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Njord

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Everything posted by Njord

  1. I would love this but I doubt even the one more depth tier will actually get implemented - a man can dream, right? I wish this was more true for / would play a bigger role in NA and the map was designed accordingly... way too few shallow areas on the coasts. Not only pirates but also traders on the other hand should profit from sailing shallow draft vessels to escape hunters in bigger ships much more than they do currently.
  2. GB is working on it, they just need more players...
  3. So then it's their own fault, I guess? And who guarantees they would choose the right nation the first time, if we had 8 nations instead of 11? Do you think by removing a few, the rest will be magically perfectly balanced? Ultimately, as you mentioned, there is still the DLC. Maybe you should add some RvR currency that is shared between all Lord Protectors / RvR players in the nation with a fixed amount supplied every week. Nations with less RvR players that achieve the same as nations with more RvR players would get a higher reward for each individual player, because there are less to share it between. Think of it as resources generated from the owned ports and a player can decide to zerg and share it with a horde of plebs or actually pull some weight and get rewarded more for using skill instead of numbers to win.
  4. When you start your character you can simply ask in global what you want to know about nations and recreate your character accordingly. Want to be a zergling? Join GB. Want a more competitive and challenging experience? Join a "hardcore" nation. With 500 guys online after release spread over any amount of nations, the game has no real future...
  5. The thing is, nobody forces anyone into any nation. If someone wants to be part of a big nation / zerg, nobody stops them from joining it. As banished already pointed out, less nations is less freedom and less possibilities, so quite the opposite. What we actually need is player numbers per nation visible for everyone as average each week and a proper clan diplomacy system for alliances.
  6. I don't really see the point of removing nations, especially when the game should be designed for post release player numbers ( hopefully higher active player number ) and not for EA tester player numbers. Less nations only means less targets and if people want to zerg they will do it no matter of there being 5 nations or 10. The problem is the average player mentality, too many pussies changing nations like their socks and going for the easiest way of least resistance.
  7. Agreed and nice suggestion. However, there are already fake places in game like Kidd's or the mythical island of Bensalem ( which I absolutely love ), so making up some small ports or outposts that may not have existed as such, doesn't seem like a big deal. I couldn't find any historical evidence for a pirate port called "Mortimer" either... Making up ports that could have been there is not completely unrealistic and makes it a bit more interesting in my opinion. Very much like the addition of Russia, Prussia and Poland, some "what if" alternative history. I wonder how many ports on the map are actually historically accurate to begin with, would be interesting to know...
  8. Could even add a few more ports for trading and RvR, aswell as some rivers as connection.
  9. I would like to see the addition of areas that only allow the smallest / least powerful ships in the game ( Lynx, Trader Lynx, Cutter, Traders Cutter, Gun Boat, Yacht, Rookie Brig, Traders Brig, Mortar Brig, Privateer and Pickle ) to be sailed there to prevent them from becoming completely obsolete with the implementation of the new damage model and to give new players a place where they can practice PvP and RvR with fairly well balanced / equally powerful ( or rather weak ) and cheap ships. The ships in the list ( except for traders and mortar brig ) are barely used at all currently and with the new damage model it will only get worse... so much worse that it will become questionable why these ships even exist in the game. Those ships could be easily balanced around each other and the meme gun boat could serve the role of a tagger. How could these regions be implemented? Adding another "very shallow" depth tier would be the best way to go about it and the realistic explanation for it would be that those ships have less guns and thus less weight, sitting higher in the water, on top of being the smallest shallow ships to begin with. Rivers and lakes like Guacata would be ideal for such regions.
  10. I agree with this, however if you put 13 hello kittying thousand hours in a game that you spend 40 bucks on and still not recommend it, it makes no sense at all. Ultimately, a steam review is nothing but a personal opinion and nobody is the measure of all things. All these negative reviews with hundreds and thousands of hours playtime make it seem like they are a bunch of masochistic freaks or were forced to spend a good fraction of their lifetime in a game that they dislike so much. There should be a neither positive nor negative review option. Giving the game a negative review, just because it isn't for everyone, isn't exactly valid or justified either.
