Wow thats great, quick question, will that override the enemy force pool? I've set the enableAIsizemultiplier to true and the value to 3 but I'm not seeing any diference to the size of the units I'm facing.
timerMultiplier, 1
endOfDayMultiplier, 1
replaceSizeDegradationCurves, true
improveArtilleryTargetting, true
fireAtWillMin, 5
fireAtWillMax, 30
meleeMultiplePenalty, .45
removeInfantryFortificationPenalty, true
enableSurvivingAlliesWeaponReturn, true
enableSurrenderLogicUpdates, true
enableChargelLogicUpdates, true
enableAttachSkirmisherCooldown, true
returnShatteredUnits, true
moraleMeleeRouting, .5
moraleMeleeWavering, .65
enableAISizeMultiplier, true
AISizeMultiplier, 3