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Marquês do Bonfim

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Everything posted by Marquês do Bonfim

  1. That's funny, hehe. But yeah, a frigate shouldn't be easy prey for SOLs, they should be ten times faster or have the upper hand speed in some cases. A fir/fir Bellona right now with top speed upgrades can and will catch anything without any difficulty. And even being a fir/fir ship, it has way too much HP/Thickness to be out of your league if you're sailing a frigate whatsoever, so not only the SOL will have the speed to catch you, you won't and wouldn't be able to take it down without sinking first.
  2. Definetly a must have suggestion to be implemented. Ship contracts should've been in the game from the get go.
  3. Cannon sounds is the most appealing sound in the game right now, but yeah it definetly lacks in overall ambience sound and background music, specially in battle with some epic music or something. Ports should have more ambience sound to city tavern music and stuff.
  4. That might be true, actually. We'll see what the future holds for us.
  5. Good suggestions. I can see that being implemented in the PVE server with a few tweaks, nothing major though.
  6. Yeah, but in that video the Surprise actually looks the exact/real size, comparing them to nowadays, the Surprise sometimes feels like a 6th rate ship, it's too small. I still don't know if it's just the camera angle or what, but it does somehow looks like the ships models were downsized a bit, idk why. It's weird. I always thought the ships were small compared to the old videos, I tried to play with the camera angle near the stern a few times but it doesn't change too much the size of the ship, just gives you a more close-up view of it, making it a bit more real-size model compared to the world/landscape and other ships around you, but still... SideStrafe doesn't look like he's playing with close-up cameras, it feels and looks like it's a default camera zoomed-out. Like, take a look at the very beginning of the video, when he's sailing aside the Agammenon, the frigate does look like a big ship compared to the Aga, which is 2 times bigger, and then the Victory, which looks like 4 times bigger than the frigate. But it somehow feels like the frigate isn't a very small ship compared to the others. And if you see the Surprise near any 6th/7th rate ship, you can see that the frigate is even bigger than it looks.
  7. Why does it feel like ship models back then were way bigger than right now? Is it a camera angle or were they bigger indeed? Right now, frigates are too small and closer to the waterline than they should be, same goes for a few corvettes and 7th rates, the privateer, lynx, Niagara and the Prince feels like they are almost sinking somethimes, they are too close to the waterline and their sizes are just too small, can someone make sense of this for me? I kinda feel like they downsized the ship models, idk.
  8. I haven't been able to find the DLC flags to modify, so my take is that they probably aren't available in the files to be modded, maybe in the future? Who knows.
  9. Making 5th rate frigates, light frigates and some heavier frigates only be craftable through permits was a mistake! If the devs didn't make it that way, i'm pretty sure frigates would completely take over the open world, because they are cost-friendly and doesn't take that long to craft, making them viable to grind and craft and put them out on the waters for pvp, hence making more and more fights accessible to everybody. Right now, people are still going for the big boys because they will overpower anything, unless it's outnumbered or outgunned, but SOLs now are way more harder to craft. Making frigates more easily obtainable would take the huge load that the devs placed upon the community, making everything 100 times more difficult. If you could craft a L'Hermione, Belle Poule, Endymion, Essex, Surprise, Rennomeé more easily, people would definetly go down that path, making pvp more viable and not a completely grind/farming game.
  10. We really need nations to be more responsible and important in whole. Right now, clans rules the sea instead of nations.
  11. I mean, not really. PVP always get content added and almost every patch is about them, PVE doesn't get the same love and yet, it's an active server. Some of my suggestions just adds up to the server style of gameplay, which basically means more content for the players there. PVP will still remain as it is, because people love to shoot other players no matter what, competitive gameplay was always a thing in games and people enjoy that. But PVE is appealing to a lot of people aswell. That's an awesome idea, but coding something like that can be hard.
  12. Yeah, but I didn't suggest allowing pvp in certain zones, that's why the only pvp content that I suggested was the consensual duel. But yeah, I get it.
  13. I didn't suggest pvp in port battles, the only pvp aspect I suggested was the consensual duel and it's more for a practice purpose than a competitive one.
