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zyszczak

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Landsmen

Landsmen (1/13)

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  1. Thanks panda, little to late with that video I manage to win Newport already. I watched it anyway and there is much smaller union army compared to what I have experienced. Although I go with 3rd infantry brigade. Now I am struggling with ambush convoy mission. Once again I am massively outnumbered 12.7k to ~35k. When I tried to encircle them on spawning location they just rout through my army, because they are so massive. It's weird that Union protects their convoy with more troops then they send to First Manassas (32k) XD. Maybe scaling just hates me in this playthrough.
  2. Today I've managed to beat on legendary Newsport's News and I am not satisfied with that result. I lost my artillery, whole brigade, and two remaining was also badly bruised. Like 50-70% of their initial manpower, and lost an officer. And there comes the reward - I got a draw, yeah hurray. So also shit gratification, mainly loosing reputation is a big bummer for me, as I really heavily on rep request early game to build up my army. So I've searched for youtube playthrough that will reveal the secrets of winning this battle. Unfortunately on current 1.26 version there was none. But on Fiasco games has pretty nice CSA legendary series on 1.25, so close enough I assume. And there was the revelation. In his game union got only 13.6k troops. Wow that is massive difference from 20k. Did scaling also go up with 1.26? If so I don't think how can I beat that battle. On the other hand finally union army wasn't completely destroyed, with huge casualties on both sides. Whole battle feel much more realistic and dramatic which was great. So I am suggesting adjusting the rewards and/or victory conditions so at least you are compensate for your loses accordingly. I mean if successfully defending town against army 2.5 larger then yours isn't a victory I don't know what is xD. There is possibility that my game timers requires some adjusting in csv files as I prefer to play with normal game speed. But overall I think increasing rewards is a good idea.
  3. Nice to see that mod is still active and constantly developing. With 1.26 I installed UG once again and tried beat the game as CSA on legendary. Unfortunately I got stuck on Newsport News, xD. I don't know if I do not remember how to play or it's new charge ai. However 20k~21k union army against my modest 3x 1250 infantry brigades + 1 art seems a little bit overwhelming. That's like 2.5 ratio. Any tips for that mission?
  4. Hi, I was playing a lot with mod lately and want to give you guys some feedback. I mainly played csa campaign with only touching union side. I have started with BG diffculty but quickly moved to MG because it was to easy. On MG unfortunetly situation did not change that much. Sure AI have much more troops and they are better equiped and more expierienced but AI still acts like complete moron. To elaborate - it just do not know how to coordinate attacks similary to vanilla and is charging with few brigades instead of whole line when it could destroy my line and secure favorable position. Good example is first Bull Run when you could camp your brigades with few cannons in forrest behind Mathew's Hill and win battle without even using Jackson Brigades. Only exception was Shiloh which is on the MG test of your understanding of mod mechanics. For example artillery is more like bettering ram and should be close as possible to break enemy lines. Breaking enemy charges with falling back, so they tire and then charging back (this strat will not work if AI would know how to coordinate it's charges). Using those strats I could wipe out whole enemy army. And this was only challenge on MG i think. After 1st Bull Run I was always killing whole enemy army with ease and after Fredricksburg i lost intrest in playing more. So i switched to Legendary difficulty. To shiloh it was quite easy is most cases i still was able to wipe most of enemy forces but with sligtly bigger casualties on my side. Then I got big problem with shiloh. My troops are doing fine on the left. Whole union army is encirlced and very slowly i kill those 3-4k brigades (This is painfull they should just surrender). But with Right and Center I am in a lot of trouble. A lot of 4 - 5.5k brigades mostly with 2 and 3 stars which duplicates like crazy. Plus those pesky skirimshers with 3 stars which are very hard to kill are constatnly decimating my brigdes forcing them to rout. And my allied brigades just suck compared to union army. Armed with only muskets one star brigades and crap artillery armed with 3in and napoleons without even one star with 5 effieciency cuz captains are in charge of 450 artillery brigades. Also in this mission to win you have to lose less then 75% of your armies but duplicated brigades start with around 1k losses at the start (bug) In my case it is around 3k men. I tried few diffrent tactics but with little success. Luring enemies and encircling them = fail. Thay are to big to kill and they always outrun you so you inflict about 500k casulties while taking some. And in the end there is big possibilty for them to rout behind your lines and make you fight on two fronts which is suecide when enemy outnumers you so badly. Also you commit 3 brigades to charge to be effective and they will need to rest. Outshouting them is impossible without accuracy perks and with muskets. Slowly pushing is also bad idea because of supreme enemy