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RubyRose

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Posts posted by RubyRose

  1. On 11/6/2019 at 4:10 AM, Knuddel said:

    Surrender: Haha lol seriusly surrender to a guy which objusly just go into battles for let guys surrender caurse of Time?? Not realy funny not realy a gae u want to play right? 

    dropped sails, slowed down to close the distance, turn around and engage: Tryed all. Wasnt possible. He did that. Multiple times. 3 hours or more in total. He keept me just in his Controle range without shooting. as u see on those screenshoots. Ruby seriusly u want to play a Game where just that one wins which has more time?

    it was ur choice to keep running or surrender u knew u couldnt out run him. u couldnt catch him he still shot at u which shows intent to fight u running shows u dont want to fight. its gank or be ganked this player happened to outplay u and rather then spending time shooting at ya he rather just sail just enough in range that u have 1 of 2 choices keep running or surrender. just because this is annoying doesnt make it against game rules. russia, pirates, gb, dutch, swedes, danes, us u get the point every nation has done this at one point or another. tribunals have even been done for this exact situation. its not against the rules its not punishable unless it back to back pulls with NO intention to fight. u had no intention to fight the fact he is chasing u is evident in this situation. 

    see its not griefing when ur doing back to back tags and your target who u tagged doesnt want to fight and is running. u dont have to play the i can keep shooting u with my bow cannons for 3h's all he has to do is have the intention to attack u and do damage. u were running and u couldnt out run him. so why didnt u surrender.  good example hunting player tags trader, trader spends 1h 30m running the whole battle gets out get retagged does it again. u dont see the traders complaining on tribunal about being chased for 3hours by the same player. its part of the game everyone plays it differently. 

    whats the order always given near the turning of an enemy ship as it runs away from ur fleet. the order is KEEP IT TAGGED. ok it got away we will retag it in the OW. this happens almost every day. suck it up and deal with it 

  2. i have had it done to myself as i have done it to others its part of the game and not against the rules. u could of simply surrendered, dropped sails, slowed down to close the distance, turn around and engage. so many options but u decide a tribunal is going to stop it is pretty funny. its like trying to get ganking removed from the game its not going to happen. did he pull u multiple times in a row and run away? no well then ur out of luck if he hadnt done that. and he did shoot at ur ship and damaged ya so if u run away he can do what he wants when chasin his prey.

  3. On 10/13/2019 at 3:03 PM, Knuddel said:

    No

    The Portbattle was Closed. For both sides bevor i sailed off. This battle started like 20 mins after teh Portbattle closed for both sides. I would not complain when this would be a Screening action. But that was just stupid waisting of time. And that is Griefing. He started the Fight he shoot a few rounds than he just keept me in his controlerange and had no intention to fight

    He atacked me in front of Ays. About Portbattlesy and Screening: Yes abosolut fair, but that was far off everything. Just waisting time. i think i should do the same with you and look how you wpould react. I was watching netflix while that "Battle".... 

     

    If that is how you want to use your Playtime... well i sugest you single Player games.

    please show me the definition that ur using that would make this griefing that has an admin or moderator ruling against this type as i have already stated this tribunal is a joke.
    screening or delaying action he is simply using the games mechanics to prevent u from escaping battle if ur stuck in his area control perk have u tried turning to face him chain him, blow holes in him. if ur running away from him and he's fast enough to keep u in control then he doesnt need to keep shooting to complete him mission, ur choise was to stay and run instead of surrendering to a ship that was clearly faster then u. he shot at u at first then when u started to run he simply followed ya.  done that myself before as well no point if i can keep up with an enemy to waste time lining up shots if control keeps him in battle while i was for reinforcements or for allies to get in position to retag. and trolling in game chat to an enemy is still fair game. not his fault u bit at the bait.

