Jump to content
Game-Labs Forum

Marquês do Bonfim

Members2
  • Posts

    270
  • Joined

  • Last visited

Everything posted by Marquês do Bonfim

  1. No. Clans are already a huge force inside a nation, giving a dock to a clan would only decrease the reason to be in a nation in the first place.
  2. That's because nation doesn't play a big part in this game. Clans do. That's why nationwise, people don't care at all for those matters.
  3. The core nations should be: Great Britain, Spain, Dutch and the French. Pirates should be Merchants and NOT a faction. If you want to become a pirate, you can, simply go out hunting for players~NPCs and there, you're a pirate. If you want to become a privateer (even though you are a neutral player), you should be able to go to a nation's capital and get a letter of marque with doubloons, in that case, you will be able to join PBs~RvRs of that said nation. Pirates should be the most hard core nation in the game. They shouldn't be able to craft 1st and 2nd rate ships, but could capture 3rd rates. They shouldn't have a capital, but could buy upgrades and other items that you can only obtain in an Admiralty by simply sailing to a national capital under a merchant flag and buy it like he was a part of that nation. If you wanna fly the black, you won't be able to do these things. Pirates should be able to capture neutral and free towns (even under a nation's flag), for example. If Great Britain captured La Tortue (being a free town), Pirates could raid it and capture it and it would be marked as a free town again, being governed by the players that captured it. Being a privateer or privateering for a nation would give you a few benefits like access the admiralty like a naval officer, we could have quests to plunder merchant ships from enemy nations and capture ships to bring back to the admiralty, getting big rewards for that. Also, the neutral "faction" could potentially have all the flags (Russian flag, Prussian flag, Polish flag, Portuguese flag, Barbary pirate flags, pirate flags, merchant flags, anything that isn't core nation-related). So if you want to fly your country's flag, simple be a free captain in the West Indies, it makes way more sense than having 11 nations splitting the whole playerbase even further. Free captains should be able to attack each other, making clan vs clan really efficient. This would increase few contents to the game. Quests; if an area around a free town/neutral port is being constantly under attack by pirate ships, merchants could potentially put out a contract at a nation's capital for core-nation players to sail out, patrol the area and take out the evil forces that are harrassing merchant ships at that area. Being a free captain, you won't have enemies at first, but the second you attack an NPC or player from a core-nation, you'll become a pirate and you will have that nation as your enemy, until you get captured (having to pay a big fee to be released). If you simply get sunk in a battle, you will return to an outpost and still remain as a pirate. The surrender option in a battle could potentially make you pay your dues to the law and return to the world as a free captain again. So neutral faction could potentially lead to 3 different play styles; Neutral Faction Merchant Privateer Pirate Ranks Required XP Crew Size Largest ship Merchant Privateer Pirate Voyager 0 40 Cutter Navigator 0 40 Cutter Unknown Cap'n 0 40 Cutter Explorer 500 60 Privateer Sea Captain 500 60 Privateer Sea Cap'n 500 60 Privateer Seller 1000 120 Snow Mercenary 1000 120 Snow Plunderer 1000 120 Snow Supplier 1500 150 Niagara Royal Hunter 1500 150 Niagara Murderer 1500 150 Niagara Trader 3000 200 Cerberus Corsair 3000 200 Cerberus Black Flag 3000 200 Cerberus Entrepreneur 5000 280 Surprise Renowed Cor.5000 280 Surprise Feared Cap'n 5000 280 Surprise Merchant 10000 400 Trinco Privateer 10000 400 Trinco Pirate 10000 400 Trinco Renowed Mer. 20000 650 3rd Rate Renowed Priv. 20000 650 3rd Rate Pirate King 20000 650 3rd Rate
