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Posts posted by Horatiou

  1. What really hurt the population of the game was the lack of communication between the developers and the playerbase. Suggestions went unnoticed by the developers who are more concerned with the amount of paints in the game than actually balancing and adding content. Which, could otherwise bring some amount of life to a rather ''shallow'' game. Personally, the lack of open-world content is what encourages me to sail blindly whilst doing cargo missions.

    There is simply nothing out of the ordinary that would otherwise make me sail in-game and take the time to indulge within the amount of work that was put into making the game. I don't enjoy criticising games which I believe have potential. But, if the developers fail to recognise the terrible balance of nations, combined with them ignoring what the playerbase are interested in seeing fixed.

    Then, it won't be too long before we're back to 200-300 players on regularly. Worse, if NA is left to die for good. What makes the situation even worse is Game-Labs concurrently developing more than 2-3 games. 

    • Like 1
  2. 2 hours ago, Liq said:

    it's funny how the same dozen or two-dozen topics get new threads every few months over and over again :P

    Perhaps people post the same threads over and over in an attempt to actually gain the attention of the developers. You know, something that everyone with an idea for improving the game wants. I understand that the game may be technically limited when it comes to optimisation as one of the previous users commented. If that is the case then I suppose we'll have to wait and see if they can implement better waves in the future. 

    I'm only here to suggest improvements. Not make smart-ass comments. 

    • Like 3
  3. Guess who's back with another suggestion, obviously, me. 

    What am I proposing? 

    To reintroduce storms to Naval Action as a means of adding dynamic to a dull player-vs-player experience.

    Why am I suggesting this? 

    From what I have observed both in reality and within Naval Action waves had a varying degree of effects when it came to Naval Combat. They were both your best and worst enemy and should never be taken lightly. Secondly, from personal experience when it comes to Naval Action player-vs-player the environments are incredibly dull and uninspiring, really nothing ever changes. What I propose is for the developers to reintroduce these sort of waves. Why? To make the game feel more dynamic, bring the life of the sea to Naval Action.

    I don't really know what else to add here, other than what I wrote above. Feel free to contribute. 

    Do I feel this feature is necessary? 

    It's a double-edged sword. That's all I have to say. 

    • Like 4
  4. 9 hours ago, Archaos said:

    This is why GB is weak even though they have one of the largest number of players. Many new players join GB and while they are learning the game get farmed by more experienced players around KPR. The smart ones move away from there and many of the better ones eventually move to other nations and when they need combat medals they know where to return to to farm them. GB is actually one of the harder nations to play because everyone believes they should be a strong nation due to the number of players but really they are a nation of mainly sheep there for other nations to farm.

    It is incredibly irritating hearing people mention GB as the ''Strongest'' nation yet fail to realise how plagued the faction is with inexperienced players without coordination/teamwork experience. The total amount of players on a faction means very little, especially when the majority of those players don't actively participate in helping the faction but rather remain on their own. Which as a whole weakens the entire faction because they lack the means to do anything effective on their own. 

  5. 57 minutes ago, LIONOFWALES said:

    Yes it is a double edged sword... combat goes two ways and is dangerous by nature... The Trader with a will to fight feature would bring some good content for players wanting to hunt them... maybe even have Indiaman NPCs that have escorts... this also would be cool and be a fun activity for smaller clans... well and maybe larger clans alike. Especially if they have a chance at carrying rare materials.

    I actually like the idea of seeing convoys transporting cargo from one port to the other, perhaps escorted by higher or similar rated ships. I'd definitely say that would add a lot of life to Naval Action. It would give people the opportunity to get more active with a high-risk, high-reward attitude again.

    • Like 1
  6. 11 minutes ago, LIONOFWALES said:

    I think traders that fight back would be a good addition... not all... but to develop a few different NPC personalities for the traders... I have also heard some good ideas regarding making the NPCs react according to battle rating... if your battle rating is higher... they run... if lower they try to kill you.

