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ston5883

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About ston5883

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  1. I have no intrest in the wows style of a bunch of players. On the other hand of that a grand campaign would be of interest. Though I don't always want to control the enemy fleet. One thing I enjoyed about total war is I could sit back and watch how my friend handled his battles. Now if the AI government decides that our two nations go to war, well all bets are off and may the best one win.
  2. I honestly found this one easier than the monitor mission. I placed my main guns outside the hull and used the biggest available. I think they are 10 inch. This gave them almost a 360 degree of firing angle. I did kinda cheat the system by placing my rudder hard over and left it there. My ship basically became a floating fort. Between the main guns and the secondary guns I was able to sink one with fire and flooded out the other. I can only guess the flood was from waterline hits. I left the ammo choice on auto and from the color of the tracers I can guess it was AP that was hitting. The AP ev
  3. Just ran a little fast test on this. I can see where the concern for the campaign could come into play. I used a single DD against 5 BBs just to see how much damage I could put out before being sunk. I had torpedoes that could reach out to over 20km and I could carry 81 of them. I capped myself at 40knts though I could have gotten more out of her. I was able to sink 3 ships with one salvo each by staying out around 15 to 16 km. I got careless and decided to see how close I could get and was finally sunk at around 10km. At the loss of 1 DD to 3 Capitol ships there isn't much of a reason to buil
  4. Maybe someone can gave me a little insight here since I feel like something is way off. Just for testing I threw together a custom battle. 1940s tech on both of us 1 vs 1 battleships. I built a pure tanky ship. It is a very simple design with four turrets of triple 18s, has 20 inch (508mm) armor all over it with a +118% modifier. Now the enemy ship shows up with 14s they are mark 4 and TNT for the propellant. At 20km it says he can pen 18.3 / 16.4 and has an accuracy of 1.5%. Thing is the ship is easily penning me and hitting quite often. What gives? This was supposed to be just to test propel
  5. Not really sure what is going on with the damage in this patch. Yes I like that large ships can take a beating not but it just feels off to see a 14inch over pen for 17 dmg and then turn around and see an 18 inch full pen for only 27 dmg. Correct me if I'm wrong but a full pen in this is the shell penetrated, fused correctly, and then exploded inside. If that is the proper way of looking at a full pen then I don't see how that warrants only 10 more dmg unless there is something else I am missing.
  6. Thank you. I have to head to work but I can't wait to test this tonight when I get home.
  7. And see that's where I don't see history being the big factor. If I am the CiC and I'm deciding this then who says I have to have 10 CLs to cover my true capital ships with the large guns when I can throw a couple of other large ships in there with the same amount or more guns as the CLs would carry. I only used the battleship hull as an example because of space but anything with enough deck space be it BB, BC, or a very large CA could get the same effects. The design is not going to be historical in any means but it may be an alternative solution that still works to a degree. I'm sure many wo
  8. I've seen the talks about realism in here and I'm just going to weigh in real quick. I want it but I don't want them to go overboard with it. What I am talking about is more dealing with the campaign side of it. I don't want to repeat history exactly. If they put in naval treaties then put them in to where they can happen and the bases of them are more random. I don't want it to be the exact Washington or London treaty word for word or necessarily at the exact dates. Randomize it to make me think and throw me off my game a little. When it comes to ships I don't want to see missiles and lasers
  9. @pandakraut I'm glad to see you feel the same way as I do about land battles feeling clunky. I thought maybe it was just me or I got spoiled from UGCW. For all the things I would have liked to see in that game it at least felt decent with moving and placing units exactly where I wanted them.
  10. I don't get the ship hull argument either. We have enough base hulls as it is that people who get it on steam EA would have enough to test things even in a campaign mode. I'd think that they would most focus on balance and basics of playability to reach the target audience and draw in some extras that you might not necessarily expect to pick this up. Quite a few here (and excuse the term but it best sums up those who have a lot more knowledge in the era than I) are dreadheads and that's what drew them in. I got drawn in because of the ability to make something and test it against an enemy. I t
  11. I would be fine with escort missions and shore bombardment in support of landing troops. I don't think we should control the ground fighting though. We see the transports release the landing craft and the things go to shore but not see the actual ground fighting per se. We could see things like bunkers and gun emplacements but as far as the fighting they could maybe use a color system to show us how far our guys have pushed. Whatever targets are outside of this colored blanket are the things we should be targeting to help it move forward and cover more area. Once enough area is covered then it
  12. Mine will mirror some points others have brought up. 1. Freedom in placement of barbetts and height adjustment of said barbetts. 2. Freedom in placement of towers and funnels. 3. Ability to choose targets for our secondary guns while our main guns engage a different target. 4. An armor viewing mode that highlights the section of the ship we are adjusting armor thickness on. The last one I think is quite important to help most players. I know what the tooltip describes the extended armor as but I noticed in combat that a ship I made only took hits to the extended armor
  13. I was crossing the T on them so I understand bouncing on the hull but the mast ones kinda confused me.
  14. Better luck than I. My round shot was bouncing off the mast and hulls. If I remember correctly I had some 12lb guns too.
  15. I thought I read somewhere that when we go to war mines will be added to coastal areas and then slowly deplete over time after the war is over.
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