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About SantaRoja

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  1. personally it's a nice idea, but I think it would be better if the fee wasn't for the docking but for the maintenance.
  2. i can just +1 for everything that is content. weather events, special events and missions like treasure fleets and famous pirates; they would all be attractive contents. I could also add some other content like city supply (economic missions), conquest missions and a bounty system.
  3. what do you intend to do to reach this goal? what does it mean? more craftable item? nerf some upg?
  4. +1 anyway ,apart from adding the planck to the captured npc , i don't undertand the changes made. i hope they bring action back to war server. but i honestly think we need to rethink the economy.
  5. hi everyone, i think port bonus is killing small clans and RvR too. imo a possible solution could be: give each port a specialization as it once was, perhaps upgradeable and implementable with some small bonuses that work like the current port bonuses. ex Vera Cruz produce very hard ship; you can invest CM, doublons and VM to upgrade the bonus and you can upgrade also other minor bonus( for example the pushing of the square or thickness and hp of the masts or the refilling of the guns). each of these bonus should raise or lower the crafting cost of the ship. all the nation can use this bonus or not, in the crafting windows there should be the option to use or not the bonus.
  6. no. br and frontlines drive us into a unplayable RvR, eliminating all the late game content for most of player base.
  7. +1 imo port bonuses and upg are supposed to be the only way to increase your ship speed. probably a look on wood production will be needed but will give fun and competitive battle to all of us, cause ship will be more balanced.
  8. No more hostility from free town. Give an hostility mission weekly, everyone know that kings have strange desire, your king want this city go and try to capture it. This will allow flexibility to the frontline mechanic and will make impossible nation harder. No one want to see Bahamas just like an impossible nation territories.
  9. Bounty system: A list of the 10 deadlier player for your nation, reward in CM for the headhunter and a reward like a paint or a flag for the deadliest player. Players driven economy: Create a delivery mission for the contract placed by player, ex: i put a contract to buy x resource in x port, the contract generate a delivery mission in the near ports wich produce that resource. Hostility mission: A weekly hostility mission given by the king, "cap the city your king wants to be capped and you will have a great reward for your service". Credit also for capping a ship: Imo it have no sense that i have not any reward by capping, i killed the captain so i win. I should have the +1 in mission and the ship ad a prize.
  10. i like this, just one or two bonuses should be maxed so you have to chose the port where to build the best ship for your purpose. this answer: the player will have the ship capping it or by the npc drop?
  11. are you serius? we are talking about Nassau,Santo Domingo,Cap-Francais,Cartagena, etc... these ports are attractive now during the test so after the game release everyone will fight for them.
  12. they will be playable but can't RvR against npc, shroud will be a really populated place, probably the best one for PvP. build a fleet with which raise hostility and try to cap a port will be easy with the medal earned. build an OP in every freetown and start hostility from everywhere will also give unpredictability, a huge advantage. so impossible nation will be playable at all but must be the harder so can't fight npc in PB, i think is easy and fair.
  13. impossible nation can't raise hostility for neutral city. problem solved. i think this is the best way to made the impossible nations impossible, you have to wait and you can't fight npc.
  14. yes skill first, either by nerfing bonuses and tightening the stack. i know the fight for rare resources are the reasons cause people do RvR but the bonus shouldn't make the game unbalanced.
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