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Miaowi

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Posts posted by Miaowi

  1. See screenshot - I'm unable to claim the reward for this PVP Hunt Mission - no green tick denoting mission success even though mission conditions have been met (10.0/10) and the only option is to abandon.

    I'm trying to claim in a national friendly port with an outpost.

    I've filed a bug report - NAB-94371

    Anyone else experience the same issue?

    https://gyazo.com/f788329bb2ba74e1b9bb5d0dbc196fcf

     

     

  2. 3 minutes ago, Albator said:

    I'd like to add to that. Currently there are 3 ports only which drops copper ingots. 2 Russian, and yes the Dutch one. 

    I totally agree with the idea that copper should be limited to some extend. But in truth if you're not Dutch or Russian you have absolutely no way to get Copper (I guess except maybe seal bottles loot RNG and AI trader cargo RNG?). I tried sailing there, there are player contracts for copper and even after Maintenance, the drops are automatically fullfiled (i thought contracts for resources could only be filled by players and not automatically by the town resource drops). So as a player of another faction, that means there's no way to gather certain resources for the best and more significant upgrades of the game - even if he is willing to do the effort of long sailing time and put up with the dangers of being a trader in enemy water.

    I just think that it starts adding up to the port bonus situation.

    Indeed! A copper plating is sold for about 700k last time I checked so its very very expensive and rare if you're buying it in free ports.

    If you really want copper ingots it means that unless you are wanting to pay this price you and your buddies will need to find a way to get those ports for yourselves. That is the game. That is the content. (you can do the alt thing too I guess but I don't want to mix up arguments here)

    Nor does not having those ports mean you cant get copper plating. its just more difficult. Like I was trying to point out with my port bonus spiel here. There are myriad ways round it with many speed mods available. Some of them (Naval clock and navy hull) are better than cp.

    Even if you wanted to build the ultimate fir/fir trinc griefer with cp you would still be able to that without having access to a copper port.

    Not saying its easy, just saying that we should perhaps celebrate that actions are meaningful in Naval Action. That folks have eeked out advantages over time. What we definitely shouldn't do is make everything the same and easy available.

    I would really like carta tar buy contracts so I'm going to try and get the port. That is the content. What I'm not going to do is demand readily available carta tar for everyone.

    At the moment its pain in the arse to get and I don't tend to get many. Plus I'm not very good so it takes me an age to get the CM for the equivalent navy planking reward. Its something I live with and in the grand scheme of things it doesn't stop me enjoying this sandbox

  3.  

    9 minutes ago, Thonys said:

    agreed and there is the other one .

    copper plating .

    also a alien and also in the hands of other nations 

    the problem goes actually down to minable port features  

    al the things you mention are not accessible for most of us.... just like the tar is to you .

    that is one of the reasons foreign nations only attack port for the frame of the mind and not for the resources

    Caracas has copper ingots and is Dutch just sail there and start buying. 

    Having said that I think your suggestion of making these mineable is interesting and has merit. The market is volatile as the resource is rare and results in v good upgrades which I'm not adverse to either. It all adds to the canvas that is playing NA

    I'm hoping that tar will soon be available for me :)  just as I'm hoping you'll sail out to defend your access to it

     

  4. 5 minutes ago, Thonys said:

    i was glad i was rid of that slow boat :) for me those ships do not work i finaly get rid of all of them thanks for that .

    I gotcha but those upgrades are difficult to defend my dude. If speed was an issue perhaps copper plating, navy hull and a sextant? Heck go crazy and add a bovenwinds. She may never be the fastest but you'd get her speed to be competitive and you'd still have room for one more upgrade (harkens back to my point about naval action being uniquely situational)

  5. 14 minutes ago, Hethwill said:

    So the question remains - do we want to fight for resources or do we want to fight for bonuses ?

    Or maybe the question should be - do we want to fight at all ? ( in the sense of 'meaningful' fights, not the fight just for the sake of combat mode )

    Put it this way: I really want access to carta tar - I hope to see you on the battlefield there for many moons to come :)

  6. 2 minutes ago, Thonys said:

    no no.... that is not in the hands of the dutch .

    it is in the hands of the russian alts

    many of the dutch do not have cartagena tar

    thats a frame of the  mind

    cartagena tar is on contract unpayable and sold at the russian ports for incredible high prices 

    also a developer thingy

    Thonys my friend. I'm not talking about Alts. I'm talking about my ability to get access to carta tar. which I can't currently. I can get copper ingots however. It's all swings and roundabouts.

    Tbh completely honest I saw your gold o/wo 5/5 heavy rig trinc with Katherine bowsprit, cotton sail and cole-benedict pump which suggests you have other remedial actions to consider before asking for port bonuses to be homogenized. ( a friendly poke from a Belgian to a dutchie :) ) x

  7. I gotcha but you're not getting the root of what I'm getting at. I said one to one as your test specified one ship with vs one ship without port bonuses.