  4. Well.... here we go again. I'll repeat my suggestion from 'A suggestion to reduce nations' thread.
  5. Is this method still available for the default flags in-game?
  6. 1. Flags, ensigns in OW, being able to tell what type and what nation that ship belongs to, just by looking with your spyglass. There should be an option for players to turn off all kinds of comms that informs you if that ship is from an enemy nation or if it's a player. Give a purpose for people to use their spyglass, and it will improve the mystery at open waters aswell, sometimes it really takes the whole immersion off when you have to click on a ship and get all the information you need to proceed with the engagement. Like I said, should be an option on the menu to do that. Make gameplay similar to the instance battles. Camera moves when you move your mouse, if you have to open a menu or something, press CRTL to bring the mouse up, or use the determined keybinds. 2. Ship models and general gameplay overview (camera, angles, ship height and weight-size). A schooner, sloop feels like fishing boats when in OW and in instance, when in reality they were way bigger than they are in the game. Frigates were huge compared to them and didn't seat too close to the water as they do in-game. SOLs were even bigger than that. I've been noticing a lot more the differencies between them and I'll be honest, they are not that huge in-game. The camera could be angled a bit lower so people don't get that overview from the top of the ship easily enough. 3. Different types of cameras besides free look and follow-up. I usually sail with the follow-up camera right beside the helm, so I get the view from the deck of my ship: The downside to that is that I couldn't steer the ship nor could I simply be able to use the spyglass, because whenever you zoom it, your camera goes faster when moving, so I was constantly fighting against the follow-up camera system because I was trying to sit still. Would be nice to have a few camera options from other points of the screen where you could make your gameplay more immersed/difficult and exciting. Camera from the deck, by the helm. Camera from the stern-sides at the back of the ship, something like that, in OW and in battles. 4. Spyglass; Again. I've been suggesting that for a while now and I'll still suggest that everytime I get the opportunity. Make the spyglass feel more like a spyglass in-game. I-for that matter don't need to zoom-in 100x to see and tell what kinda of ship I'm looking at. I guess everytime I look, I usually zoom-in 6x to 8x times and that usually give me not only an overview of my surroundings but a good view of the ship I'm trying to discover. 5. Make the navy/nation feel more like a navy/nation by giving out missions and assignments that gives you proper xp and money in return, a real payment for that matter. Officers did make a lot of money sinking ships as bonuses and rewards, but they did get paid for assignments and missions aswell. It will give more content to players that usually is not really focused in hunting players and PVP, not everyone enjoys that. I've been suggesting a few types of missions and other types of systems that could be improved on and made to create and bring content to PVErs and everyone else for that matter, that enjoys the gameplay itself. Not everyone logs in to go out to hunt and sink other players, that's just a token of the game. 6. Slower battles, ships overall. I really enjoy the slow battle, figure it out a way to overcome the enemy and position myself in key places to give a more effective broadside towards the enemy ship. (that's up for discussion right now in a few threads, specially around sailing/rigging profiles). 7. OW should have way more merchant ships and less naval fleets imo. There should be merchant ships w/ escort~like LGV +1 Small, Niagara, Prince, merchant ships, randomly should be assigned w/ a 6th rate escort. Right now they are too easy prays to hunt down and sink/loot. And I still don't know why naval officers usually go out hunting for merchant ships, they should be able to encounter one, probably auto-surrender (if they are from an enemy nation) and you should be able to confiscate their cargo and get it back to the Admiralty for rewards. Pirates should be the ones looting merchant ships, aswell as privateers. 8. Being able to become a naval officer, privateer or pirate. Pirates shouldn't be a nation in the first place, they should be simple sailors/captains If you become a pirate, you would simply be a neutral player that could attack and be attacked by any player in the game (or NPCs, if we ever get the system where they attack enemy players). As a neutral/without natiton player, you should be able to sail to a national port, enlist in the navy or get a letter of marquee with doubloons. Your missions and assignments would usually be around that matter, if you're a privateer, you would be able to get missions that makes you hunt down merchant enemy ships to confiscate cargo and bring them back to the admiralty. If you're a Naval Officer, your assignments would be hunt down enemy fleets or enemy ships, pirates, escort high valuable pessengers and/or mail letters/orders. 9. NPCs from different nations should attack you on site, if they have superior forces. If you're sailing a frigate and the NPCs are on a 3rd rate or a frigate aswell, they should engage you on site, tag you giving you the opportunity to flee or fight. If a player attacks a weaker ship, you should be able to give them a sign for insta-surrender, if they refuse, you should engage. This would save so much time and effort for players that usually sail w/ fleet and stronger ships. When you first enter the instance, after tagging a merchant ship, players would have a button somewhere on the screen that would prupose a surrender from the NPC, wait 5 seconds, if the ship strike their colors, the player would simply come about the merchant ship, board it and confiscate the goods/cargo. 10. Water physics, weather and overall graphics of the game; Right now it doesn't feel like you're sailing in the west indies, the water doesn't look like the caribbean sea and specially not the islands/maps. I've sailed through the entire map at this point not ONCE I've seen hills and waves collapsing w/ rocks, islands that you could easily see the other side of it. There's no elevation, nor huge peaks of rocks and mountains like there is in real life, almost every single island, hispaniola, cuba, venezuela, hell, mexico and the US coast, there's no different terrain than just simply small hills and elevations, no different beaches and peaks, the waves doesn't really collapse against your ship, the animation for the ship movement is simply a loop to rock from side to side, those things are really easy to spot on when you sail too much the open waters.
