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Neads O'Tune

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Everything posted by Neads O'Tune

  1. @admin You NEED to make the new DLC ship available to everyone in game for at least a couple of weeks before releasing for proper testing and balancing. Mistakes were made with the original two DLC ships that must not be repeated again. I'm sure you can ease people's concerns by telling us you've learnt the lessons from those two ships. The "Ratatatatatatainavan" needs to be a easy to obtain ALTERNATIVE to crafting the current best ship in the class, NOT the only logical ship to take into battle
  2. Because you have a silly habbit of announcing upcoming wipes FAR too soon in advance and a lot of the crafters have just stopped playing until post wipe. They don't see the point in stock piling resources and money for it to be wiped in a couple of months.
  3. Yes and no I have to say, if a player is not in a successful clan he or she is somewhat limited to "basic ships", whereas the more successful clans will be able to build their ships to be stronger, faster, better faster ships. We all know what it's like coming up against a 5/5/very sturdy ship loaded with repair mods. yes you can often overcome these situations if you know what you are doing but at the moment those kinda ships are rare because they are RNG based and as such usually one or maybe two in a fleet have those kind of ships. If a few of the "elite" clans are able to keep churning out those ships on a regular basis then it is going to create divides (especially combined with the really crappy wood distribution system we have currently.
  4. Sorry if it's been asked, if a clan fully upgrades a port and that port is taken will the new owners get a default port of the upgraded one?
  5. @admin If may just suggest something, please make the cost of the forts reasonably high (as high as is practical) if the cost is too low then it isn't really going to change things
  6. Finally! Those forts are a pain in the arse! Now if we can just get a slightly more reasonable damage model (where a Indef isn't demasted in FOUR BLOODY SHOTS by a Belle Poule!!!) we will have ourselves some fun open world hunting again! No more Lineships running to the forts as soon as they see you!
  7. Admit it, you just spat coffee all over your keyboard when you read that
  8. Correct, there was a valid issue raised as a result of this, but that doesn't make me wrong about the motives behind the original post
  9. So again, he is going to a support section to complain about not being allowed to gank?
  10. To be fair, Admin never mentioned "ship contracts" You guys just made assumptions
  11. I for one am looking forward to this, I've had ships on sale in Pepsicola since before AHOY left GB
  12. How many times did you jump in and out of port to get that one?
  13. The lesson I think here is, don't try to get around attempts to accurately test and in the process skew the results of a new system. I mean we are all splitting into separate clans to keep an extra 100k each, but if admin then said that clan warehouse will have to go tomorrow for whatever reason then again, we wouldn't really have right to complain about that either
  14. We shouldn't get hung up on "should've released on day X" These guys do not have the same funding and manpower as AAA devs and we shouldn't hold them to the same deadlines
  15. There ARE a lot of the "elite" players that will only use these woods (the same ones that wont go into battle unless they have a purple or gold repair mod stacked ship) and going up against them is just pointless for most people My point with is one is, in a single patch they made ships sink easier (that's not an opinion, that is just fact) AND also made it harder to get materials replace those ships. But let's not stray away from the orginal topic, that was just ONE example of the behaviour mentioned in the original post
  16. Unfortunately this game's dev team has a habit of chagning both sides of the equation, leading to extreme results. Please consider only changing one side at a time and making adjustments as you go. Three prime examples: Last year you increased the mission reward payout BUT at the same time you reduced the cost of things in the admiralty store. You should have done one OR the other. Currently you have made 5th rate group missions more difficult and reduced the reward BUT you have ALSO removed the ability to use the one ship that stood a decent chance of being able to do it with the new model. Forcing players to use weaker ships. Again this has led to an extreme change instead of just changing one variable and seeing how it worked out. You have made it even easier to lose ships BUT have also made it harder to replace those ships by restricting access to materials. (And please don't tell me that Oak is easily available as an oak/oak ship does not compare to a teak/white or live/white equivilent ship) There are more example of this but these are the three that stand out for me
  17. @admin I apologise if it as already been said before (it's hard to find stuff amongst all the whining about XP wipes) but can you confirm, if the rare woods (teak.white/live etc) are being wiped with this first patch or is it just the basic resources?
  18. Its a known issue, admin said will be fixed next week
  19. They are not wiping XP as part of the Eco patch you fool! They are wiping XP at LAUNCH. You don't even know what you are complaining about!
  20. Well woop de doo! Not everyone does and if you wanna go hello kitty it up for everyone else then feel free
  21. First of all, shut up about broken promises and trust. It's getting old now. The only thing missing from your post is a quote of the original statement. When they said it, it made sense. They've since realised it was not the right thing to do and have adjusted accordingly. They have also been upfront about it even they knew the backlash they would get from it. They could have easily just done it on the day without any warning and said "Screw you, it's done so get on with it" and to be perfectly honest that's what I think they should have done. Yes people would have been pissed for a couple of days but they would have gotten over it carried on. The problem now is that they have given the whiners 2-3 months to think and worry about it. Secondly, Yes you are exactly right, that's why they have done it, to enable us to better TEST something. They wont know if it works unless it can be tested and unfortunately without an asset wipe, it will be pointless. This way everyone is on a roughly even footing and has the same opportunity to test the new goods and mechanics. let's face it, there are people that have tens if not hundreds of millions reals and would completely empty a region of a trading resource and sit on it for weeks while they slowly start moving and trading. This would hinder testing. They are also adjusting the "rare woods" and other crafting resources, SO once again it would not be very helpful if on day one someone came along and bought up everything would it? So to summarise: Point one: Get over it, if it has to be explained why they did it, then you will probably never get it Point DOS: They have a system that most people agree is crap and they think they have come up with a better system for us to test and have come up with the most efficient way to test it so they can see any issues and address them quickly
  22. Paints go on ships, ships are sea worthy. Therefor Paints are safe. ANYTHING you use on ships will not be touched
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