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- inactive sailor -

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  1. Definitely option B. Small player groups and clans need more power and big clans less. Big clans already have too much power only through their numbers alone, disregarding individual player skill or lack thereof completely.
  2. I think trading and raiding traders should be #1 money maker. It makes for much better content than players hitting bots in some corner of the map...
  3. I like your suggested alliances. Holy Alliance here I come. Deus vult.
  4. Fair point but I don't see people paying a lot for paints now that they are so easy to get with DLC... if someone really wants paints he will pay the 13$ instead of ingame currency.
  5. Well, there is the "painter" DLC ableit it does not have many cool paints yet, only the old ones... it is the other purely cosmetic DLC.
  6. There is a difference between making fun of triggered low skill and new players and straight griefing / bullying them. No wonder the player retention rate of NA is close to 0.
  7. Well, of course they "turn their noses up" since it is a weaker build. They should just cut out the rare wood BS and give everyone easy access to all woods for a more fair and balanced game.
  8. But isn't it the same for the war server or will the port be completely reset / investments deleted after being conquered?
  9. I hope you are right but I can see it being very frustrating for a new player that does not even know how to fight, when he is attacked over and over unable to leave the area. At least they won't be punished too hard as long as they stay in Basic Cutter but I doubt it will be a pleasant experience for them. For veterans on the other hand it will be awesome, no doubt.
  10. Fair enough but how should new players know if they are spawned there? They think it is where they are supposed to be and even if they find out by asking etc. , I wish them good luck on their hour long journey to a place where they can actually play the game, that is if they can escape the ganker screen around shroud made up by dozens of sealclubbers. Impossible shouldn't mean unplayable for new players and as mentioned already some choose it for the flag or nation. If you are a russian dude chances are you want to play russian empire for the language alone.
  11. This is a great idea. I really don't want to see sealclubbers camping SC 24/7 and get rewarded for it - impossible nations or not. Also as mentioned, people really don't seem to grasp the number of players that we could potentially get at release.
  12. Well, to be honest we had enough with LRQ and Hercules. Now I don't have any reason to sail any crafted ship below 3rd rate anymore, unless it's a trader... oh wait I don't need traders like the rest of the plebs who paid 40 bucks for the base game, I can simply skip economy with my DLC ship fleet. Pretty much this. It's not even that DLC ships are super good in combat, the problem is their 0 value compared to the ridiculous cost and effort to build a comparable ship, that can actually be captured and used by the enemy aswell, as you mentioned. I strongly agree. If they made legends free2play, I would buy all their DLC ships to support that and it would make sense but this...
  13. Yeah, some nations have a extra flag available in PvP rewards for 50k doubloons via the admiralty.
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