Captains,
I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model:
1. CvC Server (Clan versus Clan)
- No nations, only clans
- No safe zones
- No grinding (just choose your ship for fight)
- Ganking, death match, capture flag etc.
- "old" battle system
- Target: Clan/player scores, conquests
2. NvN Server (Nation versus Nation)
- Only Nations (yes, no clans)
- Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without letter of marque) or delivering the wrong letter/person, highest craftable ship is Pirate Frigate; "abandoned" colonies can turn to pirate or neutral,
- grinding and crafting (also trading goods), no ship DLCs
- Missions: Delivery missions have an influence on Nations (e.g. riots in an enemy colony)
- "new" battle system (from testbed)
- only balanced fights (via BR), patrol zones are free fighting areas
- Everybody can join a PB
- More "content" (missions and incentives): kill, escort fleet, nobility titles, nice ship rewards, spy activities for the crown or to even get married with the most beautiful governor's daughter
- Caribbean news for each nation (alliances, political development, port battles, colonies, nation, economy)
- tbc
Please join the discussion
FvB