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Portuguese Privateer

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About Portuguese Privateer

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  • Birthday 12/10/1994

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    : Sul Fluminense, RJ

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  1. I would love to see more fort combat. That fort/tower circle idea is actually a pretty good one. Send two ships towards the fort circles to take it down and gain points by doing it. The fort towers were always too overpowered for no significant reason, it's like taking a ship of the line with bulk build and it does too much damage, even if you camp it from afar. Make fort towers a way to make points and defend a circle. For that, instead of sending smaller ships to the B and C circles to just sit there till a enemy ship arrives to battle, it can actually focus fire on the fort towers to take it down and bring in more points to the overall points for the team. And yeah, I agree. 3rd rates definitely needs to be the meta for PBs, maybe have 2 2nd rates and 1 st rate around, but mostly 3rds and 4ths would be better for the PBs. And that brings way more variety to it aswell.
  2. Oh, I've been waiting for a thread like this for years now, it's finally here! Thank you.
  3. "But the game is only fun when I'm winning." - Player nowadays I suck at PVP, came back to the PVP server with the Redoutable, now I'm having fun, but still getting sunk. I'm improving, I'm learning and now I don't have to go through the grinding to have a ship. I still have to grind my ranks, though, so I can fully crew my Redoutable. I don't bitch about it, I don't complain about it, I just go for it. I have the Hermione, the Rattvisan and the Redoutable and that saved me a ton of time and sweat. It does have your perks, but it's not all roses, if you're not good sailing those ships, doesn't matter if it's te/wo, lo/wo, wo/wo, you will be sunk by a more experienced and equipped player, period. I have the DLCs, but I don't have the books, the upgrades, the money, the buildings to supply myself, so it's still a grind! It's not pay to win if you're not being forced to buy it and you're still get sunk in-game. I don't mind 3rd rates as DLC ships, but if the game goes further with it and bring us 1st rate DLCs, it will definitely break the balance. The Redoutable saved RvR and PBs on the PVP server, as more players are being part of it and they're having fun. The only reason why I bought it was to be able to do RvRs and PBs, that's my end game goal right there.
  4. I still think Portugal would be the right choice, if the devs are thinking about adding a new nation. I know a few brazilian guys playing NA right now, met some portuguese players myself and, including me, Portugal will probably be the next Poland faction in the game, tiny nation but, there will be players in it and willing to keep the nation alive. I also wouldn't mind, at all, if the Portuguese flag would be added under the British nation. I actually suggested this a long time ago. It would be viable to have it under Britain /IF/ there is no possibility of adding it as a nation.
  5. It does, I use this method to this date.
  6. Great guide, this will definitely help me and my clan organize ourselves even more in-depth.
  7. Would make capturing a ship from an enemy nation way more compelling, but since you can craft them, capturing ships only suits the basic instinct... Having a ship to do more battles. Also, refits... one of the biggest game changes in that era, we don't have. We can only craft and destroy, but never upgrade it or better fit it, I wonder why. And don't get me wrong, a lot of players will say that limiting ship choices per nation would limit gameplay, but you gotta ask yourself.. Would it? I mean, you would get more options to bring into a battle. Instead of sink it, you can capture it, refit (maybe rename it :C) and put it into your national enterprise fleet to better fit your clan port battle/rvr formation. Having crafted ships locked to their own nations would make players engage more in pvp, would make boarding a more viable choice instead of simply brawler gameplay, and adding something like refitting into the game, maybe renaming ships even more enjoyable to play. IMO.
  8. I wish we would only suggest flags that were actually used around the West-Indies, tho.
  9. Sure, why do we even need nations.. at all, right? And yeah, I'm currently playing on the PVE server, but that doesn't mean I don't also play on the PVP server. I do. And I want to see the PVP server actually work and prosper. Seems like few players actually want a proper game, not just a battleground. The old days of instance battles are over, this is an MMO now with Sandbox elements to it. If we do have nations in the game, it should be FOR the nation, not for a bunch of players to profit from it, but the whole nation. If you can't understand that, well that's just too bad, but that's just my opinion, you can hate on it or simply move on.
  10. That divides even more the player base within the clans itself. And I don't agree with 11 nations being available aswell, don't get me wrong. Clans should be like an enterprise, but it should not hold responsibilities over national matters. Being that clans right now hold a lot of responsabilities from the Port Battles over nation, being able to tax and overthrow other clans that it doesn't get along with is beyond my imagination. If you're capturing a port, it shouldn't be your clans responsability, it should be national and everyone, EVERYONE in the nation should benefit from it. Clans have too much power in their hands, and they can control the whole port with taxation and friendly clans, small clans and clans that don't really get along with that clan simply does not benefit from it. What's the purpose of all this? Clans should be a way to create a trade route and warehouse to make money AND make that nation even more richier than it is. The nation should benefit from all of it without being limited or forced to beg for the clans friendship just to be able to gain access to the port bonuses, that kills even more the game. If it was a national matter and responsability, clans would get together and work together to capture ports so they can all benefit from it equally, no clan should be above the others. That's my opinion, but whatever.
  11. Open world and instance definetly needs a revamp. Weather should always be a factor in either battle or travelling. If you're caught up in a storm, you should be teleported to a instance, where you actually go through the storm like in a battle (but yourself), masts should get damage if you keep full sails lowered. Heeling should be also a thing in battle, the bigger the ship, the stable it sails, since it's weight should counter-balance the heeling. There should be more islands with different designs, maybe some mountain-wall that dives straight into the ocean, instead of it being completely uniform from low-high-low point of view with tons of florest around. There should be more rivers cutting straight into the island that we could sail through. Port Battle should also include 2 phases, one being; you gotta fight for the 3 points, keeping the enemy fleet from taking it. 2; taking the forts at bay and harrassing the city with cannon fire from the ocean. 3; sending in the long boats to take the town. (This would go hand-in-hand with the Port Battles coming to the PVE server) Also, forts and towers should be nerfed down, a fort/tower shouldn't be that much of a threat if you're counter-attacking it's cannons, the reload time should be nerf and the amount of cannons you take from the fort should be more realistic. I've tried taking down a fort by myself few days ago, I got it to mid-hp, but everytime it gave me a full broadside like I was battling a goddamn ship of the line, and my hp was going down quicker than his, which is insane. Forts and towers are not that strong. Looting shipwrecks should be always on an instance, like in battle. You sail close to it, anchor your ship near the wreck and loot it like looting a ship recently sunk in battle. Also, looting ships. We should be able to anchor down and send in long boats to do the looting. I still don't understand why we need to get that much close to a ship in order to loot it, it makes us lose time and effort. Let us anchor down near the location and have the option to send in long boats to retrieve the loot. It doesn't even need to be animated or graphic. Just make the circle of looting around the ship bigger and instead of it being "Inspect the ship hold", do something like "Send in the long boats" and we're good.
  12. *laughs in portuguese* Instead of making 1st rates the goal of end game, harder to craft or obtain, now you can simply gank a solo 1st rate and simply capture it for yourself.
  13. Clans shouldn't have this much power over national matters, I've been saying this for a very long time now and I still say it, clans should only be a secondary order for players to supply themselves with the help of overs. Port Battles, RvRs, Hunting missions, PVE missions, Capture or Sink missions, Privateering should be the focus in every nation in the game. Right now clans are more powerful than the nation itself, players submit to clans, not nations and it's hello kittying wrong.
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