  7. Flags in-game could use some retexture to make it look more like a real flag. Some of the flags are really colored and contrasted, some aren't. And I can't wait to have more flags in my disposal, let's get on with the updates, please! xD
  8. Flags in-game could use some retexture to make it look more like a real flag. Some of the flags are really colored and contrasted, some aren't. And I can't wait to have more flags in my disposal, let's get on with the updates, please! xD
  9. I didn't suggest make smaller cannons stronger, I suggested tuning down the scale of cannon-strength~penetration to fit the proper damage done by those small cannons. A 12lb is capable of devastating ships and should be, but gameplay wise is weaker because we usually keep grinding till we get to the big boys, but overall those 12lb cannons were actually the choice of captains to equip because they were cheap and they usually didn't need too much men crewing it (I think). And of course, for the time, those 12lb were strong enough to handle what they were fighting in open sea. But yeah, I think the thread got lost on the translation, I don't know, maybe I'm just tripping or going over my head about it.
  10. What cannons were considered ordinary/normal to be used by ordinary merchant/pirate and naval ships and which cannons were the strongest and deadliest ones that were encountered by enemy ships and told in history how they handle in battle? Can someone bring me a little bit of history here? I'm a little bit off about those types of subjects.
  11. I know most of the players on this game don't wanna hear or change the things surrounding cannons and other factors that would and could help out on the battle, specially if this totally changed the dynamic on pvp battles, but let's be honest here. Why isn't there any diversity or more diverse types of cannons that we could potentially equip our vessels to give that boost that we all need. I'm pretty sure the 12lb cannons at that time were already powerful enough and we could potentially tune down the cannons to make those smaller ones more stronger than it is right now, since a 12lb sometimes can't even penetrate someones hull because they are too buffed w/ structure hp and thickness upgrades, and it makes impossible for more even battles and even surprises that might come when engaging someone that has a completely unknown build. My suggestion is; why can't we simply get stronger cannons (or make those smaller ones more powerful) and/or simply go beyond the historically accurate factors about those ship models that we currently use in Naval Action. Like why can't I equip 32lb cannons on my Endymion, because the max cannons that I can equip are 24pd ones and 9pd on weather~bow&stern. Why does the game keeps blocking me of that possibility? If we could tune down cannon strength~penetration~damage to some more realistic numbers and take that restriction off the players, make the strongest and deadliest ones really expensive ones (like they were) and more difficult to craft, wouldn't it make more sense? Imagine you're in a SOL or even a frigate, you engaged a player and you're trying to figure it out what type of cannons that player are using and you definetly know the default build (24pd cannons, 32pd carros), but suddenly you realize that it's doing even more dmg than you thought it would and you realize that...that frigate could potentially be using 32pd mediums, longs or even 42pd carros for that matter. That would balance completely and make battles even more scarier and careful to engage, which should be. At that time you could indeed equip better and stronger cannons, if you had the money to buy them tho, and I don't really get why we can't do those types of things in this game, that would completely break that famous ~safe battle~ that pvpers and even pvers have, that safe zone is completely faul in this game and makes things too predictable at times, when there shouldn't be. Anyways, let me know what you guys think of this suggestion and I'm sorry if I'm going too off historical accuracy with this suggestions, but common...
  12. So... I unfortunetly made the mistake of deleting my account and creating another one (since I've used my 'change nation' dlc before, and I didn't want do wait 30 days to change nation). After doing it, I relogged in to start testing out the server and I realized I didn't have the redeemables again, nothing, not even repairs and cannons, no xp, no reals, no doubloons and I couldn't redeem them back because I had already redeemed them in the past account. I tried contacting admins via PM but no one answered me so I did report the bug in-game, this was yesterday and I would've thought someone refunded this by now. I thought after the maintenance, there would be a chance that the redeemables would reappear in my redeem window but no, nothing changed, nothing. I know this issue is not a priority or not even something worth mentioning, but I usually spend hours testing out the testbed server to give out my feedback on the systems and whatnot, but right now I'm just not able to do it because I can't do hello-kitty in a Basic Cutter. Why are redeemables a one-thing connected to your steam account instead of your in-game account? It's a testbed! You should be able to delete your account, create a new one and still have those redeemables available. The only way possible to get the redeemables back now it's by buying a new game? I don't have an alt, I don't know how to make an alt.