    25v25  fleets would never run your 0 to 5 point port bonus disparity in reality.

    Before we homogenise port bonuses for everyone (which im not adverse to) we should think if they are really the boogie man they are made out to be.

    The actual reality might be this:

    Me the noob in my 5/5 shiny toy, without all skill books vs a 3/3 or 4/4  equipped player who can actually sail. Take player numbers, wind, position into account and you have other factors that are just as deterministic.

    Naval action is unique in that (like in Eve and RL) advantages can be eeked out through hard work and cooperation. I'd really like to buy cartagena tar for example . I can't. That monopoly lives with the dutch. If I want carta tar I need to go get it. This in in my mind is fair and is the content. I don't think the solution is to give every nation carta tar.

    I believe there are 6 55 pointers in total and though im not 100% sure I think most nations have access to at least 45 points ports

     

    • Like 1
  8. Port bonuses are fine n should stay in my opinion.

    Naval action is unique in that it doesn't mollie coddle its player base. You can, through effort and cooperation eek out advantages. This sets it aside from most mainstream games and is something we should consider protecting

    There are a myriad factors determining the outcome of a battle, of which port bonuses is only one. By the time you take into account player numbers, player skill, wind and knowledge slots the additional port bonus of the ship facing you is often negligible. 

    Not to say that there aren't battles where port bonuses are a determining factor, but this game doesn't need to be even steven through the middle.

    • Like 2
  9. Aww I missed this  "cries"

    3 hours ago, Thonys said:

    Onder politieke druk.
    Eindelijk zijn de russen onder openlijke  druk gezwicht voor de opinie van andere lidstaten. die lachend in hun vuistje alleen maar  toekijken  hoe de russen in hun val lopen
    wat resulteerde in een kamikaze aanval op een van de poorten van de vp
    met als resultaat een determent defender northviking die zijn handelen goedpraat  met een "of course"
    en een opschepperige toon .
    maar waarvan hij geen enkele reden heeft om hun handelen goed te praten dan door te verkondigen de " publieke opinie dwong mij hiertoe "
    het eerste contact werd gemaakt door de kustwacht die later versterking kreeg van de nationale coastal command.
    zo ook de russen die steeds meer en meer versterking aanvoerden.

    ik snap het nu een beetje meer but I'm glad Meraun stepped in to actually describe what happened :)

  10. @Atreides Do Brits have a communal TS or Discord? If the answer is no I see that as the primary reason why they fail at RvR.

    The same applies to any other nation.

    The Russian teamspeak houses quite a few clans which i think is the key to success. Port battles are always well attended as all you have to do is "nip down" talk to some of the others and see who is game for a fight.

    Without the ability to coordinate like this Russia will always face a more disjointed and disorganized enemy.  Case in point look at what happens when REDS fought a well coordinated 25man fleet like HAVOC @ Ponce. We got our arses kicked well and truly.  We're currently not actually that good in battle (but seek to practice at every opportunity :) )

    The reason Russia is doing well is due to organisation. Things like the aforementioned spreadsheets play a huge factor.

    I really really wish others would organise in the same way. Start a discord or TS server, spam in nation chat, invite established clans into it and start organising in similar fashion. Start hoovering up the newbies and assist them in making them grow. 

    By way of example: I played solo pirate bumming round Mortimer for 800 hours before I joined REDS and it was lambs to the slaughter. Daily. That was not bad game design, that was not the devs. It was me wanting to do my own thing whilst facing squads that were organised and chatted. I lost count of the amount of times I got ganked whilst having friendly pirates within visual range. Its impossible to mount a coordinated defense of anything in nation chat

    Not everyone organises though. That is the only issue. Those who don't will always lament losing to those who do

    I really wish I was part of RvR in the Jeheil days. It seemed there was constant "biff" all over the map. Not so much now. tip toeing about to not damage main crafting hubs as is mentioned in this thread is a thing.

    I'm assuming you are part of the Brit nation so there must be quite a few clans right? I'm going to assume that most sit in disparate teamspeaks/discords? If my assumption is correct I am convinced you wont see puppy stomping if those clans would jump into a communal thing

    o7

  11. Apologies my man - you are right - I definitely woke up on the wrong of the bed today.

    10 minutes ago, Atreides said:

    Miaowi,

    You bring up a few good points, that i was not aware of, Ill just ignore the ad hominem tirade.  I am not moaning,  I am stating an opinion based on over 4 years with this game.  You disagree, and that's fine, we can talk about it.

    So what exactly is REDS role to help with the server balance?  because that is what i was responding to, and reacting to Anolytics demands.  Take a breath before you reply, and go easy on that keyboard.

