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Tom Farseer

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Posts posted by Tom Farseer

  1. Just now, Suppenkelle said:

    Spanker = Gaff sail on a square rigged ships mizzen (=aftmost) mast.
    Staysails are just that. Sail that are attached to a stay (see wikipedia links in my other answer for more info)
    Square sail = Sail that is rigged square to the ships longitudinal axis as opposed to fore-and-aft sails that are rigged along that axis (=gaff sails, gaff topsails and staysails). there are other numerous sail configurations but those few cover most of what you see in game.

    And now, hopefully even more people will know it 😃 His original questions was already answered above ;)

  2. 4 minutes ago, Suppenkelle said:

    a good question, actually. :) The in-game distinction between square sails, stay sails and spanker origins from the fully rigged ships. Following that, I assume that only the one square sail on the yard is seen as a square sail on the T-Lynx. All others are either stay sails or spankers (in the words of the game).

    Spanker = Gaff sail on a square rigged ships mizzen (=aftmost) mast.
    Staysails are just that. Sail that are attached to a stay (see wikipedia links in my other answer for more info)
    Square sail = Sail that is rigged square to the ships longitudinal axis as opposed to fore-and-aft sails that are rigged along that axis (=gaff sails, gaff topsails and staysails). there are other numerous sail configurations but those few cover most of what you see in game.

    TL;DR: What Malcolm3 said :D

    • Like 1
  3. 3 hours ago, Spam Hands said:

    The three triangular sails at the front of the vessel are: ? From fore to aft: Flying Jib, Jib, Staysail (all are technically different staysails, name changes with position)

    The lower square sail between the two vertical masts is: ? Foresail (=Gaff sail on fore mast)

    The upper sail between the two vertical masts is: ? Main Topmast Staysail (=Staysail fixed to Main Topmast)

    The upper sail behind the rear (=Main) mast is: ? Main Topsail

    The lower sail behind the rear mast is: ? Mainsail

    In general every sail has a description of it's shape and position in it's name. In case you wanna know more here are two starting points:

    https://en.wikipedia.org/wiki/Sail_plan

    https://en.wikipedia.org/wiki/Standing_rigging

  4. To elaborate on Gregory's post:

    The amount of recruits carrying SNOW clan tags is, at all times, limited. We presently have reached that limit. Once current recruits are fully initiated and become full members, official recruitment will open again.

    This does not mean that people interested in joining should not contact us. Sail with us so we can get to know you, and at some point clan tags may come your way. 🙃

  5. image.thumb.png.9365f2d22d111d6e091bf5625e9a04f3.png

    Started as a 10v3, Liq joined our side after 2 minutes. Our only plan was to start a demasting spree. The other three joined one by one over the next 10 minutes.
    An estimated 40 masts were destroyed by @Gregory Rainsborough, @Sneakypanda, @Liq and I. One of the weirdest battles I had in a long time, but great fun.

    EDIT: If someone wants to watch (part of) the carnage:

     

    • Like 2
  6. Normally ships cannot sink while in boarding. Even at 0 structure, with a ship full of water and survival turned off, it will only sink after the boarding is either finished or interrupted. Did you have a look at the battle timer? It may have been just the time running out and the battle thus finishing with the enemy ship not actually sunk, thus not granting you the rewards.

    Tip to make it all go a bit faster and the boarding/decrewing easier: Learn mast sniping. Especially on lighter ships it is an incredibly valuable skill. So much so that the better ones at it find themselves regularly accused of cheating :D

  7. 23 hours ago, Angus MacDuff said:

    No, please keep posting medical advice on this forum.  It is my only source of information and I follow all advice! (cough....)

    Oh no! He's showing symptoms! Everybody panic!

  8. wait.... I copy-edited this shit. Not sure whether I missed that or just forgot again already :D

    EDIT: lol right... that one... not sure that was even intentional :D

  9. 2 hours ago, Aquillas said:

    I am more surprised by finding spies in BASTD clan mails...

    Really? You are surprised to find spies in clan mails even though said clan has well over 150 players and came into being (and grew) by conglomeration of different smaller clans? I'd be more surprised if there were no spies in there :D

    • Like 1
  10. 3 minutes ago, Knuddel said:
    13 minutes ago, Captain Cid said:

    still no solution for smaller nations which dont have 20 or 25 players for a pb

    There are 5K br ports, but a solution it isnt the only Solution is join a nation which has numbers.

    Those are regional ports which means to capture one you still need to go through a 20k BR county capital.
    Also, as far as I can tell, lower BR is correlated to lower investment points. So smaller nations are supposed to only get inferior ships now too? Granted, the difference between a 55 point port and a 50 point port is negligible. But  that is not the case when it goes down to 20 points or less.

  11. 14 minutes ago, admin said:
    4 hours ago, Gregory Rainsborough said:

    It's not for the benefit of PvP players, it's for the benefit of Russian nation PvP players.

    What about 
    Belize turned 50 points - British
    Caracas turned 55 points - Dutch
    Puerto Espana turned 50 points - Dutch
    Bridge Town turned 55 points - France
    Bluefields turned 50 points - British

    You turned into an outraged bucket of hate again and went completely blind?

