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George Burton

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About George Burton

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  1. What really hurt the population of the game was the lack of communication between the developers and the playerbase. Suggestions went unnoticed by the developers who are more concerned with the amount of paints in the game than actually balancing and adding content. Which, could otherwise bring some amount of life to a rather ''shallow'' game. Personally, the lack of open-world content is what encourages me to sail blindly whilst doing cargo missions. There is simply nothing out of the ordinary that would otherwise make me sail in-game and take the time to indulge within the amount of work that was put into making the game. I don't enjoy criticising games which I believe have potential. But, if the developers fail to recognise the terrible balance of nations, combined with them ignoring what the playerbase are interested in seeing fixed. Then, it won't be too long before we're back to 200-300 players on regularly. Worse, if NA is left to die for good. What makes the situation even worse is Game-Labs concurrently developing more than 2-3 games.
  2. I wouldn't expect him to 1v1 you, puppy-stomping is all his ego can take. The moment competition appears he runs away with his tail between his legs.
  3. Excuses, excuses, excuses... Just another ship for us to sink.
  4. That's such a silly assumption to believe 25 players could win a PB. That simply is not true and defies even the most basic understanding of Naval Action and the player-base. The Russians are in such a position where they could easily wipe most nations off the face of Naval Action and no such reaction would be enough to combat the continuous expansion. Even now, regardless of what the ''Big'' clans say, they aren't actively engaging with the Russians. (Britain, specifically.) Meaning the Russians are uncontested in their expansion. Big clans that say otherwise are those who have made deals with the Russians. Only recently there was an engagement at Daguilla where a supposed ''Port-battle'' was to occur, and whilst the British outnumbered the Russians 2:1, they still lost. Numbers don't mean everything, teamwork & coordination do. Britain as a faction is not centralised, most players do not actively participate in any meaningful way that contributes to the overall growth of the faction and leads to stagnation along with imbalances of power. I have been around for such a small amount of time, yet, I can smell so much bullshit it's ridiculous. (Not referring to you, but much of what I have seen) Lastly: Restricting the population of factions is not a good idea, but introducing a coalition system would be ideal for combating uncontested expansion. It's bullshit that the developers refuse to acknowledge this issue and monopolise on DLC instead of resolving issues that effect the future of Naval Action.
  5. Speak for yourself. You've posted nothing that otherwise suggests you have an understanding of the situation Naval Action currently resides in.
  6. ''Imbalance of power'' - This suggests many things in-terms of power. Specifically that of organisation, experience, teamwork & coordination. Population means nothing if the player-base is not centralised and merely do things on their own that contribute nothing for the faction and playerbase of that faction.
  7. The game as we speak is inherently unbalanced and no amount of bullshit from players can change that reality. As DreadPirateBob has stated ''It's not about forcing players to fight'' - People have no incentive to fight a nation when the reality of the situation is being outnumbered in a battle 10:1. This unfortunate reality is brought about because of a nation having a significant advantage over them all and nobody being able to fix a solution that could otherwise balance a severely-tipped scale. When you play a nation such as Great Britain, France or Netherlands you'll realise what an imbalance of power is. However, if these claims are true then a lot of clans need to get their thumbs out of their asses and start actively participating. Supposedly there is an agreement between the ''Big'' clans and the Russians where their expansion into British Central America is halted as long as they get dibs on the players and can gank as much as humanly possible for XP. If these allegations are true then by god that is pathetic. All this does is develop a power-vacuum that nobody is able to quell. Obviously, considering the current climate & state of affairs nothing will change and the player population will continue to dwindle until no competition remains. I hope these are not true, but what I have seen suggests otherwise. This is ridiculous blobbing that nobody is attempting to quell.
  8. We should switch off the care-bear server entirely. An AI's aggression should be based off of strategic importance (Capital Zones) or BR Rating. If an enemy ganker approaches a port, say, Kingston, then the AI should develop hostility towards that player and intercept, including other AIs within the vicinity. If the AI aggression is developed right it will quell the efforts of gankers, and just not end up a general nuisance.
  9. Which one of you represents the clan? If you want PM me and I'll invite you to the discord, a joint-training session sounds fantastic.
  10. Perhaps people post the same threads over and over in an attempt to actually gain the attention of the developers. You know, something that everyone with an idea for improving the game wants. I understand that the game may be technically limited when it comes to optimisation as one of the previous users commented. If that is the case then I suppose we'll have to wait and see if they can implement better waves in the future. I'm only here to suggest improvements. Not make smart-ass comments.
  11. That is understandable. Are they not working on that at all?
  12. Great Britain What do I love? As much of an oxymoron as it sounds for a player like me, is the ability to find player-vs-player combat just outside Kingston / Port Royal. I despise the gankers for targeting relatively new players and those trying to actively work on improving, which is why I made the ''West Indies Coastal Squadron'' - We have had a fair amount of success at keeping Kingston safe. However, it never is enough. What do I hate? Great Britain constantly receives an influx of new players without any developed teamwork or communication. Most of the time when I try to communicate with new players or recurring members of the faction it gets me no where. Often when I join a battle with a friendly who has (unfortunately) been ganked they refuse to listen to advise and insist on getting themselves killed. Not to mention the fact many players have no interest in dealing with the gankers and would rather complain. The thought of them losing their ''pride'' is too much for many to handle, and I can never understand why. (Pride = Ship)
  13. It should not be reintroduced as a constant, but rather a variable. Only during storms should these sort of waves be produced. I do not intend for them to change the waves to something like that in-general.
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