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cosmique

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Everything posted by cosmique

  1. what's the reasoning behind decreased effectiveness of batteries using over 12 guns?
  2. my joy didn't last long sadly got obliterated from the map at cold harbor i had a strong left and a weak right flank the ennemy launched human waves on the weak one and it was the end. the ai is actually good at that i'm taking far more losses and not being so succesfull when i try to do the same.
  3. i decided to give it a try and i was rewarded the 3 missions before cold harbors give you lot of stuff and aren't hard to win since the union is using human waves pretty much everywhere the last one saw me capturing 10 000 harper ferry rifles and 100 10 parrots guns now i'm ready to enter this battle with even numbers ( union lost over 100 000 in the three battles) this does make me feel good
  4. i'm playing on normal setting ( brigadier général i assume) and i have a 60k quality army most brigades are 2 stars (two elites at 3 stars) i have richmond and harper ferry for most of my guys ( already sold all the farmers and springfield) artillery have 16 guns per battery ( 1 of 20 parrots a few of 10 parrots then the rest is using napoleons guns) i have over 30 guns of napoleons and 10 inch ordonance in reserve i have some cavalry equiped with various weapons i'd like to keep it going but if it's because i lost that the union got so many reinforcements ( which i have no idea about) then i'd rather reload getting a third of the money and the men is already enough a penalty add the morale one it's going to be trickey.
  5. just lost chickamauga because of time ( the yankee had no troops left what so ever) but i didn't have the time to take the last VP location. funest consequences: - 40 rep hit leaving me barely surviving with a 10 value and a -8 morale penalty - the union got 120 000 troops reinforcements despite the facts we were fighting on the same basis ( 63k vs roughly the same value) in every battles i won with a casuality rate 2-1 in my favor with many 3-1 and even some with better ratios now the yankee have a 170 K army i was wondering if it's of any use to keep it going or should i reload?
  6. recently used a 2 stars cav brigade of 500 armed with palmeto against isolated artillery in the last mission i played. i couldn't believe how fast the artillery went "Kaput"
  7. pretty impressive it changed my view on how many battles can be played this way and the advantage there is with this ( though watch the flag)
  8. the problem with cavalry is that it has to be used in certain circumstances. - charging isolated artillery units works perfectly charging isolated routed infantry is a must for cavalry. With infantry i found it takes ages sometimes to take down a routed unit then its fit for combat again routed then fly away etc.. with cavalry charge the routed infantry just die on the spot. the weakness of cavalry is that they're somewhat weak when it comes to receive bullets and they tend to fly away quite fast. attacking any unit able to receive support from nearby infantry or to some extent guns is likely to fail. i found carabine cavalry to be very difficult to use, i found them of great potential but the micro needed is just too much especially in very big battles. this being said i'd be interested if anyone has managed to win the mission where you've got to raid the confederate supply depot with only cavalry carabine units ( you got a few good guns along) that's the only mission i keep losing and losing.
  9. i was sending like 6 or 8 cav units of 700 men on a fort with several inf brigades and arty brigades behind i find it more efficient than sending 2 brigades of infantry at 2500 men though they're a lot more expensive to buy but at the end who cares and so far to take out a fort i didn't find a better way yet.
  10. hi guys, just finished my first campaign on the union side on BG difficulty thanks to some tips i found on this forum for some difficult missions i thought i'll offer something in return and here we get to how i used my cavalry late in the game i decided to create two specialized corps ( one on artillery and the other on cavalry) the first one was sort of a waste but a cavalry corp can be quite usefull. a few units were able to gain some experience aka 2 or 1 star i use it to attack routed armies which i think is the way how people use it then i tried something just to have a laugh and surprisingly it worked quite well. attacking isolated strong points ( like forts at richmond) with masse cavalry charge ( supported later by the rest of my army) i think it works somewhat better than infantry charges because of the speed you're able to get through the canons i don't think it would work that well to breaktrough a solid line of fortifications though.
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