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sirwaldi

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  1. Bei mir heist das Ding auf 1.26 und 1.26.1 Colt Model 1855 Ist aber eigentlich unwichtig 😉
  2. THX for the fast answer but i cant find the rifles from: - Sharps 1859 infantry weapon range curve improved ??? did it have in german an another name?? THX once again
  3. Hi Jonny what are the diferences between 1.26 and 1.26.1 i dont know for me if i need to update my actual campagne THX
  4. I'm sorry I can't share your view Just win shilo on legendary... the new mod is a real challenge and you will be pushed to your limits. Especially at the beginning of the campaign it's hard to complete the missions successfully... The charing units are very strong and the most attacks come in very big numbers... i don't know how far you are in your campaign right now but i'm dependent on cavalry and regular infantry... 80% Skirmishers and 20% longrange artillery is unrealistic and far-fetched for me, is it possible that you are talking about the older mods and not about the current 1.26 ??? which unit with Sharpshooter shooting from 600+20% range do you mean here exactly ??? you can only detached 8% skrimishers of your infantry unit... so you dont get a very strong additional skrimishers.. This is not attack on you i will only understand your point off view THX
  5. Small experience report from the mod 1.26! Hello everyone, i played major general the union to 2ND Bull (only first 3 missions of the campain). The AI charges a lot more and often attacks on one point with different brigades. i try to split up the AI lines by skirmisher on the flanks and keep them away from the center. nopoleon in the center for charging opponents work well, counter-charge too, in the same jhonny wrote it, the opponent attacks with more concentration and on one point... but with the detachable skirmisher i can cover much more map and can attack the opponent better before he can concentrate on one or two positions the detachable skirmisher are very good for: scouting, flanking manuver, run behind the enemy linesand keep him busy with hit and run tactics. A very successful renewal! Many thanks for it. 2 questions but still 1 is it just me or do the skrimisher do more damage than before the update? 2 the bonus of 25 % more speed (i have chose it, but see no difference between me and the AI) for my general. did the bonus applies passively on the whole map or only in the command radius??? THX
  6. Can you explain the supplies and the new discount a bit more!?! i dont understand it right now and what have changed there, how can i know how many supplies i need now... - Adding men now always results in a damage increase with diminishing returns for all unit types. ------- Does this works with the artys too or only for infantry??? what does ---diminishing returns for all unit types ---- mean sorry my english is not the best Thanks for new mod and the grat work you done.... 🙂
  7. I play Union legendary do we have a table where we can check this for the different difficulty level i mean one that is actual
  8. Did i understand correctly when I capture an artelery unit, I get 30% of the captured guns??? I thought the pay out for the captured rifles and cannons was much lower?
  9. After shiloh everything is going better i have very fast bring Politics to 10 i think this very important in the game my tip is also to make a simply charge unit and max them out (at the moment 4500 men by me) to tanke the enemy fire, only tanking it i take there the cheapest rifels its working fine at the moment
  10. Hello together i have won shiloh on MG on 2 the 3 phase i retreat as musch as possible into the north. The AI dont go after me, so i wait until the timer go to zero then i defend in the base and i was able to hold pitthburg landing. stats Union: start 47000 men losses 13500 CSA: start 47000 men losses 38500 but i must say that i have big luck that the AI dont case me for long time phase 1 was a absolutly slaughter...
  11. The battle as union ( Major General) 1 bull result was a win Union start 19300 inf + 68 Arty + 1500 kav CSA start 24600 inf + 1300 kav 71 arty Losses 8500 inf + 5 arty 500 kav Losses CSA 15200 inf + kav 850 41 arty The battle went well and after conquering the 1 VP it was possible for me to push the enemy slowly back direction Henry Hill. The VP was after the counterattack of the csa several times for short time in enemy hands, but I could conquer him again and again back in time to finish the fight with a victory. The skrimisher this time are clearly stronger than on Legendary! The artillery somehow did more damage than Legendary could do. The own units also did more damage than Legendary could do. more deaths from enemy than own losses. i will also try to win shiloh and get in touch again
  12. The battle as union ( Legendary) 1 bull result was a draw Union start 20700 inf + 72 Arty + 780 kav CSA start 37000 + (2470) arty Losses 10900 inf + 36 arty 88 kav Losses CSA 32700 inf + (580) arty after taking of the 1 Victory point and becoming some diverent reinvormets the AI comes over the river and pushed me back I was not able to push back the AI and hold position in and neat the woods southeast of the 1 VP It was a tough battle where I couldn't even get near the river. Special situation and experiences: my brigade with 3500 1* (perk sniper) staying infront of the enemy artillery brigade with 550 3* man My units only damage 26 men per salvo in the open field!!!!! OK WTF!!! after 1 salvo of the artelerie my units are routing!!! Other situation my close combat brigade 3000 1* (perk charge) man charged with 55 % morally in an enemy single standing brigade in the field with 650 3* man, the brigade of the opponent only shoots and stands in the field. after contact with the enmy brigade together I lost 300 man the enemy only 50 and my brigade routes!!!! In the battle, the AI had some 1* brigades, some 2* brigades and a lot of 3* Brigades. I realize that the main problem at the beginning of the campaign is the 3* brigades with their Perks. These units deal a lot of damage, absorb very little damage themselves, and have a very high morale that drops very slowly. In the campaign it just takes too long to build something comparable or similar. The reinforcements in the battle are numerous, but have no quality to stand up to the AI. (0* VS 3* and out numberd) I could have brought 3200 men from my own camp, but I don't think they could have helped any more. another question: is the scaling with Union start 20700 inf + 72 Arty + 780 kav CSA start 37000 + (2470) arty OK??? or is there some kind of scaling a mistake in the game???
