So, the siege of Suffolk.
That battle was hard, first scaling and the manpower pool is giving me a hard time as I got several high reinforcement rolls. Before using some ballast units I was facing around 23K vs 36K. Tried to play it several times and the enemy just steamrolls right through any defense I can set up. With some ballast units the enemy number goes down to 28K, which was plenty for hard pressure for the first part of the battle but the defense line does hold.
The other notable thing in this battle is that I really started to feel the pain of the fixed damage curves. The enemy brought in 9 artillery units of 18 guns each. And Oh boy those cannons did hurt a lot they caused 4.000 out 7.000. It really did feel as heavy bombardment and did an excellent job to pin down the defense line, only with some luck and some I did manage to hold the line long enough for the reinforcements to arrive.
unfortunately I did not check which guns I did capture, so don't which cannons they were using.
Still greatly enjoying the mod, currently for the first time playing on MG and it seems I might make to the finish line. Although the battles are getting much tougher, supply raid alone took 6 or 7 attempts to get any win and just outright defeat.