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Capitalism

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Everything posted by Capitalism

  1. Nope. Game mechanics should be in place to discourage domination, but persistence is important.
  2. Re-enable Small/Large/Duel/Tournament Rooms DLC
  3. Why limit it to only the #1 on the conquest board? Just make everything clan-based instead of nation-based, problem solved.
  4. I think you misunderstood my comment... if the rationale is only down to different buying power between currencies, and developers had no choice in the matter, then the relative price between games and DLC between countries would be consistent across games and developers. As we can see, that's not the case... U.S. dollar and Euro payers are paying 75% more for Redoutable, and only 44% more for a AAA game relative to ruble payers. That's a hefty penalty...
  5. If that were completely true, then the percentage difference between prices in different regions/countries would be consistent across all games/apps on the Steam store wouldn't it?
  6. Removing screening because a few whinging port battle commanders didn't arrange for proper screening or counter screening is silly. Screening is an important aspect of RvR that often serves to integrate new and more casual players into the more nation-focused and broader community. It's often a great way to blood those newer players, get them used to comms, integrate them into fleets and get them to follow orders. Magically teleporting fleets from across the map to ports is just silly business that belongs in a lobby-based game. Further fragmenting the game into elite lobby content and removing players from the OW is just a poor game design decision. And until we actually see solid information on new hostility mechanics, I fail to see how this will result in more PvP than less, especially for new and less hardcore players.
  7. Fighting NPCs to set a port battle. Forts and the lack of utility of mortar brigs. The entire seasoned woods concept, especially as its tied into the ridiculous privateer fleet implementation.
  8. A nation with two edge-case borders and a free town in the middle would have to maintain timers at the boundaries of three locations instead of two. That's not "anywhere" so stop being obtuse. All it allows is that nations would have an inroad for any location on the map, and more RvR is good, no? Especially now that BR limits have been reduced and smaller clans can potentially hold the low BR ports. I really fail to see where all the whinging and moaning is coming from? Why should a nation like Poland have to take every port from Puerto de Espana to Santa Marta before they can attack Russia?
  9. Huh? If a nation is large enough then it can sustain fighting on more than two fronts. Free towns are checks on that ability to expand beyond the borders imposed on them by hostile nations *and* attacks at any time out of free towns. Seriously, what are you really arguing for? Nations that can essentially maintain complete invulnerability once they take places like the Gulf?
  10. Free towns are simply a check on a nation's size... what's wrong with that?
  11. And if they're eliminated? I guess I don't see a problem with people being able to pull hostility from free ports.. these should be hotbeds of PvP and RvR action... if you want safe, then you need to insulate yourself by taking ports in safe parts of the map.
  12. If you can't pull hostility from a free port how do impossible nations establish a foothold?
  13. I’m sympathetic to this, and intuitively it would make sense to potentially be rewarded for eluding a superior opponent... but it would be outrageously easy to exploit. What would keep a player with an alt in a first rate from tagging himself repeatedly and running away repeatedly at literally no cost, racking up rewards without it even hitting combat news?
  14. There are definitely gold chest, lynx, seek and destroy missions...
  15. Until they lose once or twice like they did on Global, the rest of the pirates stop playing along with their little games, and then they quit the game with shattered egos just like last time. It’s just a matter of time. And how is it possible that the VCO pirate baddies still haven’t been run out of the nation with all that BL4CK influence? Curious.
  16. I’m ambivalent about the use of alts and botting them. But how is this hurting you exactly? Why not just sink them or out them if you wanna be that guy and you’re that upset about it?
  17. You clearly haven’t played very long, or are simply ignorant of the past rulings on the subject. Please educate yourself before cloaking your misinformation in silly verbiage meant to convince your reader that you know more than you do. This behavior is clearly against the rules on several points (joining fights without the intention to fight, manipulating RvR-related battles without even bothering to equip cannons, etc.), as determined by past tribunals. This is as clear cut as it gets.
  18. I see no reason to exclude AI damage from PvP zone damage... it’s still a risky endeavor and makes it so players can participate at low population times. Basic cutters should absolutely be excluded from tagging or joining in the zone. And finally, PvP zone battles should be given positional join circles instead of two circles, and/or be moved farther away from land so that join circles can not be placed on land intentionally, etc.
  19. What is an alt and what is a main? Who determines that in the case of those of us with equal rank, nearly equal play time characters? And what about family playing behind the same routable IP? This seems to me to be a problem that doesn’t need solving, and I don’t even know how we got on this subject... Back on topic, port bonuses represent an extreme investment and as such should be free at the port they are invested in. You can argue that reducing the mod stacking or increasing choices available to crafters could be better (4 total points of port bonus can be crafted into a ship, crafter chooses their distribution from available port bonus levels, etc.), but that changes what these leveled ports were supposed to be: foci for RvR. I think the problem is that like so many things the developers have tried, they got this wrong because nations and zergs can place their main ship building ports behind basically uncaptureable capitals and timers. And now, instead of nations going after the port bonus port in order to cripple a nation’s crafting and deter that extreme investment, you have people whining about the impact that investment has and asking to nerf it... Why not just nerf the zergs or make port bonus ports always captureable regardless of their county’s status, etc.?
  20. And make all players use a low rank alt that they can use to trade with invulnerability...
  21. Definition of tilting at windmills... Doran and Puchu: GET OFF MY LAWN YOU DIRTY OW PLAYERS!!1!
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