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Genevieve Malfleurs

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Posts posted by Genevieve Malfleurs

  1. It´s been very laggy the last weeks. But now simply unplayable. Not only login-issues. Looting an enemy can take 30 secs or more. A bit much in a battle I think. Recrewing in open world took me almost a minute after a port-battle. The long time it takes to sort, split and outfit gear in port is annoying as well. We spend quite an amount of money on this game - which we love and apparently want to support - and might expect a functioning server. Please get that solved! Best wishes, Fleur

    • Like 1
  2. 22 minutes ago, Knuddel said:

    How mast where killed in that ages: Killing Ropes which stabalise the masts and if the sails gets not cutted imidiatly by Windforce... I mean we are always talking on Angles. Imagin a round Mast a round ball what happens? I dont like the Demasting meta by just gunfire... Mast should have a lot more HP. I mean especialy on 5rds +

    and Remember when u see all those Pictures of demasted ships in that ages: Those fights where going on for Days... till one side has no more Gunpowder or balls to shoot back.

    Ships where not sunken by Gunnfights. 

    Explosions where happen just by accsidents and not by Command. 

    Fireships where FIREships and not Exploding Vessels. Mostly small ships which where used to break blokades on Ankered ships. (Christian Religion very cummon. Suicide will not get into Heaven but into Hell....)

    If u would get the Command to not fight the Fire what would u do? Jump over board i guess... ? try to survive urself... maybee if u deactivate survival let guys jump over board more and more by the time...?

     

    and Finaly: Gunnfights where mostly and that is 100% confirmed on close range like musket range. We are talking about Round Balls which are not exactly matching the Calliber... accurity is a thing u should reballance. (I have shootet a Frontloader Revolver a lot of rounds like 200 Shoots a year for a couple of years now. Hiting on just 16 m is more a Luck thing that everything else and there The calliber is Exactly Matching....) So sniping for a mast on more than 100m should just not be possible. To shoot for hull on broudsight... Possible but we are talking about Projektils which do damage not on there Speed buy on there whight. 300M/ Secound isnt that much and depending on Calliber (Bigger less range Airresistant..)they do less damadge. 

    So what about a Damadge buff on close range?

    i fully agree on the part of rigging damage to make masts fall! but a heavy roundball at almost sonic speed has a very high energy an does plenty of damage. muzzle-loaders are mostly way more precise than commonly expected. we have a couple of mates in our club that surprise me all the time how good they hit with them.

  3. 1 hour ago, Hethwill said:

    All fine, especially with the effective ranges, contemporary gunnery tables are all fact in themselves and there's not "the one" that is absolute fact above all others, in which the others may present slightly different values, so the reasonable average for the game seems good.

    The ship as gunnery platform is intimately tied with positioning relative to - wind and opponent - as long as we can sail a 74 gun ship fast and beating ( 74 as reference, but applies to all ), the indirect effect to the gunnery is improved. Ship can sail and shoot from and to, almost to the eye of the wind and can wear back fast enough to make up for another reload cycle without pause. Happens too fast. Would enjoy a thoroughly review of all rigging type capabilities to be more approximate to real angles and speed. If a rig cannot beat beyond 60º... so be it. 

    On a sidenote, related to the subject, added another study book to library. 

    yes yes yes. all vessels but aboveall the 3rd rates and higher are way too agile!

     

     

     

  4. 3 minutes ago, DonH said:

    I dont think is going to be easier than it is right now, cuz right now its easy to demast a small ship on a SoL, anyway back to topic

     Now is just impossible to do dmg on a small ship unless u actively look after rake shots or u just shoot chains, those are ur only sources of damage as a small ship, so if with these new patch at least there is a small window of range where u can pen a SoL with your 6 pounders i call it good change, because that small window means that u can actually help ur team with DPS, and that comes with HUGE risk. 

    I will wait and see how it is implemented, but right now I am excited about this, it could be like the resurrection of the Shallow waters, and not only that we could start to see more unrated vessels and frigates used more often, solo or in combination with fleets and that my friends is a win win. Diversity makes a game fun and fresh for longer.

     

    You nailed it man! All those battles and all these people who only sail out in implacables, redoutables... are boring as hell. Mixed fleets is the most entertaining gameplay possible and I appreciate every change towards it.

    • Like 5
  5. 7 hours ago, Mannow said:

    I just had a thought pertaining to the Fir nerf. 