  4. On 10/6/2019 at 12:32 PM, Liq said:

    control perk's purpose was to let ships without bow chasers that are de facto faster than an other vessel catch up to them - Because they were in fact catching up and the other vessel had no option of getting away, except simply despawning after 2 minutes because a cannon ball did not hit his sails once

    tagging with the sole purpose of keeping someone in battle without engaging him = greifing, was also said by the developpers before

    thats an assumption on the area control perk if it was intended for those without bow chasers why does the pfrig, prince, niagara and a few other ships have it built in might i add the prince and pfrig both have bow chasers. not to mention but the perk is for every ships not just bowless ones. how someone chooses to use it doesnt make it griefing just because u dont like how he used it

  5. 33 minutes ago, Knuddel said:

    My intention was not to keep him in Usless battles but to sink him. 

    And to avoid guys going into PBs sint griefing. ANd he tagged me first so i cannt participate in the Portbattle ccaurse one of our Screeners took my place on command. Guys you are mixing 2 diffrent things up and his intention was just to waist time. He didnt shoot a single shoot just keept me in battle with Controle Perk thats just booring. If he would go for me and try to kill me i would not complain, but like that its just Griefing.

     

    His taktic was to make me Bored to death and thats just simple not Fair.

    so u posted a tribunal over a guy who screened u out of a pb. wow there goes the game.
     

    https://ibb.co/SKyszZm

    BTw this is his control

    https://ibb.co/d2FRJnG

    he stoped shooting
    u really should keep ur story straight the first pic shows him shooting at ya, the 2nd pic shows u have damage and if he was the only one to pull u then he did indeed shoot at u. which means he did his job as a screener and kept u out of ur intended battle.

    enjoy reading an old tribunal for about the same issue.
    TLDR

    admin

    issue will be resolved according to game rules.
    consistent griefing where the only goal is to keep the player in battle multiple times in the row is not allowed.

    for the record i received no warning for it. considering the evidence was not back to back battles but separated by multiple days.

     

  6. 13 hours ago, Poryv said:

    keeping someone in battle without intention to fight is griefing.

    Screening is tagging someone, but not keeping them there for ages without a fight. This is a legit tactic. When you screen someone out, you fight or you let go. Everything else is griefing.

    no greifing is defined on multiple tags in a row with no intention of doing battle by the same player against the same player. u can look at the tribunal that was put against me awhile ago do doing just that in this same situation against another player. see this type of action could be used to keep u in battle till allies are in position to retag u and take u out in the OW. dont cry about a tactic every nation uses in general pvp not just outside pb's

    • Like 1
  7. 1 hour ago, Knuddel said:

    NAB-94300

    that guy here is griefing he is not comming to fight
    has no intentions of killing  or at least  fighting me but is keeping me in battle for fun.

    https://ibb.co/SKyszZm

    BTw this is his control

    https://ibb.co/d2FRJnG

    he stoped shooting

    https://ibb.co/d2FRJnG

    and enjoying his controle perk....

    https://ibb.co/yWJCjmp

    Talking about war needs time but not even Shooting lol

    https://ibb.co/0qVNYX7

     

    so last comment from him

    https://ibb.co/nkQgBbY

    I think thats the definition of Griefing.  Feedback would be nice. 

     

    so he was shooting at the start so how would this be a tribunal worthy issue all he did was get in range of his control area he now has no reason to keep shooting as u cant leave battle. 

  8. 6 hours ago, Emain Macha said:

    I am not saying it is hard to build the port or the shipyard up. I am saying it is very easy for it to be lost in certain countries.

    As of now, the majority of the main crafting ports of all the countries on the map, can be DIRECTLY ATTACKED with 24 hour notice, even during a weekday. Imagine yourself as a clan leader of US, Swedish, France (I am not even gonna bother with polish and prussia), how do you expect to gather 22 L oceans players within a day of notice during a weekday? Even if you are English or Pirate, even if you do manage to gather 22 L oceans, would you have absolute confidence of defending the port facing an experienced opponent? 

    The only reason these crafting ports has not yet been crushed and burnt, is because leaders of the big countries are been "nice".