    Also another idea I heard is as follows... to make the NPC traders react in flight when you kill their crew to 50% or below... or below the number of crew you command could be an option as well.

    This would make trader NPC killing more dynamic and engaging for trader hunters... instead of a quick farm... the trader would put up a fight... I should also mention that they have marines on board and would like to kill the pirate scum that is trying to take the East India Trade Companies stuff. Perhaps they would try to force boarding?

    Any way... just a few ideas from a guy that has played this game since almost day one... 

    P.S. Aggressive NPCs are a good move in my opinion... as it will deter AFK game play... I cant count how many players I have killed only to have their ship sit their and die to stern raking... I think something should be done to limit the AFK sailing in the game... and maybe the answer is in aggressive NPCs. In my opinion if it makes the game more dynamic... then great... lets do it. After all... this is called Naval Action! I feel that having the risk of being attacked by NPCs while making trade runs is very interesting... The risk would probably only be closer to land though... as most NPCs are generally within the silhouette of land... And on the PVE server having this I think is a must, mostly because... no danger to making trade runs. This being said, I would recommend limiting aggressive NPCs on the PVP server... only because it is full of aggressive players. But hey, either way... I will continue to play... I am on nearly every day.

    It makes a great deal of sense for the A.I to react to Battle rating according to its own.

    So, if we were to put this into perspective:

    A.I = 100BR

    Player = 340BR 

    The resulting action of the A.I would be to run away, however. If it were the opposite the A.I would attempt to intercept the player. Understandably, this does come off to me as a bit of a double-edged sword. We can only tell whether or not the implementation of aggressive NPCs will add dynamic to Naval Action and in-general be widely accepted.

    • Like 1
  7. 51 minutes ago, Holm Hansen said:

    please no

    This will only punish the players again which sail a normally built lineship. They are now already slower than they were in reality.

    There was a suggestion that certain wood combinations should not allowed for lineships, so the problem would be eliminated. Instead of nerfing everything, just because some player stack mods and use wood types which were never used for that in the reality.

    That sounds like a good solution. Restrict certain ships from using specific wood combos. 

  8. I'm glad to see I am not the only one concerned about the ridiculously fast Wasa's. I tried looking up on the max speed a Wasa (Vasa) was capable of but could never really find anything. Personally, I am tired of the Fir/Fir meta. At least try to balance this out, especially for the higher rate of ships.

    • Like 2
  9. When it comes to games like Naval Action, I believe the little details are important. Whilst I love seeing sailors walk around the decks of the ships and operate the cannons, I want to see a bit more of a variety in uniform and duty. Perhaps a Captain manning the wheel. 

    - Recoil to cannons when fired.

    - Greater amount of men on the top decks to bring more life to the game and battles.

    • Like 1
  10. The randomisation of ship names is a much more appealing idea in contrast to leaving the players on their own with something potentially 'deadly'. - For instance, what has been recommended multiple times, the ''random name generator'' is perfectly feasible. There is no real connection to ones own ship, especially when their are five of the same name'd 4th rates in the same battle.

    I would not mind seeing five of the sames ships named differently as it adds flavour and variety to an otherwise dull naming experience. 

    • Like 3
  11. 9 hours ago, Beeekonda said:

    r u retarded? They even did poll for Alliance system. 

    The whole ''Lack of communication'' was referring to the general lack of communication between the developers and player-base. I do not know as to whether it's because they're busy with the amount of games they are developing or just lack of concern. However, from what I have observed it's 50/50.

  12. 5 hours ago, Galt said:

    Tired of ships raiding your players? Get a coast guard together and sink 'em. If they know they will lose their ships, they are less likely to roll out in Lineships. From the sounds of it, you have a large amount of content that is coming to you but I guess you don't want to fight? Start taking ports and start sinking raiders. 