  13. 1. More OW interactions (trade w/ whoever you want, flags and ensigns in OW aswell) 2. Reputation and ranking system (be able to start as a neutral capitan, join a nation and become a Naval Officer, or become a privateer for said nation, leave the neutral or pirate life and become a privateer for the nation of your choosing). 3. More variety of vessels and a more in-depth customization (be able to put some colors of your choosing in your hull, sails). 4. The possibility to open/close your cannon hatchets in OW and in battle. 5. More caribbean looks to the map, right now it doesn't feel like you're sailing through the caribbean, the game doesn't feel and looks like it. 6. The possibility to turn a merchant ship into a frigate as a crafting option on the LGV or the Indiaman. Be able to put 48 cannons on it w/ balanced pounders to make it a warship. 7. Galleons. 8. Adjust the zoom on your spyglass to something similar to real life, 2x or 4x instead of 100x that you can even see the captain and the helm of a ship 1000y away. 9. More PVE content, career/campaign and more rewarding and interesting quests. 10. Pirates shouldn't be a faction, it should be strictly about reputation, the more you plunder and sink, the more fearsome you become; for PVE, the player with the most fearsome reputation would be attacked by any naval NPC in the map; for PVP, the player would be given a bounty on their head and whoever collects it, would be granted a nice reward, kinda like hunting missions. 11. Be able to set trading routes as a clan and the possibility to send AI fleets on the trade routes to do trade runs instead of being yourself, if it gets attacked, it would show on the captain's log of the clan or something similar to that (kinda like that system from Assassin's Creed: Black Flag, where you could send your fleet to do trade runs throughout the world). PS: 12. Be able to mount heavier cannons on any ship (even tho it would ruin something like speed/turn), just something to make your ship even more powerful, even though it's weaker than SOLs. It would give frigates a more powerful punch to go against bigger players and AIs, just something to give the players the option to play more w/ smaller ships than just reach Rear Admiral and become the 1st rate player. 13. Graphics overhaul, specially the sinking ship animation.
  14. All i've seen from the past couple of days were TONS of Brit fleets around Windward Channel and it's getting really difficult to spot enemy fleets with less than 7 or 8 ships, few times I spotted a fleet of 3 or 4, the rarest being lonely ships and such. It is getting harder, idk why. Specially in the PVE server.
  15. "its a waste of time tagging someone you don't know in OW" Really? I thought PvP was suppose to be like that, other than tagging just players that you know can fight and well know they can fight. This is ridiculous. OW should have a hail system, I agree with that, but battle shouldn't because you would know who that was in OW in the first place. I don't know why people even bother of knowing who they're battleing with, that's just an excuse to fight someone you either have a beef with IRL or someone that you much dislike or know their story/skills, it kills all the mystery behind going in Open Sea looking for a good and fair fight. Disabling names in battle should be something that keeps PvP interesting, knowing who you're battleing with is just boring. You gotta analyze the enemy's tactics, ship and how he'll approach you to broadside, things like that would give a far more "challenging" time than tagging people that you usually know that sucks or knows how to battle, I've been reading excuses so far, no actual meaning behind all of that. Its just sad. Atleast this should be an option for players that actually wants that kinda of challenge throughout their gameplays. I don't like to engage someone, pressing tab just to see who that is and what rank he is, it just kills my immersion. And yeah, you're right, there are players that usually likes to role play since it's a game pretty much based on a interesting era with interesting things to do. I know there is a lot of unfair systems in the game right now and usually adding these hardcore solutions wouldn't help at all the currently new population that is trying to get the hang of this game. Like I said, this should atleast be an option for players that want that type of immersion in their own gameplays, shouldn't be something to complicate an already complicated game, to be honest, but wouldn't hurt to add the option either.
  16. Remove completely the names on top of enemy/NPCs ship and also your friends in battle. Leave only the names and type of ship in the TAB window, it makes the battle a little bit more dynamic because you won't know straight away who is the guy you are battleing. I still think there shouldn't suppose to have a tab window or even a way to know mid-battle who you're battleing with. Those informations should be shown afterwards, when the battle is over and you're ready to leave the instance. I don't know, tell me what you guys think about that. No name above the enemy player/enemy npc or your friends in battle. Be able to tell who that was just after battle is over, like a popup window that closes after a few seconds, idk.
