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Wind

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Everything posted by Wind

  1. Do you have any Asian ships in mind for their crowd?
  2. $20 bucks?(ripoff) no way. $8.99 is more reasonable. If it will include name change then $14.99 would be max.
  3. I think reviews will change to positive with decent content. I have read many just to realize they repeat itself over the same lack of content.
  4. She is single 24lb deck, if you form a group of these it will be so much fun.
  5. Any more information or plans are welcome. This ship would be awesome in a group of 6 or more. She is very similar to this Danish frigate, just slightly longer (3 more guns).
  6. Doubloons sound good, plz not the guinea pig one... lol
  7. This would be sweet for coloring your ship parts. Checking thickness, mounting guns etc.. mouse over with direct access to slots.
  8. Very nice and clean approach. Could you possibly add 'loading house' as a structure used to convert and make loads?
  9. @admin may I ask you what patch we should expect for this month? Just gold and coins?
  10. Map is too big, you are correct. I think if they could find a way to add fast travel between such great distances game would function much better. Right now everyone has it's corner and they live there never able to leave it. I would call it a retirement home, where you get entertained and there is no need to leave it.
  11. Dear Devs, will there be a feature to rename your character? I would gladly pay a few bucks for such content. Thanks.
  12. Time compression and day/night switch make sense on OS, but does it make sense for instanced battles?
  13. Why would they ignore all that treasure? )) Trader here as well)
  14. I would gladly spend $5 to expand career slots vs $40 for the whole new copy. This is a much better and more secured income.
  15. Well, you don't have to buy extra accounts, it's optional. Game already has tons of alts. Content will be created as we go. I myself hold 2 and would buy 2 career slots on one axcount and have a Priv and a Shipwright. Expand later. As a shipwright I would supply 1 account holders with ships. It's a win win. As a Priv I would roll with a group of otherr Privs and do Heavy Frigate battles or Join in a mixed group of NO/Priv to participate in some heavy fights (rates/heavy frigates). Once we have careers (shelves) we can fill each one with unique dedicated content that is only available on that shelf. This could be a game change for NA in the good way.
  16. Exactly, this is the easiest way to add tons of content and room for a future expansions. This content will boost reviews without questions. For example Trader can have an achievement pyramid with a top reward (blueprint - war galleon) This will allow them to also participate in some light pvp.
  17. @adminI can not understand why we do not have dedicated jobs in this game. How a Naval Officer who sails a 1st rate can become a shipwright at the same time and construct 1st rates himself and go sail around in it while hauling in a trader ship and constructing another one. Yeah that is how messed up it is. Why not make it like this Each account will start with 1 slot for a career. You can purchase more (cost should be around $5 per career slot). Each account can have 6 career slots (if you want more get another account). Introduce maximum per account structure limit. ex. you can have 6 Shipwrights, but only 25 structures. Get it? (Want more, get another account). Careers We could have a Trader and Shipwright careers. These would be restricted from sailing warships, but have ability to sail unique trader ships. We could have Buccaneer career that would allow raids (small local wars). Cutthroat career would allow refits from pvp captured ships. Only Naval Officer career would allow you to sail 1st rates (and Frigates). Privateer career would allow you to cap and return ships for money as well as unique frigates for skirmishers in port battles. It would be much more interesting and would also boost game sales. However, this all would require a top notch economy, admiralty and trading company mechanics. Without it I am afraid it will not work properly. Why was this ignored? This would triple account sales and keep people busy. If Devs reading this, there is still time... How to pull it off Add careers to NA Add reset tokens and let players create fresh toons with their new career. Save player valuables and ships and let them recover them when career is set up In this case a solo players will most likely roll Naval Officer so they can sail 1st rates, 2 account holders, will have a Trader/Shipwright and Naval Officer/Privateer or Cut/Buccaneer 3 account holders make their life easier they have NO, Priv, and Shipwright. Do you get my ideas here? How would we get these ships for each career? NPC loot (books, scraps, pages), sold on the market to all who needs it. Buy, read, learn , hop on your Shipwright toon and craft, then list it on the market for Naval Officers, Traders, Privateers, Cuts, Bucs... This is the content that will bring players back to NA. You can also expect $30 + $40 for extra account for every 3rd old or new player. Plus long term income. On top of that you introduce Captain club with bonuses and member content. To have all this work you need content(ships, trinkets, flags, titles etc) for each shelf and you are good to go.
  18. put down that mirror and don't make jokes please, I made a suggestion.
  19. After Tutorial is complete (on how to select perks and what they do) reward gives away 1 free perk reset item. That is how it's done in mmo world. In NA you learn by wasting resources, loosing ships or money. Is it normal I ask you? I do not think a new player will be very happy. Tutorial must be worked on.
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