    I took the initiative by assembling a KPR coast-guard that is steadily growing. We have a discord and coordinate our defences accordingly. We are there to defend new and recurring players because we're tired of the ganking. But, the effort of a small group is nothing compared to a full-fledged clan. You expect too much.

  13. 21 minutes ago, Intrepido said:

    The idea was good, the implementation required some tweaks to make it a fully working feature. 

    Unfortunately, it was either black or white for the devs (now they are a bit more patient).

    For a return of such feature:

    -Very populated nations can not get an ally. To avoid alt exploits the system should be based on several factors (rank, activity, participation on pvp/rvr...(we already have a somewhat clan leaderboard that can help)).

    -Pirates and Impossible nations are out of this system. They are hardcore nations after all.

    -Players from allied nations can still attack each other. You receive a warning when doing it and maybe a symbol for your "betrayal".

    -Max number of allied nation/clan: 1, in order to avoid the formation of much bigger blocks than the nation under attack.

    -Alliance chat must return to better coordination.


    If the alliance system were to utilise all of which you just said, I'd say it could work out. Thank you for providing feedback unlike the user above you. 

  14. 34 minutes ago, Liq said:

    How would an alliance System change that? Ok GB is allied with dutch and / or Danes; how does that prevent pirates / russians / anyone else from raiding KPR? 

    Even if pirates / russians are not officially allied (e.g. an alliance system with fix alliances set by the game), they still can and will work together

    Only real answer / solution to prevent capital camping is a safezone in any Form that actually protects the newbs and not the vets. But how that should be done, I don't know.

    Its difficult proposing a solution to a growing cancer that plagues this game. I like the idea which has been suggested multiple times such as the ''Front-line'' system or what you suggested. Understandably, the alliance system would not be perfect and with me being somewhat blind in that regard, might not change much in the long run. But, to implement a system that encourages nations being attacked by the same enemy to work together is what I'd like to see.

    Sort of a ''The enemy of my enemy is my friend'' - A coalition system, if you will. Or something that could prevent gankers from continuously targeting people in Capital ports. Giving those who struggle a chance to embrace the game mechanics and get a feel for what PvE and PvP is like would seem to me like the ideal solution.

  15. What am I proposing? 

    To reintroduce the alliance system that used to be a core mechanic for creating alliances between nations within the game.

    Why am I suggesting this? 

    It irritates me knowing people take advantage of the lack of the alliance system by working together in the most unfair of manners. As a player of the United Kingdom I find it especially difficult not noticing the Dutch & Russians working together, especially Pirates at times. Great Britain from my perspective is being unfairly attacked from both sides and many newcomers, especially regulars find little incentive to continue playing.

    Furthermore, the lack of a front-line system makes it so KPR (Kingston/Port Royal) is under constant threat regularly by 4th rates and above. How are we meant to combat this? Not to mention it makes little sense for enemy players to constantly attack and blockade the main port of Great Britain.

    Do I feel this feature will be reintroduced? 

    From the lack of communication between the developers and player-base, it is highly unlikely. And, I mean no disrespect towards the team that worked on Naval Action, it's a beautiful game with the best available naval mechanics to date. However, because of your lack of care towards the players and issues with balance which people continuously mention how do you expect us to respond?


    This is no attack on the development team nor enemy factions of the game, but this needed to be addressed. 

    • Like 4
  16. I'd like to see greater interaction between the players of a faction and their ports. I've seen a few people commenting on the idea of delivering resources to a port in order to keep it functioning. Which, sounds like a perfectly reasonable thing to add, it'd give solo players a thing to do in exchange for a decent reward. (Subjective, I know.) And, would place heavy-emphasis on the faction cooperating and working together in order to combat hostile neighbours.

    I feel as if that's something we are lacking, especially in major factions such as Great Britain.

    Perhaps it'd also encourage people to remain active on NA, otherwise if a port suffered from a lack of supplies they could receive some sort of debuff or?


    • Like 2
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