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Genevieve Malfleurs

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Everything posted by Genevieve Malfleurs

  1. It´s been very laggy the last weeks. But now simply unplayable. Not only login-issues. Looting an enemy can take 30 secs or more. A bit much in a battle I think. Recrewing in open world took me almost a minute after a port-battle. The long time it takes to sort, split and outfit gear in port is annoying as well. We spend quite an amount of money on this game - which we love and apparently want to support - and might expect a functioning server. Please get that solved! Best wishes, Fleur
  2. after all the very, very good changes lately this is going in the wrong directions in my opinion :(. keep speeds more on reality´s side please!
  3. i think it´s not the british diana we have in game but the spanish
  4. yes please. let´s talk about truxillo! all together we can stir a nice bullshit-soup of that matter.
  5. i fully agree on the part of rigging damage to make masts fall! but a heavy roundball at almost sonic speed has a very high energy an does plenty of damage. muzzle-loaders are mostly way more precise than commonly expected. we have a couple of mates in our club that surprise me all the time how good they hit with them.
  6. You nailed it man! All those battles and all these people who only sail out in implacables, redoutables... are boring as hell. Mixed fleets is the most entertaining gameplay possible and I appreciate every change towards it.
  7. the concept is called being a "decent human being". try it! it can be much more satisfying than throwing shit on everybody.
  8. this is suggestive questioning in the worst possible way good sir! imho a worthless poll.
  9. Every ship is most welcome for me and surely for the majority of all players. Personnally I´d love to see and sail another nice Brig :)
  10. try different ship builds mate. two determined frigate captains with a proper build will either sink your speedoutable or make you run away frustrated. the fir-nerf - above all in mast thickness - is one of the best changes in game.
  11. on PVE you choose the challenge, on PVP the challenge choses you. ship build always matters.
  12. The idea is quite nice. Personally I´d prefer to nerf all effects drastically! It adds up to ridiculous values now. Repair amount, armor, effect of guns!, ... While there still is skill required to handle the vessels appropriately the zombie-ships will always have the upperhand. Even against increadible odds! I know that many players do not want to hear this, thus I adress them again and again. Is it really satisfying to win a race with a Gti against a Trabant?? The RNG in crafting I find quite exciting, while I am also of course a bit dissapointed if a new Endymion just becomes a standard blue one I still got a very good frigate and will use her fiercely in combat.
  13. ah, people who always claim to have the best are boring as hell in real life already. I'll certainly not start running with the sheep in a game. 😁 I like your way of arguments by the way. and yes: Oak/crew space is serious stuff on certain ships.
  14. so you call georg fromm - whom I called a "Kotzbrocken" once for a reason, but he is absolutely correct in this case - a racist because he asks for leaving the game unspoiled by politics?
  15. guys I love you :). ... adding new realistic stats like repair time..... it took them 16 minutes to rebuild the victory at trafalgar. and they did it in battle! go figure! other crews disvovered entire masts hidden in theit hulls and - simsalabim - off they went under full sails again! oh and of course sailors managed to escape davey jones´ caves and recrewed their shiny vessels. these changes will be interesting!
  16. W well joining the inferior party is big balls pvp. there should be a reputation -boost for doing it. Anyway, exciting changes 😁
  17. fine fine. but cleaning reputation by paying a fine is nonsense because as you stated: reputation depends on your actions and not your money!
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