staticMode? Yes! you are geniuses (both) this is what I needed. Briefly tested 1.28.3t8, now the enemies are of adequate size, thank you very much!
AIscalingExperienceMultiplier, =0 AIscalingWeaponMultiplier, =0 - with the staticMode ON will it mean that the game uses the base/on date parameters, or will it reset the values to (0 exp level units/commander and only cheap muskets and 6 pdr)?
and lastly, I will not take up your time anymore (I will look into your discord more often):
is there any way to make the guns fire only the canister (ban on waste shell-fire)? it is probably difficult to remake the interface like this, but then may be a way to make duplicates for some guns, with a limited firing radius? Or is it also divided by an internal game-engine algorithm into shell and canister?
thanks for your answers and good luck!