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shunt

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Everything posted by shunt

  1. Public relations is all your problems as is said many times the game is in early access and we are testers ... if you dont want feedback either positive and especially negative you shouldnt have testers and therefore shouldnt have had early access The forum has a system for warning people where they are repeating a point over and over again ... if they go off topic or are toxic .. however recently you have started banning people without a warning ... it isnt good PR .. as much as you want to be respected and valued .. so do your customers there is nothing worse than a customer who feels they are been ignored or not wanted ... the most valuable customer you have is those that have a complaint ... because someone who takes takes the time to complain will also take the time to leave positive feedback if they feel valued there are many people on this forum who seem to be serial complainers .. start trying to resolve their complaints ( and that doesnt mean implement what they want ) but acknowledge their complaint, make them feel them feel they have been heard , either explain why an action is been taken so they understand that you understand theirr complaint ... if they continue warn and if the persist then feel free to ban someone who complains about something they have bought ...will get over it pretty quick once they feel they have been listened to and acknowledged even if you dont do anything about it banning someone for complaining .. makes them think , you dont care ( do you???) you dont understand what they are complaining about , or you are trying to hide their complaint i run a very successful business and we spend a lot of time looking after those that complain ,, its funny that our biggest complainers become our biggest customers and biggest referers of our company game labs i presume wil continue to make more games in the future ... why piss off the future buyers of those games because you cant deal with the negative comments they make about naval action cultral differences work both ways but its the seller not the buyer who has to overcome these problems .. unless you only want to sell your product to people with the same cultral ideal look at any major international company you cam see how they bend to their customer not how the customer has to bend to the supplier best example from pulp fiction .mc donalds . quarter pounder with cheese ... in france a royale with cheese perfect example of a supplier bending to accomadate their customer they havent changed their product just changed the cultral identity removal of all communications wrong move .. see above customer feels you dont care
  2. I agree you didnt say PVP was the only content , but having DLC ships craftable in any of your ports .. eliminates most of the other content
  3. of course you can buy a ship if there is one for sale ...or you can use a basic cutter ... the DLC allows you to choose the type of ship and the build thats not the case on relying on whats available in te shop ... if you believe the only content in the game is PVP .. then here is a list of changes that will give a massive amount of content 1. No limit on tows 2. ships can be towed with repairs in hold 3. no limit on number of outposts 4. can tow to " open for all" ports if you have an outpost there 5 no cost to tow 6 no battles close 7 1 join circle only I can go on if you want but theres 7 changes that will enable more" pvp content" how long has the game been in testing 3 years and its taken that long for someone to relise the only content that matters is pvp ?????
  4. That was my suggestion, currently if you see a battle report near one of your outposts and dont have a ship there and have used your daily tow , all you have to do is desroy any current dlc and redeem a new in port you want, upgrades are in your captains chest and if your lucky the port may have longs in the shop but will definate have mediums to fit ,
  5. cant say Im overjoyed by the news of a 3rd/4th rate ship as a DLC ...however one of the things that i do think needs revising is where you can redeem your ship .. at the moment you can redeem your dlc ship at any port you own ... this in effect is goving the dlc owner the equivalent of an extra tow .....dlc ships should only be redeemable in ports where you have a shipyard
  6. so the port battle wasnt toxic ..neither were the players in it .... so you havent a point really and your just rambling on about something ...blaming the game for something that didnt happen
  7. There was nothing toxic about the port battle ..neither side was toxic towards each other ... i do find it strange that you bring up that NA has a toxic community when you are the main offender
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