  13. The main changes in the test version are that keeping allied units alive will return more weapons than getting them killed and allied units have been improved a bit at Shiloh. The CSA also got some allied unit improvements at Bull Run. Note in both cases this only affects the side of the battle you are playing as. The AI's will not get the same bonus. Can you pease explain this a little bit more. keeping allied units alive will return more weapons than getting them killed = what does it mean ?? i have started another union legendary campain, this time wit mod 1.25.2 as BCH wrote in the beginning @ Philippi looks better, i think the enemy brigades have only 1 or 2 * i try gon on in the campain and tell you the new expierences. i have choose this time this perks: politics 3 economy 0 Medicine 0 training 7 army organization 2 logistic 0 reconecence 1
  14. Hello Panda I'll write it down in German and translate it into English later. Again I tried Gaines Mill (Legendary) with the help of the experience here and made it, even if the losses were quite high. Union start 26000 inf + 102 Arty + 3000 kav CSA start 43000 + (4820) arty Losses 10000 inf + 44 arty 1000 kav Losses 32700 inf + (2979) arty I won, but the victory is too expensive, I had to invest everything that was possible to throw a max of units into the battle. In the following battle Malvern Hill I invested everything again and could not oppose the opposing artelerie, slowly but surely the AI with its very far, precise and strong Artys rubbed me out. I have to admit that in the end I didn't really try to push the AI back because it just didn't work anymore. I couldn't stop the permanent Attacks and charges of the AI. Union start 27000 inf + 118 Arty + 3500 kav CSA start 44600 + (3848) arty Losses 14200 inf + 83 arty 1000 kav Losses 32700 inf + (1632) arty At the moment I think the AI on Legendary is too strong, I can't develop in the campaign because on the one hand you don't let your own troops gain experience fast enough (1 or 2 stars) and on the other hand I suspect that the Perks are the decisive factor in the AI. i have a second test campaign on Major General (without legendary) i will test something tomorrow This should not be a criticism, but only an info of my current experience values of the game at the moment. I remember that I also had a problem with the mission gettysburg (Mod 1.24) that the AI made my life very difficult with several Longrange Artys. I managed the mission but the losses when approaching the arty were above average high and heavy. In the Legendary Campaign Mod 1.24 I had only 2 to 3 missions in which the enemy arty had caused me such heavy losses. in the current mod 1.25.1a I can't find a solution to continue the campaign at the moment on legendary mode. And fact is I want to pack the game on Legendary, this is my personal problem and wish. I don't want that you change everything because of a single person here. Your mods are GENIAL and an extreme enrichment for us and the game Go on with your briliant work
  15. Hallo Panda ich schreibe es mal in Deutsch hin und übersetze es später mit ins Englische. Habe nochmal Gaines Mill (Legendary) mit hilfe der Erfahrungswerte hier, nocmals versucht und es geschafft, auch wenn die Verluste ziemlich hoch waren Union start 26000 inf + 102 Arty + 3000 kav CSA start 43000 + (4820) arty Verluste 10000 inf + 44 arty 1000 kav Verluste 32700 inf + (2979) arty Ich habe zwar gewonnen, aber der sieg ist zu teuer, ich musste alles investieren was möglich war um ein max an Einheiten in die Schlecht werfen zu können. In der folge Schlacht Malvern Hill habe ich wieder alles investiert und konnte der gegnerischen artelerie nicht entgegensetzen, langsam aber sicher hat mich die KI mit ihrer sehr weit, prezise und starker fernartelerie aufgerieben. Ich muss zu geben das ich zum schluss nicht mehr wirklich versucht habe die KI zurück zu drängen weil es einfach nicht mehr ging. Das permanente chargen des Computers konnte ich nicht aufhalten. Union start 27000 inf + 118 Arty + 3500 kav CSA start 44600 + (3848) arty Verluste 14200 inf + 83 arty 1000 kav Verluste 32700 inf + (1632) arty Im moment halte ich den Computer auf Legendary zu stark, ich kann mich nicht entwickeln in der Kampagne weil du einerseits die eigenen Truppen nicht schnell genug an Ehrfahrung gewinnen lässt ( 1 oder 2 sterne) zum anderen vermute ich das die Perks bei der KI den auschlaggebenden faktor darstellen. ich habe eine 2 test kampagne auf hohem schwierigkeitsgrad aber ohner den legendary mode, ich werde morgen nochmal etwas testen wie ich hier ABSCHNEIDE. Das soll keine kritik sein, sondern nur eine Info meiner aktuellen Erfahrungswerte des Spiels im Moment. Ich erinnere das ich bei der Mission gettysburg (Mod 1.24) auch ein Problem gehabt hatte das die KI mir mit mehreren Longrange Artys das Leben sehr schwer gemacht hat. Ich habe die Mission geschafft aber die verluste beim annähern bis zur Arty waren überdurchschnittlich hoch und schwer. Bei der Legendary Kampagne Mod 1.24 hatte ich nur 2 bis 3 Mission in den mir die gegnerische Arty so heftige verluste zu gefügt hatte. im aktuellen Mod 1.25.1a finde ich zur zeit keine Lösung die Kampagne fortführen zu können. Melde mich noch hierzu zeitnah. Und Fakt ist ich will das Spiel auf Legendary packen, das ist mein persöhnliches problem und wunsch. Ich will nicht das du wegen einer Einzelperson hier alles umwirst. Deine Mods sind GENIAL und ein extreme Bereicherung für uns und das Spiel.
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