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About Oldseabaguette

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  1. Just watch some 1v1 videos on youtube, it's easier to notice during duels, if you really need a video of it. How to best do it is going to depend on the ship you're sailing. Just start trying it and you will learn by experience. You shouldn't really tank with the bow though, a 45 degree angle is probably around where you want to be if possible. As long as you are not parallel to the enemy's guns you will won't take full damage. The greater the angle the lesser the damage taken. Distance is also relevant though, the closer you are to the enemy's ship the greater the angle need to bounce their shots.
  2. Sorry @admin if you have already explained it, I haven't been around that long so I had no idea why it was gone. Is it not possible to have a random type of sea assigned to a battle when it starts? (with the exception of storms with heavy fog and heavy rains) I don't understand how it relates to hacking, just thought it looked fun. If it is impossible, it's impossible. Thank you for the explanation anyway. If only 1 type of sea is possible, maybe it could be considered to make a bit rougher? An always calm sea adds nothing to combat but even a slightly rough adds a new layer to a battle.
  3. Correct me if I am wrong, but leak resistance is an invisible stat for each ship? Could increase it across the board if that's the case.
  4. Yes, I thought the same thing about the new DM. I guess then the question would be.. Is it better to have the variation or not. I thought it looks more lively and fun.
  5. I wanted to post this old video from Naval Action to ask people what they thought of this older version of the sea in Naval Action. It seems a lot more interesting. Rougher and bigger waves with a lot unpredictability, not always having a chance for perfect broadsides.
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