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Rick W

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Landsmen

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  1. Just be patient gents... Its all good. This is going to be a long road. Enjoy the ride and stop asking "Are we there yet? Are we there yet?"
  2. If all Game Development teams were as client oriented, forthcoming, involved with, and considerate of their targeted clientele, the gaming industry would be infinitely superior to what it is and has been. I have already noted that many of the early posters that loudly and aggressively tried to push this project towards a Mass Multi Player, World of Warshits clone have pretty much gone silent and disappeared. Now maybe we can get on with helping the devs in building the legitimate 1890-1945 Surface Combat sim that they clearly intended and has been so painfully lacking in the PC wargaming genre.
  3. It appears someone has COMPLETELY missed the focus of this project.... And since he opened the door, that comes from someone who was probably alpha and beta testing software before the original poster was born. At least he wished us success... and I'm sure we will have it. Without Mass Multiplayer, but perhaps with a limited Player v Player for those who enjoy it.
  4. If voices are ever added, which I doubt will happen, PLEASE give us the option to completely turn them OFF.
  5. Has a work around been found and status of fix? I didn't see it listed in the Alpha-3 fix list...
  6. Not if the primary target is within the range of the secondary guns as well as the main battery. If it is, then they fire at the primary which is completely wrong. I can't count the times my primary target has been within say, 5" range (roughly 11K) and the secondary 5" has held to the main target (which the can neither hit consistently nor hurt in the slightest) while 2 or 3 DD's or Torpedo Boats have closed unfired at to within torpedo firing range. That is what secondaries are for... to protect the ship from closer in enemies, not to engage distant primary targets unless they have nothing else closer to shoot at. This HAS to be fixxed.
  7. Like Fishy, I see the 1939-1945 era as just a segment, roughly 1/4 to 1/5 of the planned destination of this product, yet all many people seem to go on about is Carriers and Aircraft. They form little to no part of the bulk of the time period that is being modeled here. The product is called 'Dreadnoughts' for a reason, but many of those here seem to be missing the logic of that and what it implies... This product is about ship to ship Surface Combat. Nothing in the developer descriptions or comments have indicated anything beyond that. Since we are just in a very early Alpha state, discussion about anything beyond getting the core basics of this product 100% right and forming a strong base from which to move on to more complex game and combat systems (Aircraft, Subs, Carriers, Shore Batteries and such or Head to head and limited Multi Player options) way down the road is extremely premature. Nor does it help the Devs solve the current significant issues that need to be corrected long before they go down those other roads. Until the Damage Models, the Damage Control Models, the Secondary/Terrtiary gun issues and even simple things like a ship firing at enemies on both sides of it rather than letting one enemy calmly cruise down one side and blast away as though he wasn't even there while only the guns on one side engage and the guns on the other side remain silent... Or the AI blindly and stupidly firing 5" guns at the main battery selected target 10 Kilometers away while 2 or 3 DD's or Torpedo Boats close to within a a couple kilometers to launch torpedos unmolested. At this stage, there are a large number of flaws and failings, some major and some minor, that are FAR more important than what many of the posts are throwing out there. The AI as it stands is nearly clueless about standard and correct naval combat tactics at this stage of development. They are still working on getting ships to move correctly. Despite that, many of the posts are about things that as yet are not even notes on a yellow sticky pad in the cubicles of the developers... More constructive observations on what currently exists and less blah blah blah on what as yet has no relevance to the product might go a long ways towards getting to the things you want added later...
  8. I am desperately hoping that given this design studio's ultra high quality track record with 'UG: Gettysburg' and 'UG:Civil War', that they will produce a solid, single player and head to head player product with accurate technical specs, a creative campaign and a powerful, fully customizable editor. This product is in its Alpha infancy and already many here want to turn it into something it does not appear to be intended to be...
  9. Certainly they were used in enough historical ships and in many' never built' designs to warrant their inclusion in the not too distant future... Rick W
  10. I just want a simple, solid, technically accurate naval surface combat game circa 1898-1945. No bells, no whistles, no Massive Mullti Player. Accurate models of actual ships in addition to the shipyard creation types or at least the standard style parts of a broad range of actual ships so we can create them. A start to finish Campaign with shorter sub-Campaigns ( Spanish American War, Russo Japanese War. WWI, 20's-30's What If, WWII ) and above all, a powerful, fully customizable Battle/Campaign Editor to create our own battles and campaigns to allow us to play the game the way each individual chooses to play it! Head to head play with up to 10 players would be cool. Rick W
  11. Until they stuff your hull with those pesky torpedoes And if you don't sink the little bastards, they will do just that.
  12. Come on! You can do it! Blast those little pests to Davy Jones locker! Admitedly, it is a very frustrating fight. Think it took me 8 or 9 tries and winning it took a rather cowardly approach. Somehow I don't think David Farragut would have been impressed, but his 'Damn the Torpedoes' tactics just don't work on this one... Rick W
  13. Then I stand on my bridge wing and salute you, Sir! What was your last scenario to beat? Mine was 'Destroyers vs Torpedo Boats'. Rick W
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