not all but, no one likes empty shelves. And some Ports already producing "Iron, Oak Log, and the Basic Stuff" and traders bringing some Rare stuff to random Ports too. This brings more realistic wealth to the game and will attract more new Players.. means more money for the Game devs.. 3. The Ports need to be something like an AI. at the moment Ships spawn somewhere and doing routes no one can understand.. The ships should leave a port make a patrol, or a Trade. Also each free Port or Neutral Port should have a own defend fleet, and within a Area depending on Port size the defend fleet is acting as an anti gank system. if some one is attacked in this area the defend fleet will help the victim and will join the fight 2-3 min after. Like that clans can upgrade the defense and the zone, Free towns doing that too with solo Player investments and trading that is done, but not forced by the players, and as the investments go back, the city saves money by reducing the protection. This will save the new and more freedom liking players from ganking of bigger groups and will players give the feeling to stay and enjoy the game longer and even buy new DLC, means more money for the Game devs... 4. Admirality or Free Town missions, or even Tavern tresaure hunts. atm you have 6 missions in every port.. always, there is no randomness only in mission destenation. the game needs more different missions.. with upper named improvements, a mission could be called, weaken the town La Mona by attacking a trader of that town. that is what flags were made for and still are.. there is a reason why a lot of ships still sail under the flag of Panama or an other city. a Player also can Choose if he wants to serve for a city and gets a Letter of Marque but then have to sail for a certain time under the flag of that city.. There are so many things the devs could implement to make it more attractive for new players.. and if it is attractive enough i bet a lot of people would pay 5 dollars a month to finance the servers and the maintance so the game stays intact for a long time period and can improve over time. 5. Balancing the player count on nations. To balance a playercount, the nation with the lowest pop need to have very attractive admirality missions where you can earn a lot of money. the nation with the biggest pop should have the lowest payout for missions.. and the payout should be that attractive that the pop distribution really happens.. lets say, if a nation only has 5 players, a mission from admirality could pay out 1mio. and a nation with 1000 players get only 10k.. like that nations would attrackt Players and a distribution would start until a decent distribution is reached.. until then the low pop Nations player will have more money to compensate theyr efforts. this would prevent all one nation migration and with that player loss and with that again more money for the devs... thats why a lot players left EVE online.. every one went Minmatar because as bigger a nation was as more payout they gave... so every one was minmatar or had a minmatar alt.. 6. No Alts or Twinks... Having alts and twinks is supporting paranoia.. no one will undock of a port anymore without having twinks in other nations to see nation chat or areas to not get agressed.. this will show an increase of players first and then a leaving of players because they dont agree with this mechanik.. at the end every one has 2-3 twinks and a hughe server population is visible and still nothing is happening. there are many other things that could improove the game and with that give the devs more income.. and the changes arent that big as you might first think. but such Skripts of towns and theyr interacting with eachother and also goods balancing are not as hard to write as you might think. lot written, little said ... but that would increase server pop for sure ^^
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