     

    • Like 1
  12. 7 hours ago, Atreides said:

    You're seriously trying to recruit more people into Russia? 

    Did you get hit in the head?  "It's not our job to balance the servers"  So does that mean it's your job to further UNBALANCE it?  Is THAT what you see your role here, to make it WORSE? 

    Or is that just your selfish goal and intention, and screw everyone and everything else except "ME ME ME GOTTA BE TOP DAWG on the server of ashes, only to stand around in 3-6 months complaining that everyone else are worthless trash who can't maintain population because they don't have the marching horde mentality in evidence here. 

    There are some (not mentioning names) who have stated openly their goal is to make people quit the game to the point the game dies, they have even said when that day comes they know they have truly BEAT Naval Action.  I have never thought you  fell in that crowd, but here you are.  And that last post reads like a spoiled child demanding the only way you'll not not continue grow your gang to burn down the neighbourhood is if the neighbours give you lots and lots of candy, and emulate this behaviour.

    What on earth are you talking about? Could you perhaps switch on your brain before you start typing uneducated waff. You clearly have no idea of the REDS stance on things so you shouldn't be spouting rubbish as if its gospel.

    We spent half our time infighting with certain Russian elements and we are perhaps the primary example of wanting to gameplay that benefits the server population as a whole. I know for a fact that server pop and game health is a primary concern amongst REDS leadership.

    Case in point our fights around Bluefields - (note! an actual thing rather than the unfounded hyberbolic waff you just spouted) Brits were not in a position to defend or raise sufficient players to do so. An agreement is in place where we stopped attacking with the idea of having practice "friendly" fights instead. This to prevent the exact thing you are accusing us off

    So before you start moaning  and claiming that we are actively unbalancing the game and see our role as making it worse, I again implore you to switch on your brain and realise that refusing to move nation just because someone thinks we should on some vague notion that doing so would fix things is borderline retarded

    • Like 3
  13. 1 minute ago, Beeekonda said:

    Games amazing:

    Want to get a port battle? - Grind AI

    Want some levels? - Grind AI

    Want some books/mods? - Grind AI

    Want some money? - and this is the best part by far - Watch your pixel ship sail for 30 mins from A to B

    (Soon) Want to PVP? - Grind AI because players are gonna be hiding behind them

    Meanwhile patrol zone still has shitty RoE and seals cry 'If ya want PVP go to Patrol Zone'

    You're playing it all wrong my dude :)

  14. Is this possible? especially if the resource is rare, much sought after and has loads of buy contracts against it?

    I'm wanting to potentially sail in with a trader and see if I can't snap up some resources by buying them of the shop.

    My question is: Are resources that spawn in a port instantly allocated to buy contracts or do i have a window where a dilligent person might be able to snap some up before they go to buy contracts?

  15. I found the same. I won't mention where but our home waters are crawling with trader hunters. One chap has gotten 4 of myTbrigs in as many days.

    As with everything it takes a little time to prepare a counter strategy. First of the trader ganking needs to be of sufficient level to affect more than a few outliers. Providing this is the case then we have some awesome content brewing! Counter fleets are being prepped, squadrons are being formed.

    The lack of a response is likely due to this being a key time for most clans. Everyone is grinding like mental as they don't want to be stomped by 1st rate pb fleets so i imagine a lot of the organised folks are taking the hit on their traders whilst they grind to pilot first rates.

    As to dangerous AI I love the suggestion. They are not the easy walk over they used to be. go broadside to broadside and you will die, so I'd be  v interested to see how this plays out  

    • Like 2
  16. With regard to upcoming roadmap 2019 update:

    1) I am not willing to pay for a duelling room subscription - Don't care for it personally so wouldn't want to subscribe to it either. 

    2) Would very much support new/ additional ships - Wreker/Temeraire etc.... The ships is what brought me here so even greater variety would be awesome

    3) Boarding mini game - You've shown some  awesome screenshots of what boarding could be. If there's time I'd love to see that implemented

    4) Port UI update - scale buildings properly

  17. 6 hours ago, Anceitus said:

    it does not even give you a chance to use any other skills that the tutorial teaches.

    I respectfully disagree my dude. I did not use the broadside whilst boarding mechanic shown in the vid. The Cerb ended up exploding when i tried this :)

    You also allude yourself that this tactic requires a little luck sometimes with regards to AI movement. When I tried I ended up T-boning the cerb which makes shooting it during combat useless.

    I didn't find it boring at all and was really chuffed when I completed it using exactly those skills taught to us in the tutorial. I used the sailing stuff to maneuver. i used the gunnery elements to snipe the mast of one of the Cerbs, leaving that one behind and allowing a 1v1 on the other and finally had to rely on the survival tutorial skills to stay alive during the fight.

    I'm curious.. what would you do to make the tutorial better then?

     

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