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SantaRoja

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Everything posted by SantaRoja

  1. personally it's a nice idea, but I think it would be better if the fee wasn't for the docking but for the maintenance.
  2. i can just +1 for everything that is content. weather events, special events and missions like treasure fleets and famous pirates; they would all be attractive contents. I could also add some other content like city supply (economic missions), conquest missions and a bounty system.
  3. hi everyone, i think port bonus is killing small clans and RvR too. imo a possible solution could be: give each port a specialization as it once was, perhaps upgradeable and implementable with some small bonuses that work like the current port bonuses. ex Vera Cruz produce very hard ship; you can invest CM, doublons and VM to upgrade the bonus and you can upgrade also other minor bonus( for example the pushing of the square or thickness and hp of the masts or the refilling of the guns). each of these bonus should raise or lower the crafting cost of the ship. all the nation can use this bonus or not, in the crafting windows there should be the option to use or not the bonus.
  4. +1 imo port bonuses and upg are supposed to be the only way to increase your ship speed. probably a look on wood production will be needed but will give fun and competitive battle to all of us, cause ship will be more balanced.
  5. No more hostility from free town. Give an hostility mission weekly, everyone know that kings have strange desire, your king want this city go and try to capture it. This will allow flexibility to the frontline mechanic and will make impossible nation harder. No one want to see Bahamas just like an impossible nation territories.
  6. are you serius? we are talking about Nassau,Santo Domingo,Cap-Francais,Cartagena, etc... these ports are attractive now during the test so after the game release everyone will fight for them.
  7. they will be playable but can't RvR against npc, shroud will be a really populated place, probably the best one for PvP. build a fleet with which raise hostility and try to cap a port will be easy with the medal earned. build an OP in every freetown and start hostility from everywhere will also give unpredictability, a huge advantage. so impossible nation will be playable at all but must be the harder so can't fight npc in PB, i think is easy and fair.
  8. impossible nation can't raise hostility for neutral city. problem solved. i think this is the best way to made the impossible nations impossible, you have to wait and you can't fight npc.
  9. can't agree, an impossible nation to be really impossible must be limited to attack just national port. so russian,polish and german must wait in free and opened town until the "easy" nation cap the map and than they can start RvR.
  10. i think all the perm,trim and also wood need a serius nerf every ship must have a chance in fight and if we go in this way i see no chance for a normal ship to even be able to worry a trimmed one. of course this is just my opinion but i see a future with hundred of super 1st rate that even a nuclear frigate can't sink
  11. Good news, that is what had to be done
  12. Imo the problem can be the huge br in capital, so the small clans whitout help cannot even try to raise.(no more small battle?) Anyway good news in carribean.🍻
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