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LegoLarry

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Everything posted by LegoLarry

  1. They are towns that make up the capital region, to attack the towns you need to take the capital first.
  2. Lol take me off there, i'm by no means a pro. Tbh i don't care who the best is ingame, my ego doesn't expand that far . Much better to ask people that give a damn, i'm all outta caring after basically being called a liar for reporting an exploit.
  3. Indeed he is a most excellent fellow
  4. An unfortunate victim of the said pirate has just declared the captain to be LagunaSeca clan WTF.
  5. This evening yet again an unknown Pirate captain at approximately 16:50 Just south of Fort Oranje Dock used witchery and sorcery to insta-dissapear within Dutch waters while people gave close chase and closing distance. This could not have been sight range (Perhaps 2* tagging range with clear skies), and also not a mission (dutch waters and a pirate). Some witchery is afoot and becoming more common of late, I have forwarded reports to the admiralty and await the spanish inquisition! An unfortunate victim of the said pirate has just declared the captain to be LagunaSeca clan WTF. I'm sure that the powers that be can check their records at this time. As no video evidence was captured I forward accountings of a late witch trial
  6. It was raised long ago that by placing a redeeemed ship in fleet that another was able to be spawned, so with maximum fleet perks it is possible to have 4 ships redeeemed (3 in fleet and the extra spawned while this is done). As this was raised and no response was forthcoming from the devs about this i guess it was assumed that things worked as intended. Personally i thought this was a little strange but as many are doing this then just accepted things were as intended.
  7. The number of outposts were not a problem during testing, therefore i conclude the problems (if they so exist) must arrive from some other cause/change. It all comes down to choice of outposts, but ofc choosing to keep production and crafting buildings means less available to elsewhere. If anything with production (forests/mines etc) able to be built within ports if a clan/nation use this facility then it is definitely most possible to free up needed outposts for other endevours.... By stacking materials production needed in 1 or 2 ports would allow outposts to be free for whatever is needed would it not?
  8. Decline of RvR isn't only down to Russian population, or port bonuses. The way Frontlines RvR is structured has made it all about area Capital ports and little else. In my humble opinion it would have been better if say half of a regions ports needed to be taken first to attack the region capital, bringing in lower BR port battles for the linked towns that smaller clans could maybe contest. At the moment is a capital to capital game for large BR fleets, the system has effectively taken all smaller linked ports out of RvR in my opinion.
  9. Someone in nation had a player disappear on edge of tag circle the other night, we said to F11 it. During testing when i myself have seen this happen they just simply vanish, no pause like entering a mission.
  10. Sorry but I suspect this isn't what is happening, enemy ships have insta-logged out inside dutch captital waters quite often of late and would not be possible to get missions in those area's. Someone needs to test this, but from what I have been informed insta log out occurs when you pull your hard connection to router. Again this is what i have been told, and not tested as yet. I have seen this happen myself pre-release and after release, but never knew how was done. The only way they could have missions in these area's would be by taking missions in a nation then using forged papers to leave and activate missions after leaving nation which i can't believe so many would do this tbh. The only other possibility i can think of is perhaps if you dc from steam itself (log out of steam while ingame), but again would have to be tested.
  11. My personal opinion is that ROE was better when it was simply a 3 min timer to enter. Simple, impossible to exploit (afaik), clear and cut with no room for dubious use of mechanics. I understand why devs went this way but the intended affect i think has been undermined by people "gaming the game", happens in many other games also when new things introduced.
  12. Patch notes would be nice. Seems odd a game that doesn't do patch notes tbh, thought was a standard thing.
  13. Your answer makes no sense :), if he is a trader with buildings to make repairs then why is he buying 5 mill reals of repairs . Basically capitals are being bought out of rum mainly 24/7 and hull/rig less so, which means ofc new guys can't even get supplies to PvE or PvP. Surely you can see how this can be bad for game.
  14. I think outlaw battles and ability to join both sides of a battle should be available to nobody and should be removed for all. So easy to abuse as in this tribuneral. In short it's a shit mechanic and badly thought through. This is seen when as you suggest to change all other mechanics for this one? As for biased opinion, I guess thinking mechanic is poor and create more problems than it gives benefits is biased. Sorry i think is bad overall.
  15. Well if this is case for pirates then should the same for all nations. Why should pirates have "special" mechanics, they are like any other nation with a different flag.
  16. In honour of the Dutch Captains attack on Baracoa today
  17. Thing is though outlaw battles would also make PvP missions unbalanced, as it would be abused to hell and back. Also why should pirates get a "special" mechanic?
  18. I don't see a big issue with the random port bonus on DLC to be honest, they are mostly quite poor in comparison to national shipbuild ports. As for players without access, I see in Dutch nation a lot of cheap national port bonus ships cheap and many eager to help anyone who shouts up in nation chat. Of course maybe this is a different story within other nations but that is more down to population of nation if this is the case. I only have the Hercules and given Pandora so isn't a case of protecting my onions so to speak. As for people saying it's hard to make money for new guys....... with cargo and passenger missions it's never been as easy as it is now.
  19. I agree with you personally but to be fair to the community i have seen less capital kills in combat news of late. Yes people around capitals still sinking, but haven't seen the usual kpr/Charleston spam.
  20. Yes ALT's are a problem, always have been. If clan friends lists were expanded to accomodate then yes i think would be a good move. Nations would have to aid solo guys though by choice but this already happens in most nations.
  21. Only worry is that smaller new clans won't be able to develop. No alt here but see what your saying.
  22. Having to take a number (%) of smaller ports in a region before the capital makes some sense, creating a staging area for main assault. This would also bring into play more smaller ports in regions, and perhaps more RvR as nations fight for region overall rather than only the capitals. I know some will say well we are in ships and can attack anywhere, but taking the town as a whole would need ground support and perhaps taking smaller region ports could represent this in an abstract way.
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