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Posts posted by Yachteru
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11 hours ago, znôrt said:
this is for super early birds and loyal fans.
i spent that much on "this land is my land". yeah, it looked awesome on paper before it became something totally different i probably would have never bought. i also did it for support, and don't really regret it but ... fool me once ...
sea legends looks indeed awesome but i'll wait for release this time. also, the scope is worryingly ambitious.
that said, gamelabs are nerdy developers, with small sales figures they need to push prices to stay afloat, and someone should preorder this so development continues. even if doesn't end up being what you hope, you likely will get a good original game for that money regardless, plus some perks. if you can't wait ...
oki! i will support it!
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35 minutes ago, Revenant said:
@Yachteru I think it will. November for being notorious for "gain". Good starting point to lunch a new franchise. I wait till 1st November myself
I just discovered the scope of Sea Legends yesterday myself. Whats missing in NA is to be found here very nice indeed.
- Mr. Zasov, will the world be flat like in NA?
- Are the ship customisable to a point?
- I like a meaningful single player game to start there seems to be a good plan. Will other players be able to enter my combat instead of AI? I would like to have this. Like the Loki rune in NA?
Thank you for the opportunity
yes NA scratch my itch but sea legends look like it will be antihistamine. I wish the deve keep up the work with NA n move that same standard to sea legend.
i like is that it is not multiplayer in pvp sense and that is better for us to help make the sailing realistic without balancing of player issue.- 2
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24 minutes ago, Kopelent said:
Price is crazy. Never spend so much money for an alpha game
but i wan support the deve.
do you think it will open until november so i can get enough money to buy?- 1
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Admin Admin!
I saw this today, can i ask when it close? Cause my pay come in November and I am short a few dollar :<
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Proposal for Trade text channel in open world
Hello everyone, This proposal is for improved Trade text channel as well as the implementation of a Trade text channel in open world.
Rationale & Problem
Currently, the text channel for trade is global where sometimes it is quiet or there is a conversation going on. Normally, a player would post something like:
QuoteWTS: Copper Platting La Tortue PM
And if the chat is busy, it gets pushed up and the seller would sometime make multiple spam of it.
While you are sailing, there is no proper channel to view trading or post things you want to sell, so global is the best place to put it. While you are in port, the trade channel would look something like:
QuotePlayer A: x
Player B: xThese channels are instead place to "x-up" so they can be traded. There is very little sale going there.
Additionally, sometimes the global is filled with so many players selling items that the chat becomes very clogged with conversation and sales.The Proposal
Here is how I would propose the improvement to look like ^^
For normal item trading
- STEP 1 : Looking at select_channel.png while in open world, you can open up the trade channel like any other channels.
- STEP 2 : Right clicking on the chat box opens a list to "Add Listing" as shown in Step_2.png. No chat is allowed in this channel.
- STEP 3 : A menu looking like the "Add Contracts" in port will show up and you can select to Buy List or to Sell List.
- STEP 4 : Chose the item type and the name of the item. The item list will list everything in the game that can be traded.
- STEP 5 : After putting your price and quantity, select "Add Item" button and it will compile the list as shown in Step_2.png.
- STEP 6 : Select "List Item(s)" and the clerk will compile the listing and put it in chat as shown in Result_1.png
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For ship trading
- STEP 1 : Open Navy and right click the ship you want to list as shown in Step_2-1.png. This can only be done in port and only for selling.
- STEP 2 : A pop up window appears with basic details of the ship and asking you to list the price you want to sell as shown in Step_2-2.png
The Result
The end result looks like the images Result_1.png and Result_2.png below. The interested player can right click the player name and immediately PM them for inquiries ^^
Thank you for reading my proposal
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Proposal for PvE (No enemy players)
The purpose of this proposal is for the removal of enemy players in the PvE server. Instead everyone in the server can see each other's names and interact as if we are all the same nation (Battle Group, Friend adding, Trading in open water, etc).
Rationale of change
As PvE server have nothing but peaceful cooperation, many of us from the different nations are friends. However, we are not able to coop with them in a manner that is more user friendly. Being the PvE server, it helps that we can identify each other especially for helping in RvR port battles or hostilities.
