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About Capitalism

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  1. So since you've given carte blanche to players to solve our own problems, is it reasonable to assume that hiring foreign adversaries to flip ports and set empty battles to protect them is now endorsed as a valid protective measure? 🙄
  2. Can we finally admit that everything about seasoned woods and their mechanic has made the game worse? Ignoring the interaction with their availability in DLC ships, the proposed changes cements that this is Fine Woods 2.0 (and we all know how the 1.0 version fared). The power creep, especially as it becomes increasingly available is just making all non-seasoned (and de facto, most non-DLC) ships obsolete or at the very least, highly undesirable and ineffective. So why even keep the "old" vs. "new" woods in the game? Unless every six months we get the next iteration of "Highly Seasoned" woods to keep ship turnover and the grind occurring? In my opinion, if we are going to keep Fine Woods 2.0+ then we need dynamic BR of ships that increases significantly for ships that are using it... Also, MB BR should be cut to 30 in order to increase their utility.. Unless the DPM goes way, way up taking into account the nerf in reload speed, it makes them even less desirable in PBs...
  3. Fighting NPCs to set a port battle. Forts and the lack of utility of mortar brigs. The entire seasoned woods concept, especially as its tied into the ridiculous privateer fleet implementation.
  4. Perhaps you should push out and do some RvR to capture a port from time to time?
  5. A nation with two edge-case borders and a free town in the middle would have to maintain timers at the boundaries of three locations instead of two. That's not "anywhere" so stop being obtuse. All it allows is that nations would have an inroad for any location on the map, and more RvR is good, no? Especially now that BR limits have been reduced and smaller clans can potentially hold the low BR ports. I really fail to see where all the whinging and moaning is coming from? Why should a nation like Poland have to take every port from Puerto de Espana to Santa Marta before they can attack Russia?
  6. Huh? If a nation is large enough then it can sustain fighting on more than two fronts. Free towns are checks on that ability to expand beyond the borders imposed on them by hostile nations *and* attacks at any time out of free towns. Seriously, what are you really arguing for? Nations that can essentially maintain complete invulnerability once they take places like the Gulf?
  7. Free towns are simply a check on a nation's size... what's wrong with that?
  8. And if they're eliminated? I guess I don't see a problem with people being able to pull hostility from free ports.. these should be hotbeds of PvP and RvR action... if you want safe, then you need to insulate yourself by taking ports in safe parts of the map.
  9. If you can't pull hostility from a free port how do impossible nations establish a foothold?
  10. If you’re going to arbitrarily protect them then why bother making them sail at all? Seriously, if there’s so little attention paid to the content and value that is provided to players outside the PB fleets during RVR, just give us a lobby and be done with the trappings of a sandbox.
  11. It makes as much sense as anything else does. The timer window is intended to constrain port battle times. That’s it. If you’re worried about hostility then keep an eye out for open hostility missions. The point of hostility missions as I see them is to provide opportunities for PvP, and set a barrier of commitment and resources for actually setting a port battle (combat false flags etc.). If the port battle can’t occur outside the timer window then the mechanic is working as intended. Now, we can debate the merit and mechanic of hostility all you want, but it isn’t an exploit.
  12. Not really, just have a friend hold a line ship in boarding while you sink it... opens up multiple slots at a time.
  13. I’m sympathetic to this, and intuitively it would make sense to potentially be rewarded for eluding a superior opponent... but it would be outrageously easy to exploit. What would keep a player with an alt in a first rate from tagging himself repeatedly and running away repeatedly at literally no cost, racking up rewards without it even hitting combat news?
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