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Capitalism

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Everything posted by Capitalism

  1. They do like the gank-or-be-ganked-zone though, can’t fault them on their combat medal ganking/grinding.
  2. Don’t forget the I HAZ ALL THE MODZ boarding...
  3. 100 times this...
  4. I think they’re hugely unbalancing to trade... in fact you could probably remove all trade goods from the game and 90% of people would probably never notice beyond being thankful the shop interface is more responsive. But I’m not saying this is a bad thing. In fact I’d favor more in-depth crafting over the preponderance of useless trade goods. So I’d say remove trade goods for money all together, make it so passengers can’t be carried in basic cutters, and add in Smuggling Missions for higher rewards that you can only pick up in foreign ports. Just commit and make these missions the primary vehicle for trade in the game. But if you do so then port taxes have to be collected on them!
  5. Balance ships (see thread). Improve Ratt, it’s overpriced trash. Remove AI cheating, it’s a bad look and difficulty for new players is extreme. There’s no reason AI should be harder and people should be fine to grind AI fleets in large ships. Improve XP/Reals rewards by removing rate difference nerfs and buffing. There should be no reason to make people hate being on the water and grinding. Improve XP drop for the loser of battles as well to encourage new and experienced players to risk ships in PvP. Consider a login bonus XP multiplier daily.
  6. lol, if you’re new you clearly didn’t read the reviews before you bought the game. Don’t expect any amount of information on changes, developers think it’s fun to be “surprised.” If you get some patch notes, then you can be yet more pleasantly surprised. 🙄
  7. I won’t bother repeating Wraith’s point, but yeah, I’d suggest re-reading my post for comprehension. But I’ll concede that “all” is a bit strong as maybe there are people out there who enjoy watching someone else watch Netflix... Mystery Science Theater 3000 was basically that and hugely popular.
  8. LOL, the only people who watch Naval Action streams are Naval Action players. Let’s get real, Naval Action is literally the worst game to stream. No one wants to watch someone AFK sail and watch Netflix. I mean, MightyMo sat there and played with his Cozmo robot while he wasn’t getting sunk like a noob. Not exactly enthralling. No, advertising and promotion has to start with Steam, flower through traditional gaming media sites and be rooted in good community and word of mouth in the corners of the internet where this type of niche game appeals (Age of Sail, piratey interest groups and MMO specific fora). And unfortunately, Naval Action doesn’t have a very good reputation in those corners so a serious investment in the other areas would be needed in my opinion.
  9. Indeed, with such a soft launch one wonders why there’s even a need to wipe the existing users’ XP and Crafting Level? :ducks:
  10. Crew level 4, most likely stacked with other repair mods which have no hard cap AFAIK. Its absurd, as you can basically print a new ship after having 2/3 of all your armor taken away.
  11. Is there going to be any PR or updating of the website, blogs, YouTube or streamer promotion to drive new players to the game? Because if y’all are wiping just to strip the Early Access banner and hope the Summer Sale does the trick, while there are so many things left to fix... that’s a pretty big disservice to people who thought their XP and Crafting progression was safe for 3.5 years, and no tangible benefit from new players finding the game to supposedly benefit from this “level” starting point. Why not just take it out of Early Access and not wipe, and then make a PR blitz on Naval Action 2?
  12. I think there will be a whole new page devoted to AI cheating in the new wiki.
  13. Not when the ports have already been flipped earlier in the day. 🙄
  14. It takes less than two hours and we’ll be undercrewing Ratts or using boarding Requins to flip ports. Please try again next Wipe.
  15. So not even book and ship knowledge will be retained? What a kick in the nuts to your testers after all the original promises....
  16. If you have one, why not leave both in? Literally a screen grab of the map with your sextant position is better than F11 coords for organizing, I fail to see why we should be removing any quality of life feature at this point...
  17. I think for non-Elite NPCs we should make them as smart and player-like as possible, but when they lose substantial crew or are below half health they surrender... We should increase the speed at which grinding AI takes place in other words and, while not only being more historical, it would reduce the worst and cheesiest part of AI battles, boarding...
  18. But what you all (other than Wraith) are not considering, unlike the last time we ground to max rank, the biggest ship always wins under the new damage model, and absurd AI cheating currently implemented exacerbates that. And without easily accessible and approachable AI missions that grant meaningful amounts of XP (kill missions are not acceptable for new/less experienced players) the grind is going to be horrific. Layer on top of this the fact that player numbers absolutely will not support grinding meaningful amounts of XP via PvP and you’re in for a miserable ride to becoming PvP- and RvR-effective. And like it or not, getting to the largest broadside weight per rate the fastest is really the only content we have in the game, as this core principle underscores “winning” the PvP and RvR endgame. And without much else that’s the content we have. The largest irony all you pro-wipers ignore here is that new players will be the ones that suffer the most, and will likely never even bother sticking with the game long enough to become competitive because it will take a 1000+ hours before they can catch up in broadside weight (not to mention a vast skill gap) to vets who’ll be out in front of them only hours after release. So no, PvP will suffer as will PvE, and the grind will be anything but fun for all involved. New purchasers will be shocked at how progression has handcuffed them, and vets likely will be turned off enough that even they won’t be willing to do it all over again. Of course, xp and rewards could be tweaked to speed this progression along, so my opinions here might be invalidated. Let’s hope they are, because AFK fishing and mindless cargo delivery runs doesn’t exactly keep the Twitch viewers tuned in...
  19. Capitalism

    iam new

    My hell, and one wonders why the new player reviews on Steam say we have a toxic community... To the OP, you can always buy a Basic Cutter in any port for free. Crew is free and repairs are always free (you don’t need to carry/buy any for a Basic Cutter) as well.
  20. When they present good ideas that improve every way on what’s currently in the game... why wouldn’t they like them considered? We paid for Early Access for a reason right?
  21. I think the hard cap for 5th and lower rates is 12.5% no? Didn’t they nerf it from the 25% it was before just to keep the Requin from being insane?
  22. Don’t call me “darling” grandpa, women these days don’t have to put up with that patronizing shit anymore. The fact that people don’t get what they were promised when they buy into an Early Access game is exactly why developers get a poor reputation. This is just bad business. People aren’t buying a “game” in Early Access, they are buying an opportunity to influence a game’s development and participate in its progress along the way. When testers are treated badly then that trust is broken. I’d probably agree that we are unlikely to see a huge influx of new buyers on release. I know that with reviews as bad as they are on Steam I’d wait until a half-off sale at least to buy into a game that I’d wishlisted but hadn’t purchased yet like this.. so I suspect the major player bump on release will be returnees. I can guarantee that those returnees would rather not start from square one.
  23. We should keep it because people bought and played the game specifically for the reason that the developers promised we’d keep it. You can quibble over whether it matters on release or not, I personally think it doesn’t matter a bit since we’ll all have passed the tutorial in a few hours post-release, and be light years in front of a new player anyway by that point. But at its core, giving us earned xp back is the only ethical decision to make. Otherwise, it would be like submitting a down payment and signing the contract on a new house that was supposed to have 4 bedrooms, and then the builder parks a trailer on your land and walks away from it and says they’re done. In the real world that contract would protect you, but on Steam it doesn’t. Only the reputation of the developer for keeping promises is your protection.
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