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Capitalism

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Posts posted by Capitalism

  1. Could someone please define an “alt” for a poor newb? If You have two characters in two different nations, both of the same rank and both with practically the same number of hours... and both have passed the exams (making one character more capable than a large portion of the nation it is in, but that’s an aside)... then which one and its actions is tribunal-worthy (as long as neither has broken the explicit rule of saying they’re an “alt”)?

    Isn't this exactly what prolific forger DLC is meant to be used for?

    • Like 3
  2. Balance ships (see thread). 

    Improve Ratt, it’s overpriced trash. 

    Remove AI cheating, it’s a bad look and difficulty for new players is extreme. There’s no reason AI should be harder and people should be fine to grind AI fleets in large ships.

    Improve XP/Reals rewards by removing rate difference nerfs and buffing. There should be no reason to make people hate being on the water and grinding. Improve XP drop for the loser of battles as well to encourage new and experienced players to risk ships in PvP.

    Consider a login bonus XP multiplier daily.

    • Like 1
  3. 3 hours ago, vazco said:

    That's how I got into the game - I watched a stream first (and read a news about it before that). You can't state "noone". From now on, you can only state "almost noone, apart from this one strange dude who's into those things".

    I won’t bother repeating Wraith’s point, but yeah, I’d suggest re-reading my post for comprehension. But I’ll concede that “all” is a bit strong as maybe there are people out there who enjoy watching someone else watch Netflix... Mystery Science Theater 3000 was basically that and hugely popular. ;) 

    • Like 1
  4. 23 minutes ago, Routan said:

    Well you actually got it all.

    Plenty of guys stream the game and also put up videos.

    They have made post about game will be released, on stream.

    So you actually got it all. 

    On top of that lot of players thar been inactive, will come back. Plus they have poked other inactive players. It will be a blast. Dont worry.

    LOL, the only people who watch Naval Action streams are Naval Action players. Let’s get real, Naval Action is literally the worst game to stream. No one wants to watch someone AFK sail and watch Netflix. ;) 

    I mean, MightyMo sat there and played with his Cozmo robot while he wasn’t getting sunk like a noob. Not exactly enthralling.

    No, advertising and promotion has to start with Steam, flower through traditional gaming media sites and be rooted in good community and word of mouth in the corners of the internet where this type of niche game appeals (Age of Sail, piratey interest groups and MMO specific fora). And unfortunately, Naval Action doesn’t have a very good reputation in those corners so a serious investment in the other areas would be needed in my opinion.

    • Like 4
  5. 5 hours ago, Aquillas said:

    Two days ago, I fougth a Wasa, from my Belle Poule with a mate in some Trincomalee. As the fight was poorly engaged for us, we chained the Wasa to get some escape way, either to repair or escape. I could place a carro-chain rake, which reduces his sails down to 59%. Then I went upwind to safety, having not yet decided if we should repair or escape. We did not have to take the decision...

    I saw, one minute later that the Wasa was outrunning my Belle Poule (old one without port upgrades), in spite of sail damages. Wonderring why, I saw that the Wasa has repaired his sails from 59% to 100% in less than one minute... I asked this player how he could do it, and he answered me "magics"... Then he told about port upgrades...

    I don't see here any port upgrade which is accelerating so much sail repairs, and giving ability to repair 41% of sails. Maybe an elite carpenter?

    Unfortunately, my record of this fight failed... :( 

    Crew level 4, most likely stacked with other repair mods which have no hard cap AFAIK.

    Its absurd, as you can basically print a new ship after having 2/3 of all your armor taken away.

    • Like 2
  6. 10 minutes ago, Ink said:

    Captains, the release window is this week. We are going to post more info tonight

    Is there going to be any PR or updating of the website, blogs, YouTube or streamer promotion to drive new players to the game? Because if y’all are wiping just to strip the Early Access banner and hope the Summer Sale does the trick, while there are so many things left to fix... that’s a pretty big disservice to people who thought their XP and Crafting progression was safe for 3.5 years, and no tangible benefit from new players finding the game to supposedly benefit from this “level” starting point. :( 

    Why not just take it out of Early Access and not wipe, and then make a PR blitz on Naval Action 2?

    • Like 5
  7. 1 hour ago, Intrepido said:

    Dont spam the forums and ask for help in the game.

    My hell, and one wonders why the new player reviews on Steam say we have a toxic community... 

    To the OP, you can always buy a Basic Cutter in any port for free. Crew is free and repairs are always free (you don’t need to carry/buy any for a Basic Cutter) as well.