Current flaws
As this is not a war server, the enemy player system creates too much restrictions for cooperation. Eventually, we resort to PvP methods for cooperation but does not improve quality of life.Conclusion
To summarize:1) All PvE players will be able to see name of player
2) We can perform action previously restricted to nation members only but this time to everyone on the server.
Thank you for reading ^^
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1 hour ago, Smoothie said:
How many dubloons are you willing to pay for it?
I cant pay anything but if it is inactive, and no one is online to run it then I want it?
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22 hours ago, admin said:
You can replicate almost all the maneuvers on the image with the exceptions of ones requiring anchor. You can sail sideways backwards and forwards and control the angles to an extent.
I agree =D I have learn these from PvE server and i have alot of fun.
On the other hand, one way i learn to break sterncamp is to suddenly reverse into them and be alittle erratic sailing backwards as most of the time they are sterncamping because they cannot take you from the side. Vary the speed by going very fast then suddenly very slow and etc. -
Hello! sorry to necropost but can whoever is IKEA please contact me? As I hear it is inactive clan and i would like the clan tag for it.
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This would be okay if they had 1 account but having alts its almost difficult We have his name but he can change it into another name which is difficult to find closure or justice.
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Is it allowed for someone to abuses their officer rank and then steal all the clan warehouse materials and leaving saying they are a spy? Can a tribunal be in place for these people?
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22 minutes ago, Anolytic said:
This list is almost complete. Looks like I'm missing a couple of the doubloon flags at least.
Great Britain:
Danmark:
Sverige:
Russia:
USA:
France:
Spain:
Prussia:
Poland:
Verenigde Provincien:
Pirates:
Neutral/Free Towns:
Btw, I made this in the beginning, but haven't updated it with the newer flags because I have to change the format.
omg, your format is way nicer, I was doing this as pve server asked about it but i must try to learn how to get the picture as i am interest in the 50k dub flag too
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Hello,
I am going to collect and compile all the national flag in dlc so people know what flag is each. This is still ongoing and I should finish in a few months when I change nation with DLC.
Contribution is welcome =D
https://1drv.ms/p/s!AlODtgKVcD3SjT2TfQsKkDFEoX8s?e=Cas63c- 1
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you know how to make us happy xD
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its always 30 degree celcius here, i am not afraid of any snows, wahahaha
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I also look for GMT+8 sweden clan ._. is there one?
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Hello!
I have the changing nation DLC and I am thinking to move to Sweden in PvP. Should I tow one ship a day until all is at free port then sell everything to my enemy (the previous nation)?
I am lazy to do all the trip and move the fir log or cheap upgrade =_= What should i bring most? just repairs? I still have thousands.
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1 hour ago, Raekur said:
2 pound guns front and rear and nothing on the side? Sounds like easy meat for hunters unless this thing has an obnoxious speed to outrun anything else.
the stern should have at least 4 or 6 pounder as trader sometimes carry only 2 guns at stern
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hmm, I am suddenly thought of some idea. You know when you redeem a dlc ship you can choose planking and hull?
so i am thinnking of idea that the dev can implement that doesnt need them to spend the time to design the ship model again and I come with this idea.what if they add a new one instead of crew space they can choose cargo space? So the ship still look the same with the model but instead maybe 600 weight it can carry 1000 weight but the cannon it can use will be reduce.
example is that if you choose fir and cargo space for requin, you still get the same requin but you can have maybe 800-900 cargo space this time and you cannot use carronade and only 4 pound or 6 pound broadside cannon only. So you get the alternative of many other ship but I do not know if the cargo space option should let player enter enemy port.- 3
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the idea sound nice ^^ give trader ship a new sail profile for people to use but I would like something with a tbrig cargo hold at least as the xebec usually is very big size.
but I do not want to pay for it xD I will prefer to pay combat ship -
I want to support it :3 I shall save money ^^
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Is it possible for a fixed helm camera?
in Current Feature Improvement Suggestions
Posted
ya mee too! the ship is so beautiful. sometime i do de broadside view when u right click but i wish i can stand on the helm.