    On several occasions, developers have stated they wish to encourage fighting, rather than running, but the fir nerf seems to discourage battle. Before the patch, I could just about, with clever angling and some luck, take on a ship of the same class or above and reasonably hope to win. Now, I feel like I must either attack ships below my rate or flee. I can beat a rattvisan in my speedoutable, for example, just by sitting broadside to broadside, regardless of reps or builds, because my guns are much heavier and the lightest redu still has more HP than the heaviest rattvisan, meaning that just by shooting it in the simplest manner, I have an easy win. By being faster, I can force any 4th rate to go broad to broad, or else simply board and take it with little risk, which I cannot do to similarly rated ships. I dont want to be a bully, and I like challenging fights, but it seems like with the latest patch, I have no choice in the matter.

    In short, this patch encourages me to take fights i am almost certain of winning, and discourages me from taking relatively even fights I am almost certain to lose. Is this the direction the game should be moving in? 

    try different ship builds mate. two determined frigate captains with a proper build will either sink your speedoutable or make you run away frustrated. the fir-nerf - above all in mast thickness - is one of the best changes in game.

    • Like 2
  6. 7 hours ago, Mannow said:

    It actually doesnt really concern PVE. It is FAR easier to play on PVE than it is in PVP, because AI react predictably and players dont. A 3 thickness nerf to a ship in PVE doesnt really matter, because its easy to beat any AI ship you can name in almost any ship you can bring. (Ill beat any 1st rate you care to name in any 5th rate you care to name, no problem at all). On PVP, where winning sometimes does ride on the quality of your ship, drastically changing some woods is a massive, felt impact that wouldnt be so on the PVE server. Theres absolutely no point in sailing a teak white boat anymore when you can create better results with Locust teak, meaning the VAST majority of quality PVP boats felt this power creep, and felt it hard. 

    I dont intend to be disrespectful, but frankly, its silly to say PVP players should be fine with losing their best ships when our builds actually matter. 

    on PVE you choose the challenge, on PVP the challenge choses you. ship build always matters.

    • Like 3
  7. 23 minutes ago, mikawa said:

    Dear Admiralty,

    There is one big point to consider, for crafting, woods and creating ship overall:

    • RNG ist best suitable for all items that will remain once they are achieved

    Example: Everything is fine with encyclopedias; you have to grind hard to get all the required books, build the academy and then finally you craft them and you keep them as long as you play
    But if you craft a ship, you create an item which has 1 durability; One ambush and the best ship is gone; you cant compete with a combination of a fast ship and a heavy ship; the will certainly sink you.

    There is nohing wrong with the fact that you have to grind special woods; let the grind be hard. But its wrong that the trim of the ship is random. You should aquire the knowledge to build a very fast ship by either a rare book or by crafting the same ship over and over again. Then you should be able to use it for a lifetime.

    If you change that, the gameplay wil improve much.

    So far the thoughts of a brave captain following you since 2016.

    Best regards

    The idea is quite nice. Personally I´d prefer to nerf all effects drastically! It adds up to ridiculous values now. Repair amount, armor, effect of guns!, ... While there still is skill required to handle the vessels appropriately the zombie-ships will always have the upperhand. Even against increadible odds! I know that many players do not want to hear this, thus I adress them again and again. Is it really satisfying to win a race with a Gti against a Trabant?? The RNG in crafting I find quite exciting, while I am also of course a bit dissapointed if a new Endymion just becomes a standard blue one I still got a very good frigate and will use her fiercely in combat.

    • Like 2
  8. 6 hours ago, Cetric de Cornusiac said:

    So I have to salute you for being special, eccentric or doing a good joke (pick something)! :D

    ah, people who always claim to have the best are boring as hell in real life already. I'll certainly not start running with the sheep in a game. 😁 I like your way of arguments by the way. and yes: Oak/crew space is serious stuff on certain ships.

    • Like 1
  9. 4 hours ago, admin said:

    The proposal is based on real wood hardness, gravity, elasticity, and yacht building books. 
    But from feedback it is obvious that the change should not be full, but should be partial
    Not 100% overhaul, but 

    • 30% of stats should change (adding new interesting realistic stats like repair time rebasing splinter damage based on bending strength)
    • 70% of stats should remain
    • New woods should follow the meta
    • Key stats currently valued by players should stay on the levels they were before.

    guys I love you :). ... adding new realistic stats like repair time..... it took them 16 minutes to rebuild the victory at trafalgar. and they did it in battle! go figure! other crews disvovered entire masts hidden in theit hulls and - simsalabim  - off they went under full sails again! oh and of course sailors managed to escape davey jones´ caves and recrewed their shiny vessels. :) these changes will be interesting!

  10. 19 minutes ago, Lt Sekiro said:

    So if i'm correct , if i join a battle 4v1 spain vs gb, win battle

    Leaving battle and 1v4 spain vs gb , i can't help spain player?

    So what happen for player like me who play only for br in small nation and not for flag?

    Maybe add a smugler flag systeme?

     

    fine fine. but cleaning reputation by paying a fine is nonsense because as you stated: reputation depends on your actions and not your money!

    • Like 4
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