    @Gregory Rainsborough is talking about the BR changes, not the port point changes.

    Capitals are still 20k BR across the board. And for the last few weeks every Nation except for Russia has massively struggled to fill 20k BR Port Battles, as can be seen by several no show PBs. For all it's players the Dutch can barely get 10k BR together. The French struggle with 20k BR as well. As do the Prussians, the Spanish, the Pirates, the US, the Danish and the Polish. Are those nations supposed to slowly lose all their counties except the incapturable ports?

    • Like 1
  12. 1 hour ago, admin said:

    We do not see people taking carronades into line battles for 55 point ports.

    Erm... what makes you think that? :D 
    If Nassau weren't almost impossible to take from any defending fleet with half a brain, due to it's fort positions, I assure the vast majority of ships in that battle would be all armed with carronades, as s the case in *any* shallow water PB.

    As for deep water battles, I am convinced that here as well the majority of captains arm their 1st rates with carronades on the weather deck. Once you reach a distance in line battles where carronades are no longer useless you might as well disable all decks carrying less than 24 pound long guns. (Or maybe the 18 pounders of the rarely seen 3rd rate.)

    • Like 1
  13. It is absolutely irrelevant whether there is lack of work capacity with regards to patch notes. Making undocumented changes go live us simply bad practice.

    This game is no longer early Access. We are now simple customers, not community testers.

    Writing comprehensive patch notes takes less than a single hour. If that in turn delays release by a day, so be it. Documentation is an integral part of any kind of software development. You should never take time off that for other things unless absolutely necessary.

    • Like 1
  14. 1 minute ago, van der Clam said:
    2 hours ago, Gregory Rainsborough said:

    What the flying hello kitty.

    The port raid closed before we were able to join it as the battle closes within 10 minutes. You can't even see where the wind is coming from in the instance.

    What a hello kittying waste of time.

    That should be changed. You should be able to see where the AI are instantly upon joining rather than joining and then magically seeing where they appear.

    As a consequence a lot of us have just lost our main crafting port because of a bullshit mechanic that wasn't properly explained and implemented, that no-one asked for, and which seems to have defeated the very reason for its introduction.

    Just like starting a Hostility Mission before they're even available, this is a feature that works as intended. No need to complain, just get gud and out mechanic the mechanic. lul

    What is so incredibly infuriating about this is not the mechanic itself but the fact that the ONLY way of finding out about it is by basically losing the battle.

    There is NO OTHER form of battle instance that closes after the initial countdown runs out. Every single one allows joining for a longer time afterwards. And now for some reason those new NPC Raids immediately close. That completely breaks the pattern of how battle instances work.
    The smart thing in a defensive PvP PB is to wait and see where the attackers join to then join in the most advantageous position relative to their spawn point. Naturally this is what we did in this Raid. Only to find out that once the enemy is visible inside the instance, the battle instantly closes. And you can only find that out this way. Because if you join within the timer you cannot see from inside that the battle closes on the countdown hitting 0.

    It is basically letting the players run into a knife, without any chance of warning, for making tactically sound decisions. The result being that we now, through now fault of our own, need to grind up hundreds of CMs and a few hundred thousands of Doubloons if we want to get the port back to it's potential. You can all guess how that works out for keeping players in the game...

  15. 37 minutes ago, Mouth of Sauron said:

     

    The US has gone from losing every battle, to winning a few of them.  Regardless of who they fight, they are winning battles and enjoying content.  Which can't be said by most of the server.   No need to insult them.  Greggy Baby wouldn't even show up and fight us at West End.  

    You mean the one where Greg (and the rest of us obviously...) attacked Russia at West End and they threw 30+ screeners at us even though they could fill the PB just fine? Don't flatter yourself man, the only thing keeping VCO ships afloat is the lack of adequate enemies in your time zone.
    I can respect a lot of Russian clans. Some have been good at it for a long time, some haven gotten better recently... From you all I see is big words and sealclubbing...

    • Like 1
  16. Glad I could be of help 😃
    I think it's neither quite an American nor a Tall Ship phenomenon. L'Hermione would be a European example for stowing the spanker upwards.
    Whereas all Tall Ships I have seen IRL (say "SS Thor Heyerdahl" (My home away from home) or the "Brigg Roald Amundsen") raise and lower their gaff. So my guess (and I stress the word guess, I am full on speculating here) is that it is related more to the era than to the place of origin.

    Edit: Man! Ngatira is a beauty indeed!

  17. @DucksnakeNZ I wondered about that as well for a while.
    Well.. I mostly wondered about how some of the naval history buffs on here weren't up in arms about it already.
    Turns out that a lot of historical ships did indeed stow their spanker that way.

    One example being Old Ironsides here

    Edit: Another example would be the Niagara:
    CTY-tallships02p-BRIG-NIAGARA.JPG

    Both methods probably have their own pros and cons.
    Reefing is probably interesting on that Spanker. But stowing and setting is most likely easier and quicker since you skip hauling about all that wood.

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