    =======================================================

    And of course, this is not the only problem. As previously discussed, players can only join clans to use port bonus, clans need to be on the friend list of port owner, the friend list is limited in number. Port owner can remove clans from friend list at their own will. Country will have dispute over who owns the best port, and the first one who claim it usually refuse to give it up and nobody else can do anything about it, etc, etc, etc

    thats the price of playing in a smaller nation. u could contract out to other nations for aid offer monetary or marks for aid. or u could change nations, or buy a 2nd account and place it in a large nation and use it to provide sanctuary if ur main looses its crafting port. i've seen the US pull 40 ships out of its pocket when LR was in danger so i dont see the issue with US, as long as those nations have 22 players they can field 22 first rates doesnt have to be a fleet of crafted oceans. u can buy crafted oceans from other nations sure ur paying more for them but what are u going to complain about.

    this is another reason why the big nations using pirates as an example have too many clans and not enough port owners to divy up the lists. same with GB they have a cluster of tiny clans where they should have just large clans put the small ones together kick inactives that way ur not making ur clans look big with inactives.

    so what if ur nations port is vulnerable to be attacked if u want to play in safety go play on the peace server. if u want high danger stay on war. just look at pirates they had yesterday 8 port battles against them. a small nation was able to take 4 ports from pirates the US took 4 ports.

    so dont cry over how weak ur nation is go out build a fleet bide ur time and then strike when they least expect it..

    a dispute lets see pirates have baracoa, gb has trux, belize. its just a matter of in nation politics which isnt a concern of anyone outside those nations.

    right now on the war server there is no issue with the port bonuses as they are distributed. the us have SA its a 45 point port.so crafting isnt an issue here unless the us has alot of tiny clans fighting over being on the list. if this is the issue put ur crafters in an allied clan thats on the list and just move the ships to ur actual clans.

  9. 6 minutes ago, Harting said:

    Yeah that would be neat with a bigger player base.  At the moment, you’ve got 5-15 active players in any clan. That’s not enough for a gang let alone an economy. 

    so whats the problem 5-15 members go out farm 4 missions or do 4 cargo consolitade the dubloons and money and u got a lvl 3 shipyard. then u go out do it again then do clan missions get woods build resources or buy them from other ports transport them to ur shipyard and make ships. its not impossible to do with small clans.

    a new player has recently joined our clan he in the week he has been playing he has gone out and collected all the material and money and dubs on his own to buy his own ships that are crafted in the nation. he on his own is selfsufficant he is brand new to NA and has no trouble on his own to get what he needs.

    yes the smaller clans cant have what the larger clans have but they just need the money to buy what they want or need. to say port bonuses are the problem just look at what u can capture now no nation should be in a point where they cant field a fleet of firsts whether crafted to capped. the instance of blaming the port bonuses or large nations owning valuable ports is moot in regard to it being the problem the real problem is other players want the devs to fix the game so they dont have to go out and fight these bigger nations because they dont want to lose what they have.

    • Like 1
  10. 10 minutes ago, Harting said:

    It is a war server. But the amount of grind required to actually partake is out of balance.  There remains no effective defense against 2 or more attacker’s - that’s fine, but you can’t expect someone to grind 70 missions just to build the shipyard, and another 3-4 per ship crafted, to do it. In addition to all the farming/ trading for mats, upgrades, cannons....

     

    youre talking an investment of 200 hrs just to get it blown up. 

    and if i remember correctly this is a hardcore game. just look at the tutorial. if it takes u 200 hours to build a ship then i guess running solo isnt how ur going to excel in this game. 

    its built around clans for a reason making ships is a clan effort, taking ports is either a clan or nation effort. if u as a player cant handle dipping in a meer 200 hours then maybe this game isnt tailored to your interests.

    i play a game on the internet thats entirely text based it takes years to build fleet and all blown up in a meer 5 seconds to a larger fleet only to rebuild it again to do the same. so dont complain over a meet 200 hours

  11. 15 hours ago, Slim McSauce said:

    You know, most of the idea's that have turned sour were not proposed by community but were implemented by surprise. Thing's that nobody asked for or even thought to ask for. The suggestions that reoccuringly show up in the forums, periodically by different types of player each time drumming up moderate support without fail are the ideas that are bouncing in the collective minds of NA players.