    • Like 5
  8. 15 minutes ago, van der Decken said:

    No one is denied anything. Freeports are open to everyone and all of them even have PvP Zones right next to them. Plus, these FPs are spread out everywhere...except we lost Coqui and La Orchilla. One of these should come back. :(

     

    5 minutes ago, Msk said:

    I agree one of them should come back, and so should St. Mary's and Navasse.

    Hostility missions have never been easier.  Time to flip a port no?

  9. 23 minutes ago, Preechur Blackheart said:

    Thank you for this clarification. We understand now that it will take time to move hostility generation fully to clan based mechanics. But this means of bypassing the Frontline Mechanic WILL be fixed before release. yes?

    It is too bad we cannot see how Frontlines would have worked, and are intended to work. How WOULD rats and France work their way onto the US coast, for instance? Would they have had to start down in Florida and fight their way up the  coast? We may never know until game release...

    Does it really matter?  You know the US would have faced the music at some point, most likely through a negotiated port swap with GB, Russia, or Spain to allow the attack. To deny the two largest nighttime factions content against each other is silly, and it will happen whether the US wants it to or not. That's why all of this teeth gnashing over the current state of things is so chuckle-worthy.

    • Like 1
  10. 1 hour ago, Dibbler (Retired) said:

     

    Rule the waves sounds interesting, ty for mention will check out and probably buy :).

    Ok checked out RtW and to be honest NA isn't like that,  think more world of tanks with sail ships in an open world with very basic nation vs nation mechanics.

     If you want a wargame i think this isn't for you perhaps (there ar much better wargaming titles out there), but if want a pew/pew with an extremely light sprinkle of Realm/nation based mechanics then give it a shot.

    You do see that he's asking about Ultimate Admiral Dreadnoughts right?

    In general everything is light on details here but I would suspect it's not going to be a carbon copy of RtW but it would be nice if there was some inspiration from it.

    • Like 2
  11. On 4/29/2019 at 1:07 PM, Angus MacDuff said:

    A fair point.  As long as there is a speed difference between the rates, i'm for anything that works.  More realistic speed caps or a proper balance with woods and mods.  As we know, the mods will be nerfed, but the building bonuses will be high.  An artificial cap may be the only way.

    Well, the problem we have now is really the hard speed cap itself.  We already have differences between ships both within and between classes in sailing profiles.  The issue (exacerbated by port bonuses now) is that we can hit that cap at increasing points of sail for all ships.

    If you better balanced those bumps by hard capping on a percentage +/- as William Death already stated, rather than a fixed number, then balance is more easily attained through ship design.

    The biggest issue is that we likely won't know the true effect of all of these stacked bonuses until long after release because these haven't yet, and won't truly until many clans have fully updated ports months after release, be tested at large scale.

    • Like 2
  12. 1 hour ago, Manbot said:

    that's why - wipe or not wipe- if rules are placed they must be consequences when broken

    This is a legitimate question as it pertains to current play and the current gnashing and wailing over colored dots in a digital pastime (which is so silly): What if the collaborator is not an "alt?"  For that matter, what is an "alt?" If the player characters involved are max rank, max crafting and have been played for more hours than 90% of players with only one player character, which is more legitimate?  What's the difference between a U.S. player being paid in-game currency to start a hostility mission for a foreign nation to flip a port (or doing it out of pure spite/treason) vs. someone using forged papers to swap a 3000 hour player character to a nation to start a hostility mission for their former nation? Where do you draw the line?

    If a mechanic has been F11'd and it hasn't been changed in over a year, and no "alts" are involved, then you're pointing to rules that have no bearing on the issue, no?

    My point is that it's the mechanic that might not be working within the context of the intended game play, but it's not the players you should be tribunalling, it's the game mechanic.

  13. Since you only need one timer set on the capital to protect an entire region you must make your serfs (vassal clans who own the rest of the protected ports) pay, otherwise you turn it over to the enemy and threaten their econ. :)  This is the new way.

  14. 2 minutes ago, Ptigibus said:

    Just started a battle in front of the brand new 60k fort, happy to be able to test the efficacy, the only problem is it was not there at all, not invisible or camouflaged, nope, just not there.

    60.000 invisible stone? 200 silence canons? 

    When did you build it?  It doesn't appear until after maintenance I believe?

  15. 18 minutes ago, jodgi said:

    So you want to diminish the importance of wind in this sailing game?

    Don't be obtuse. This has to do with finding and participating in PvP for the majority of average players out there. Anything you do to frustrate players who are looking for PvP is bad for the game.

    I can't believe that you would argue against anything that encourages people to fight more, even if it doesn't fit your "honorable" preference of arranged duels outside of La Tortue?

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