  11. He can not recommend, because the game got him addicted beyond any sanity... ?
  12. Depends how many ships this one player is crafting and whether or not the guess is based on statistics. For example you can easily see that capturable port bonus % chance is significantly higher after building only 30-50 ships, without knowing the actual probability. However, I do know what you mean.
  13. I would argue that 50% is lower than what I get from capturable port crafting bonus - barely ever a ship without trim but then again I don't have the actual probability numbers so I am merely guessing based on my experience.
  14. If the french actually do have a infantry flag, by all means, give this one to prussia. The majority of prussian flags are just slightly altered versions of the default.
  15. I'd prefer a log book, that counts days at sea, time in combat, number of kills / assists etc. , being tied to the ship over this to be honest. Maybe both but a ship "survives" indefinitely, if you keep it in the docks, so I don't find the craft date too interesting...
  16. Interesting. So this was some code of honour thing or simply to preserve ammunition for more valuable / dangerous targets?
  17. The point is traders only have 3 knowledge slots and the LGVR in particular is further crippled because it is a admiralty reward ship and not craftable ( no capturable port craft bonus ), thus it has lower chance for +1/+2 permanent slots and lower chance to get a bonus trim like fast in your example.
  18. I'd just like to know who came up with the "only 3 slots for traders" idea and for what reason. It's not like traders are potent enough to be as viable as the actual warships... 5 or 3 slots, they are still easier targets due to stats. Give traders a little better chance to fight back or be used as merchant raider. The "traders should be free kills" mentality is pretty boring and one-dimensional.
  19. "Rouge Noir" for Le Requin, please. Maybe more gold, red and black than in the picture even. @admin My wallet is ready, almighty sea god.
  20. Not sure what keeps them from adding it... we even have flag DLC already. My only guess would be, they are still working on some higher quality paints for the DLC and the old familiar ones will be available for all plebs without DLC. The old paints aren't bad but the only ones among them, that I would pay for without thinking twice are Rogue Noir, Scarred and maybe classic white. More "used look" paints like "scarred" and "outlaw" is what I want to see... no more 100% maiden voyage and brandnew ships, please. I want to see battle scars, patches and visible wear on the gear. I think surprise is one of the few ( or even the only ? ) ships, that has a more realistic water line texture, that gives the impression the ship has been at sea for a while.
  21. Why not make it so the bounty is on his ship instead of the player and the bounty value is unknown to the target? I wouldn't sink a Bellona for a bounty that I don't even know the exact value of...
  22. Could very well be a base game addition aswell as I mentioned already. I am just afraid of the addition of more DLC ships or other borderline pay2win additions, which I don't view as a good idea.
  23. I am all for removing all books and mods completely from the game but what does that have to do with this topic? I don't think it is going to happen. New players will fail against veterans in 1 vs 1 regardless of mods or books, I think we have established this more than enough and even if that wasn't the case, what about new players joining 1 month after release or 1 year?
  24. I agree and also I still don't see the benefit for new players in wiping ship slot xp and books. The more time and books the veterans have, the more they are able to share those with new players. There is no real competition between new players and veterans - that is nothing but a fallacy. The veterans always wins due to game knowledge and experience, no matter what other advantage you may or may not give them. If we really get so many new players on release and my ship xp slots would get wiped ( and I was still interested in the game at that point ) you better be sure I would be farming those new players for my slots without any regrets or sympathy, since there would be plenty targets, bonus xp for PvP and I wouldn't have to do the mind numbing bot grind. Otherwise I would probably focus on more experienced players and RvR - the current endgame. New players will always come in and how many it will be on release is as questionable as whether or not it is worth pissing off veterans and testers more than actually needed and maybe even lose quite a few in the process.
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