artillery and troops. Moving fast is good until hornet's nest becouse in first part you have more troops in left corner but after battelfield expands you can be quickly ovverun by those 4-5k 2-3 star brigades. And loosing yout artillery. After few tries and better rng where 3 of my artillery brigades splited. I was able to push enemy up to Pitsburg's landing but when Grant got his reinforcmets I was not able to break him and bleeded my army to much. After that i turned AI variance mode in settings and after few tries I was able to achive victory. But I feel like i cheated with save scumming in middle of battle and lowering difficulty by changing settings. Also the biggest problem with that victory was that I still wiped out all enemy forces. So I am still trying to beat it without changing config file. So in conclusion unfortunetly for me outcomes where almost binary. You either lose all kill whole enemy army. And I really do not like this conclusion. I like when historical games have realistic aproach. In last section I would like to summarise pros and cons of this mod and do not mentioned above: Starting with pros: Great career changes, makes more playstiles available; Fatigue system - vanilla is just stupid; Changes to UI (but not short weapon names, but i know it is not your fault); Much better melee in general; New perk system of specialising units (but it needs some tweaking, currently perks have to big influence on unit effectiveness); Artillery is much better in this mode. But i think that canister fire is to strong at the moment; AI does not charge from 1-2 mile away at you. Overall better expierience; Oficer replacment mechanic; Ecpnomy changes. And cons: Perks play too big role and weapon damage is too low creating funny situation. 1400k man 0 - star brigade kills less then 10 people in open field. 1 star kills around 15-35. 2 stars gets 50-70 kills and 3 star get over 100-200. (Observation through out the game not tested. More experienced brigades usually had better weapons.) So in my opinion 0 and 1 star brigades performe badly and 3 stars are too good. AI is dumb like in vanilla except from charging decisons. It would be great if you guys were able to fix it .This is simulation of AI's thought process: Use cover - Hell no. Cover is for weak and I dont need weak men in my army anyways. How about flanking general, we have more troops then the enemy. - Flanking is stupid and gay. So what is the best tactic? - We are just gonna attack in short line and the rest of our 40k army will stand in big spaghetti formation just behind our fighting troops. (But not always sometimes it actually can get into a nice line with multiple attacks, mainly at start of the battle but after breaking AI lines it have big problems with reforming it). Skirmishers still sometimes where able to beat specialized shock cavallry in melee. I think forest, grass, building penalty is to strong or it should aplly to other units also. Maybe perk that will decreese it. This maybe also be problem with hitboxes. When i am charging and skirmishers that are outside of forrest sometimes it feels like penalty on my cav is applied. And cav is only good counter to skirmishers propably. 3 star brigades with speed perks are to fast. They could get +125% speed bonus with right general and it looks ridiculous. I do not understand and dislike officers rank changes. And they get expierience too slow. It is sad that Jackson or Longstreet cannot become even a major general for very long time. Otherwise it is best mod to this game and I really appreciate that you have decided to mod even with very limited modding tools. I hope that you will continue good work and some of my concerns will disapear after release of 1.3 version. I would like to buy you guys a beer so if you accept any donations send me PM. Best of luck I edited some misspellings, I am not native english speaker. If you see some other mistakes let me know.
  5. Yeah, I know about the perks but you need at least 2 stars brigade to be decent at shooting. It is painful especially for sniper skirmishers as they do very little damage without perks and it is hard to level them up in rebalance mod. So I am looking forward to next iteration of the mod. Is there planned release date? Also I have question about accuracy stats and how it works? How is the damage and number of kills calculated?
  6. That's great news. I played with this version of mod and unfortunately it is broken for AI. You can make whole enemy army surrender with very low casualties and takes away any form of challenge. The exception is legendary mode which with this surrender mechanic is even harder. So i will stick with rebalance mod or customization mod, from now on. It is a bit of dilema for me because I enjoy changes to melee, carrer points, stamina, artilery but hate weapon damage changes. It just look bizarre to see 1500 infantry brigade fire a volley at enemy in open field at kill 10 man.
  7. After playing few missions I have noticed some wierd AI behaviour. When computer sends his infantry to attack they stop before they get into range of my units and stay in that position until they are routed. I think the couse of this may be a diffrence in weapon range. In early battles enemies have mostly muskets, while my infantry is equiped with weapons that have range of 400.
  8. Hi, unfortunately this mod is not working on GOG version. After installation when i try to launch a game it opens steam page with UG:CV page. And I only own game on GOG. Is there a possibilty to make this mod work?
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