  17. I don't mind losing my ships, my only concern is rank, ship knowledge, books, upgrades, warehouse content, craft xp and level xp, reals.
  18. Flags should be made loot aswell, you should be able to add the flag to your ship (kinda similar to permanent upgrades/paint), once you add it, your ship would be recognizable as a ship from that specific nation till you remove it and put it away. Once you sink a ship from said nation, you should be able to loot the flag from the wreck and also resources like hull repairs/rig repairs and rum, THIS SHOULD NOT BE RANDOM ITEMS, every ship have them, even if NPCs don't actually need them. This would make a lot more sense if players were actually enlisted as naval officers in the first place, so in pvp players sinking would lose their flag item to the other player, similar to every other item in their hold. Idk, food for thought.
  19. I still think players should be able to play as Neutrals, go to their respective nations of choice and buy the letter of marquee with doubloons or something with weight. Once you buy it, you will be able to do missions/RvR with them, but you wouldn't be able to make a PB on your own, only participate. Letter of Marquee should be something available to everyone, if you start your career as a neutral player or a pirate, you should be able to become a privateer. Once you get the letter of marquee and become a privateer, you shouldn't be able to leave the privateer life until 30 days of service or more (2 months, idk), no expiration date afterwards, once the time is up, you wouldn't be kicked off the privateer life, but you could leave if you want. Core nations should be: Great Britan, Spain, France and Netherlands... Pirates shouldn't be a nation and neutral "nation" should be merchants and privateers. If you want to become a privateer for Great Britan, you should sail down to Kingston/Port Royal and get your letter of marquee, something simple and functional, nothing too crazy. Pirate's den should be made by players, clans should get together and build a pirate's den for themselves, if they even want it. I know there's a lot of stuff that we can get from the admiralty, but pirates shouldn't be able to get them from pirate capitals, they should be able to sail to a nation capital with a fake flag, make port as a merchant ship and buy these stuff, like it happened a lot in real life. Also, pirates and neutral players shouldn't be able to craft or even sail SOLs (specially 2nds and 1st rates), those were specificly naval ships and it was a pain in the ass to sail them because you almost needed a small island to crew it. Warships big enough like 3rd rates should be able to be only capturable and not craftable to neutral/pirate players. This will make that "nation" really for hardcore players only. Also flags, oh flags, there should be tons of flags available for pirates and neutral players, specially flags from nations that is not in the game, so people can just fly them or role play in their clans with the flags of their own nations. I've been wanting to fly the Portuguese flag for so long now that I can't even begin with, and would love to be a privateer for the Great Britan sailing under the portuguese flag in my ship, this should be available from the get go, I still don't understand why is it taking so long.
  20. i'll check it If I ever get the chance to visit the city, I live in the state of Rio, not in the city tho.
  21. I've been suggesting that for a long time now. I'm still waiting for them to add the Portugal flags inside GB nation, specially because they were allieds in that era and second, Portugal had more involvement in the Caribbean than the Russians/Prussians, I still don't understand why they weren't added. I'm all forward on reducing the numbers of Nations in the game, this will bring a lot of players to 4~5 specific nations and it will feel/play like it has more players around in the map than right now. Pirates shouldn't be made with privateers, privateers were considered pirates in the eyes of the royal navy, there were a lot of pirates that became privateers, but there were privateers that didn't or wasn't pirate in the first place, there was a lot of cases where the person couldn't join the navy, built or bought a ship, gathered a crew and got the letter of marquee to go out on the sea, plunding merchant ships in the name of the crown, it was a duty. Also a lot of captains from other nations did that aswell. Bartholomew Português (the creator of the Pirate code) was a Portuguese pirate that became a privateer for the Great Britain to fight the Spanish around Campeche. I still think Pirates should be able to become privateers. Go to a nation, buy the letter of marquee with some doubloons and the person can't leave the privateer life until 30 days IRL, kinda like the name change/nation change. Once you become a privateer, you can only leave after 30 days, if you don't wanna leave, you just stay as a privateer. There should be some privateer flags with the DLC flags aswell, some kind of title aswell, so we can always tell whether the person is a Naval Officer, Pirate or a Privateer.
  22. Link do download para a versão 1.0 está agora disponível no tópico! Lembrem-se, leiam o arquivo "LEIA-ME" para instalarem certinho o arquivo. Caso tenham dúvidas e/ou queiram reportar algum bug, podem postar aqui no tópico mesmo. Divirtam-se.
×
×
  • Create New...