    Those are what we all want but how often do we have to ask before we get it? Is it even possible to count up how many threads have been made on raids and such?  New mission types, blockades? It one patch to implement the most standard of pvp and economy missions and the effect of the change was so great we almost couldn't handle it. If each patch adding something new each time instead of trying to rewrite what's already in we would've had a killer game by now.

    Ideas that drum up hype and make people viscerally excited get no serious attention. Everything we get is to fix some problem. Port bonuses was suppose to save RVR. RVR is flawed in a different way, it's not accessible. It's shallow and repetitive and is dictated by clans and not nations. Battles have no dynamic to them, no landings, no supply logistics just the same groups of people playing COMP style NA. RvR somehow, although being the entire reason for Open World NA comes out as the same placeholder carryover from the original NA before OW. It's stale as can be, yet people want to "save" it. Not compatible!

    the problem with most of these ideas its always the same people. right now we have was 2 pages worth of online users for the forum. we have about 1000 players online in game on a given day, these are likely connected, ur not getting majority vote on these suggestions. ur getting the few that actually use the forums. and even fewer of the players that play actually even know this forum exists. steam doesnt have a link to the forums and unless ur told by someone about the forum or given a link they have no clue it exists. its likely why very little of what the players suggest get implemented because so few actually talk or contribute to suggestions on here.

    there is no issue with the current implemented port bonuses. u want a port that has 55 points to turn into a crafting port well go out and get it. attack another nation take their port. this is a war server thats the point nothing is safe all valuable ports and resources are up to being attacked and fought over. putting default 3's across for capitals defeats the purpose of capping ports if u can already make ships in safe harbor of decent quality. 

     

  12. On 9/17/2019 at 11:25 AM, Angus MacDuff said:

    And this is why the population is down and dropping.  it's too hard to get the stuff you want.  The players that cant get what they want just give up.  I've heard all of the arguments for working hard to gain advantage or join the right clan, but none of that will change basic human nature.  Many players are simply giving up, because they cant get the gear/mods/books/ships that they feel they need.  Sure, some of you will say that you don't actually need the gear to be successful and a few of you have shown this is true with your exceptional skill....but that is a minority.  Perception is what matters and if a player perceives he is at a disadvantage with no realistic hope of correcting it, he will walk away.

    goto a free town and go buy them then if u cant make them go buy them. u want something someone will have a price for what u want.  stop crying like its these big nations fault cause they worked to secure these resources. port bonuses are fine as well GB just took a 55 point port so its not impossible for other nations to do the same. stop crying about these problems u seem to be having if u want access to these things then fight for them.

  13. 22 minutes ago, Staunberg said:

    What. The first port to take is the regional capitol, witch to my knowledge is the port with most points, witch make it to the port you want to upgrade your shipyard in.

    i'll give a good example, cartagena is a 45 point port its subport tolu is also a 45 point port 

     

    sorry was playing catchup on this topic sorry for the wall of replies

  14. On 9/6/2019 at 9:15 PM, admin said:

    I don't understand what you are talking about. Whats up with Vera Cruz? Why did you decide that its all about you and your clan?
    NPC aggression was promised long ago and will happen. I got sick and tired of this wax museum of bending NPCs with hostility switched off by requests of players who do not play. 
    NPCs will attack ports and unlike players will attach richest biggest ports.
    NPCs will relentlessly pursue and **** everyone up near capital waters and on dangerous routes (especially in deep waters)
    Getting to KPR if you are not a BRIT will be similar to getting to Stormwind as a horde.

    u do realize getting to stormwind as horde is rediculously easy

  15. On 9/6/2019 at 6:53 PM, Staunberg said:

    I can’t really see that happend.

    - One thing those that do RvR have in common, is a basic hate for PvE interfiering with RvR and PvP.

    - Those few that actually would do, wont sail the distance to do it. Take a look at your most likely target port and look at free towns. For most it will be a to long sail.

    But will be fun to see how it goes. But personally I for sure am happy not to be in a top 3 nation.

    most crafting ports are so far removed from the frontlines that this is just going to turn into which clan in the top nations want what port under their clan tag.

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