Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About Taqtaq

  • Rank
  1. Sorry for not being precise. I mean the game's updates which were made by its developer, not the mod's updates. These two patches for example: https://steamcommunity.com/games/502520/announcements/detail/1448324254978223676 https://steamcommunity.com/games/502520/announcements/detail/1450577967150115057
  2. Just to be sure: It looks like the stats for some weapons have been changed after certain patches (the 20pdr parrott for example). Are these changes applied to the UI and the spreadsheets you posted (maybe on another topic)?
  3. Hi Does flank/rear bonus apply to melee attacks? Or it's only for ranged attacks?
  4. Thanks A technical question😅: Where do you get these data from? I mean is it easy to get these information (Like just opening and looking into certain files)?
  5. How much bonus we're talking about (big or small)? Do you have its exact/approximate amount?
  6. Is there any difference between charging and moving to melee in terms in terms of melee damage and unit speed (or any other difference)?
  7. I have two questions: 1- How does the "flanked" penalty work? I mean is it like either the specific multiplier (nearly 1.5) applies or not? OR it depends on the angle of recieved fire, so the multiplier builds up progressively as the incoming fire's angle gets closer to 90° degrees related to your flank? 2- In some battles (Shiloh for example) you get reinforcements or you assign more than one corp. How can I know which brigades will appear first? I mean in general how can know the order of my brigades' appearance in any battle?
  8. Thanks Although actually I meant multipliers on melee damage done not recieved...😅
  9. Thank you so much Another question😅: In some cases when the mission time ends the mission is over. But sometimes when the timer reaches zero you still have the choice to continue the mission... How can I know if I'll be able to continue the mission after the timer reachs zero or won't?
  10. Is it due to "meleeMultiplePenalty,0.25"? and does the penalty multiplier change if you add more units e.g. 3v1?
  11. Is there a modifier for melee damage based on the unit type? Or it's just the weapon type and units stats (melee, morale and condition) For example: if I equip skirmishers with Hunter gun, will they compete same size/condition/morale infantry with Spring 1842?
  • Create New...