  14. There's almost 130 players on right now on the PVE server. It dangles around 150 to 200 everyday.
  15. These are some suggestions that I think the PVE server should have in contrast to the PVP server, otherwise it will stay exactly like a copy & paste version of the PVP server "gamemode". 1. The possibility to see other players name and rank: With that being stated, we should be able to trade and/or message and add to friend list other players from different nations aswell. There is absolutely no need to make their information private and impossible to make contact or trade. 2. Colonization, Port Battles & Temporary admiralties: Each core nation should be able to colonize neutral/free ports/towns for a month. Only free town/neutral ports. Instead of fighting NPC from other core nations, we would participate in port battles against neutral NPCs, which doesn't belong to any core nation at all. With that being stated aswell, there could potentially be more factions to hold these free towns and defend it; Barbary Pirates, Pirates and Merchants. Hardcore nations should be able to conquer free ports aswell, but instead of holding it national for only a month, they should be able to hold it as a national port for a longer period, since they lack capitals and admiralty. Players (or clans) could and should be able to make that free town/port a temporary admiralty for themselves with limited resources. They potentially would be able to buy upgrades, books, permits and small amounts of rare woods/pve exchanges, also labour hours could be cheaper but smaller amounts available. Everything would be limited and resupplied every maintenance till the timeframe ends. Each conquered port would give the nation benefits in crafting, trading. To keep that port to your nation, when the timeframe ends, that port can only be conquered again within the next 24 hours. 3. Pirates should be able to add their own custom flags into the game: There should be a system where a player could request the developers to add their flag into the game. An area on the forum that the player would post his request, the developers would analyze it and approve it. If approved, the flag would then be added into the server as an item for the player to right-click > use and it would instantly be added to his flag page to be applied on his character/ship. 4. Treasure fleet: There should be treasure fleets spawned randomly on the server, announced globally for all players to see, not really a rare fleet, it could be announced within 3 to 4 hours each day. Once announced, players could gather forces and go to the place marked on the map. Once there, the group joins the instance and they need to sink the escorts + the galleon/merchant ship carrying the treasure (doubloons, combat medals, reals, expensive goods, rare woods, A BUNCH OF THEM). Escorts could be SOLs and frigates, nothing too hard to deal with but nothing too easy to deal with it either. 5. Consensual duels amongst the players: Be able to challenge someone to a duel, no consequence whatsoever. You wouldn't lose your ship nor reals/loot, just a friendly duel so people can teach, play with or even test out upgrades & metas against each other. Kinda similar to what the "practice" gamemode was all about, but instead, on the go. You're on the Open World, sailing around and you could potentially duel a friendly player or a player from a different nation for a duel/challenge, you both would go to an instance, nobody could join, and you battle till the player "sinks", after that, the instance would be close and you both would be back to the open world, in your ships, back to normal. 6. The possibility to enter other nations capitals/ports without being marked as an enemy. I still don't know why this is a thing in the PVE server, but knowing that the server was almost a copy & paste version of the war server, I get it. You should be able to join other nation capitals and ports without being marked as an enemy, since in the PVE server, you're not an enemy and you can't attack players. Other hardcore nations could potentially make use of the other nations admiralty, since Russia, Danemark, Swede, Prussia and Poland don't even have capitals (if I'm not mistaken). If that's too over the top, then my suggestion of adding a "temporary admiralty" option would even out the odds for those hardcore nations. If they can't use other nations admiralty, they could potentially conquer a free town port and simply establish a temporary admiralty for them, making that port a temporary capital. 7. Getting the rank of Post Captain at the tutorial instead of the Master & Commander. I get it, it would give too much advantage for new players at the beginning, or wouldn't it? No. It wouldn't. Starting off as a Master & Commander gives you a huge advantage as a starting point, but still too limited for people that are already experienced with the game and wants to jump into the action, start doing econ runs and craft. The rank of Post Captain gives you total controle over frigates and the possibility to even undercrew heavier frigates in the 4th rate category, which is good as a starting point in my opinion. 8. Fly your own flag: If the trade & message suggestion would get approved, it would be possible to group up with different players from other nations to do fleet battles, with that being said, if you belong to a different nation, you should fly your nation's flag instead of being forced to fly their flags in the instance battle. Right now, if you join another nation's battle, you will fly their flag as if you were part of that nation and it's not how things work, is it? Anyway, that's just some suggestions that I've been keeping to myself but seeing that a lot of changes are coming to Naval Action with the latest patch and the future ones to come, PVE server really needs tons of content to be a active server. Right now we vary between 150~200 players 24/7, with the difference being between the hours of midnight till after maintenance, which dangles to 50~60. We, from the PVE server need to be more active on the forums and request more content from the developers, because it's really necessary.
