Jump to content
Game-Labs Forum

Portuguese Privateer

  • Content Count

  • Joined

  • Last visited

Community Reputation

199 Excellent

1 Follower

About Portuguese Privateer

  • Rank
  • Birthday 12/10/1994

Profile Information

  • Gender
  • Location
    : Sul Fluminense, RJ

Recent Profile Visitors

1,194 profile views
  1. Oh, I've been waiting for a thread like this for years now, it's finally here! Thank you.
  2. I still think Portugal would be the right choice, if the devs are thinking about adding a new nation. I know a few brazilian guys playing NA right now, met some portuguese players myself and, including me, Portugal will probably be the next Poland faction in the game, tiny nation but, there will be players in it and willing to keep the nation alive. I also wouldn't mind, at all, if the Portuguese flag would be added under the British nation. I actually suggested this a long time ago. It would be viable to have it under Britain /IF/ there is no possibility of adding it as a nation.
  3. Great guide, this will definitely help me and my clan organize ourselves even more in-depth.
  4. Would make capturing a ship from an enemy nation way more compelling, but since you can craft them, capturing ships only suits the basic instinct... Having a ship to do more battles. Also, refits... one of the biggest game changes in that era, we don't have. We can only craft and destroy, but never upgrade it or better fit it, I wonder why. And don't get me wrong, a lot of players will say that limiting ship choices per nation would limit gameplay, but you gotta ask yourself.. Would it? I mean, you would get more options to bring into a battle. Instead of sink it, you can capture it, refi
  5. I wish we would only suggest flags that were actually used around the West-Indies, tho.
  6. Open world and instance definetly needs a revamp. Weather should always be a factor in either battle or travelling. If you're caught up in a storm, you should be teleported to a instance, where you actually go through the storm like in a battle (but yourself), masts should get damage if you keep full sails lowered. Heeling should be also a thing in battle, the bigger the ship, the stable it sails, since it's weight should counter-balance the heeling. There should be more islands with different designs, maybe some mountain-wall that dives straight into the ocean, instead of it being comple
  7. Great stuff, Reverse. Some of them are actually in my playlist already, glad to see.
  8. I don't think they messed with the fireshock system, it's the same as it was, but they could probably have messed with the NPCs. Right now, if you hit the magazine more than once, it will put you straight into fireshock. I've seen firing/fireshock being triggered more easily now, but still works exactly the same way it always were. If you hit between the bottom deck and the lower deck, a little bit to the stern, it's more likely for you to hit the magazine everytime you release a broadside.
  9. That's because the fort only recognizes your nation. If it was the Pirates attacking and you joined afterwards, they wouldn't bother to attack you, 'cause you would be flying the pirate flag inside the instance. But since you weren't, the fort will attack whoever ship that isn't flying the Black, that goes for any nation at all. The Fort doesn't recognize because we don't have an alliance system, so whatever nation that isn't Pirate, is an enemy and it will fire upon you because of it.
  10. If you keep shooting a ship that is currently on fire, it is probable that by shooting, it's going to go boom faster. I've done some fleet hunting today with my clan and we exploded a few 1st rates, but the reason why they exploded was because we kept shooting at them, even tho they were on fire. When you shoot at them, you're killing crew (which prevents them from putting out the fire) and you have a chance to hit the module again, that will inflict even more damage to the already damaged ship. If it reaches fire shock, the ideal is to flee the area and brace to reduce impact. If you can
  • Create New...