Jump to content
Game-Labs Forum

Yachteru

Members2
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Yachteru

  1. headnod xD so I hope that buying dlc will gimmie 1 destroyable copy =p it is not infinite like the long time player but it is a nice boat
  2. but i dont want the game to have problem and make the dev stress with unhappy people. I buy the dlc to give them money to make it good =D
  3. but i hear the pvp people have the ship for server problem too.
  4. that why i think it is not fair to randomly give to people or sell in dubs but people who supported extra $100+ on dlc, it will be nice xD I always want the yacht but there is no yacht in pve.
  5. If we buy every dlc in the game, can we have 1 redeemable yacht that can only be redeem once?
  6. TY! i hope they enjoy having to play their game again.
  7. So many angry PvPeeps came to PvE and they are saying lots of mean stuff. It is difficult to make people feel welcome and host them nicely if they do that. The ability to communicate breaks down on arguments, thus there is no peace in harmful language ^^ I hope it get fix soon so they wont be so angry anymore
  8. headnod. If it is something we dont like, we can show displeasure and work for the change. But the game is suddenly mixed review to mostly negative, that is not good for long term because the reviews can stay there but people who dont know will look at the review and unaware the changes after that.
  9. Hello, I know alot happened and I know the developers have good intention in the loki rune. PvE may not have liked it and I am sorry many work was wasted but I still want to thank the team for removing it for us. It is not something we take for granted. I think it was unfair to you guys that some evil people review bomb the game, and it I do not agree to call dev stupid or idiot. That is no way to treat people. I cannot say for all PvE server but I know some people and me appreciate it ^^
  10. What is in PvE server doesnt have to be on PvP server though, it doesnt make sense. PvE should have things that adds to PvE not just a PvP server where no one is allowed to attack each other.
  11. I think they do it to great effect in the PvP server but PvE server is different, not only does it not adhere to the "Peaceful server" description, it takes away the coop aspect of working with anyone and everyone during peaceful times. The player count is as low as it gets but locking people into nations further segregate the population. PvE is a very kind server with every player helping every player, the enemy player aspect of it is a solid barrier and unneeded inconvenience. Not sure the rationale to take the PvP aspect of the game into PvE
  12. The PvE server is a small server but filled with kind players nonetheless. It is a peaceful server as mentioned at the start screen. I hope that enemy player is removed from all players so we can see their name and invite them to battle group. So we can all work together. Calling players enemy players like the pvp just creates a divide I hope that all players from other nation will be able to interact just like the players in our nation.
  13. Good idea, I suppose this feature when added with other available options as Tenet and Koltes suggested makes it more viable for more alternative methods to play in the game. Stole from 7-6th rates who have struck their colors, sure, maybe not 1 kill but 0.1 kill.
  14. I understand, I just feel sad that I am enjoying the game but they are not because they lose their ship. Trader ship is easy to get but for some new players, it is everything they have. I know some ships have more stuff than the attacking ship but I feel that doing so provides the option for traders to stay alive. It also makes robbers focus on the important things to steal. I agree that econ mission are making it less worthy but there are people who have worthy stuff too but I cant help but think econ missions is an attempt at a solution to a problem where people lose too much doing trade. Lets say the game maintains the old trade system, then people wouldnt have to focus solely on just sinking ships for medals, then this solution would have provided more dynamic to instances. Without a system like this, there are 2 options, kill the trader (all the advantage) or let the trader go (get absolutely nothing for kindness). This drives people to generally 1 single most effective solution, kill everyone. With a system like this, there is more variation of options, there are place for negotiations and more options for players to go with. A linear solution can only bring about linear gameplay.
  15. Currently, we can only inspect ship after we have a Kill or after winning a boarding. I am a pirate and I am thinking it will be nice to have a feature to inspect ship also by pressing [x] when near to the ship and stationary. Because I want to give some players a chance to go home with their ship and I just want their loot. In the past, some piracy did not require the pirates to sink all their prize. Some would just steal and let them go. Suggested way of doing it Slide 1. Trader has to activate by pressing something similar to the F10 key. for example, I used F9 key. Slide 2. Once trader activate the key, the enemy sees it as similar to surrender. The [x] inspect ship option appears for the attacker view. Slide 3. Similar to trading, the trader have the approval for inspection. This is their chance to show they are not fooling around and allow to be inspected. However, the cancel button is available if the trader wants to try their luck at running this time. They can choose to board too if they want. Slide 4. When trader confirm inspection, the attacker sees the same as inspection screen but cannot transfer crew, sink ship or switch ship. only select cargo and transfer over. Slide 5. The trader also sees the same inspect cargo screen but the cancel and confirm button is removed. The trader can see what is stolen from them but cannot see the attacker hold. The trader can interrupt this inspection by boarding or surprise attack using [ or ] to fire the broadside. What happens after Once the attacker clicks confirm from stealing the cargo, the trader has some time of immunity from being boarded to prevent griefing. If the trader interrupts the inspection process the first time, there will be no second time. The only way to escape is through normal instance escape. Once inspection is finished, the trader gets their nation flag again and the trader can escape.
  16. Yes please, I hate waiting around for an officer to come on. I have an important role to make guns when requested but im not an officer so I have to buy my own stuff? I dont get paid for the guns too.
  17. Good Idea! Ships costs too much and the zones are usually out of the way, cept Tumbardo. Otherwise, I've never found myself conveniently sailing past any patrol zone since they are so out of the way. Maybe except from Kingston to La Tortue? The inconvenience to get there coupled by the costs is one such reasons I avoid them. The ships may simply be pixels but they take lots of time for me to get. I'm not going to pick a fight I'd lose over that, the costs put into it is far too great. I could steal an AI to fight but that would, as mentioned, take some time. The AI, tbh, can be quite a bitch to kill, possibly from my lack of skill but certain things still make them less enjoyable to engage with. So in the end, there isn't much to go by except to by. This suggession is a good idea so I support it.
  18. Hello! Pretty new on forums! One thing i would like to sea is that enemy players in PvE server is removed and we can see their name, message/ trade/ invite to group like they are part of our nation. It's a peaceful server so calling them enemy players may kinda ruin the experience xD
  19. Hello, do you have people who can build ships and provide guns for free? It is very expensive in the game.
  20. Ahoy captains and devcaptains! I've been playing this game for about 200 hours and I must say it is a lovely game. I enjoy the thing you can do with the free camera but I would like to propose a feature request that I think may be achievable in the near future. Currently in game - It is not a big issue but we all know that when we scroll in, we end up kinda on deck but somewhere in the middle of the ship, floating near the mainsail. Feature request - My request is that to zoom in but instead of stopping where it is, it can be default zoom into the helm of the ship. I tried using the free camera but it is stationary while the ships bobs around sometimes clipping into the floor. -An example is attached - I am hoping that scrolling-in in the future can give us this really cool view at the helm everytime. Misc - I am not too picky if the wheel doesnt turn in this view because that is so minor it can always be implemented in the distant future. - However, i think having this view adds aesthetically to the game experience. You are after all the captain of your ship, it'll be nice to have a good overall view =D That is all for my feature request. I hope it is a decent request as I have not found any threads on this during my prior search. Fair winds and following seas, Captain Personthing.
×
×
  • Create New...