  16. I'm using https://www.000webhost.com/ to host my forum, one of the easiest one that I find to mess with and properly set up a forum, everything is easily tought on how to use it and what you need to make a forum, step by step. Plus, there's tutorials on youtube aswell.
  17. Created my own forum, since I'm a huge fan of role playing (coming from SA-MP and other platforms). Made a forum for my clan, where I usually post information about ship buildings, items necessary, ports and what items are available there. Area to create your own character's story and showing off what you usually role play as (privateer, naval officer, merchant) and which ships do you usually sail, the name of the ship). Journeys, Captain's logs, about anything. Easy and free, just gotta search it on google how to create one and start from there, bud. Also, recruitment can be done easily in one of these.
  18. I don't know how many times I've suggested that all over the forums in the past couple of weeks/months. This should've been a system for the pirate 'nation'. Pirates could have custom flags. If the reason why it isn't a thing at the moment are "there would be all kinds of silly flags", well devs, that could easily be controlled by simply using a thread-request system where if you wanted your flag on the game, you need to fullfill a couple of requirements to do so. 1. You need to have a certain rank. 2. The flag must be completely historical (meaning no flying png wings with tremendous detailed shadows, no modernization emblems, must contain serious content, no foul images and no silly or mockering logos aswell. 3. Must have the DLC flag. 4. There could be a redeemable once you have bought the DLC flags, once redeemed, it would give you a unique item that you would have to screenshot it. 5. Post the screenshot + the flag so admins can analyze it and approve it. (Players wouldn't be able to see the thread once it's posted on the forum area designated. Only that player should fly that flag. PS: I didn't know the thread was from 2018, someone revived it and I posted it thinking it was a new thread, oh well.
  19. Joined the PVP server as a Pirate, started doing missions and got in a clan. Got my first light frigate after few hours playing and that's when it all happened. First gank I got, we both lost our ship (he couldn't recover his from sinking), went back to the outpost, got my Niagara and went out hunting for NPCs. Spent a few hours doing that and got attacked by a Spanish player. Managed to sink him and that was it, my first few hours of the game. Couple of weeks/months later, joined the US, got bored of PVP, went to PVE and that's where I remain till this day. Sometimes I jump on PVP to do some hunting and crafting, but nothing too serious. I gotta get back to that server more frequently.
  20. The game went into a direction which is fast paced-pvp gameplay where players go online, equip a ship, go out hunting and instantly attacks someone, win or lose a ship, dock it and repeat, and it has being like that for a very long time. The game first started as a team deathmatch server and players probably still has that mentality even tho the whole theater was changed into an open world, player economy driven MMO game, and for that, the whole team deathmatch mentality should've been dropped by the community and backed by the developers to finally change the dynamics in-game, and it never did. A nation is not a nation, because most of the times, clans are the only force inside a nation that can write in stones how that nation will act according to their own agenda. Diplomacy was flawed because of that, because clans dictated which alliances were made and which alliances were not. The only reason players are fullfilling these small nations are because; 1) They don't like a clan or someone from a core-nation (that being GB, Spain, France and Dutch. 2) They are lone hunters that usually only play pvp because they can't do anything else besides that. And 3) They wanna be pirates, act like pirates and do piracy without being in the Pirates nation because, again, they hate the clans that are currently a huge force inside that nation. Saying that merging nations together would lower the 'potential targets' in the open world is just stupid. The only difference that this will make and the impact it will have in the game is; the targets will usually be from a core-nation and not a small one. The only difference you'll see is that it will be a spanish ship, french ship, british ship, dutch ship~ instead of it being a russian, pole, dane, swede or whatever. Sure there will be players leaving the game, that will actually filter a lot of toxic and good players, but that is only because this should've been that way from the get go and doing it now will be a little bit late. But better late than never.
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