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LIONOFWALES

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Everything posted by LIONOFWALES

  1. I have had the same thing happen to me... and the ping goes to around 1533 ping then I lose connection, but I don't really care about pixels, to me its just another fun game. In battle I have had disconnects and troubles similar to yours, I don't know what causes it but I say just report the heck out of the problem, this seems like a fixable thing from my perspective as well, and does constitute a rather frustrating moment in the action, it takes my computer around 3 minutes to reconnect, so for me such a disconnect usually means losing the scenario. But that does not stop me from raiding and having fun. I am not sure if it is tied to a lapse in the world wide internet connections or disturbances from solar sources, I simply don't understand enough so acclaim such disconnects as an act of god. Until it is fixed there is nothing I can do about the ping problem or connective issues, but it does not stop me from playing the game, I really do understand your frustration though and hope a global solution can be reached. P.S. Was your ship sunk? If it was captured you could begin a campaign to get it back, a sort of long term goal, to recapture said ship. Good luck all and good hunting.
  2. I really hate to divert this topic further... but... holy smack that's a lot of crew... were you in a line ship? The ship I attacked was a La Gros Venture, the poor chap only started responding once I had already harvested the crew off his ship and was lining up for a boarding engagement, I lost connection while in Defense and came back to a still engaged trader 3 minutes after I lost connection. I think he gave up after trying to attack through defense, not sure though, oh well. Glad to see Prussians so involved on a grand scale, I partook in politics on the old global server and enjoyed it for a long time... but now I just don't care about politics until the game is finally fully released, for now I raid shipping. Good luck and have fun.
  3. Hello how are you Banished … long time no see, I was off for a while, er a very long time... life happened, oh well. But hey I got on and found a lonesome Russian around 300 kilometers east of Great Corn the other day... I took all his stuff too, poor chap was AFK unfortunately so I had to end him. See you out their mate... have fun. Let fly the Black Eagle and all shall tremble in our wake. P,S. Is it normal to cause over 100 crew losses in a single broadside of grape up the stern, or am I getting better? I was running a type of frigate.
  4. Just to let you know... some players in Prussia will not honor any treaties, some of us are rouge players that will sink your shipping in a heart beat because that is how we make most of our in game credits and get PVP marks too, having open world peace will not work for everyone in Prussia as of now, but players like this will not likely try to take your ports, instead simply try to raid your cargo ships for goods and plunder to make good their own coffers. I know a few such players that prefer to have open world hostility allowed and don't care about port ownership in light of the fun gameplay and combat of the unpredictable nature of the open world. So bring in the shipping! Aharr
  5. I am in favor for having no random qualities for ship slots for upgrades, I say build a ship in game you get 5 permanent slots and 5 book slots, DLC ship gets 3 permanent slots and 5 book, and maybe no bow guns. I should let you know... I have both DLC ships and use them, however I do agree that for their rate or package they are super strong right now and need some kind of balancing, they aren't as overpowered as they were at the beginning. Also in my opinion a purchased DLC should be just as capturable and usable as any other ship in game. I could see not allowing the DLC ships being sold in game for in game credits but at least allow ownership for capture and use plus experience. At least then people wont say, oh rats its a DLC ship and I cant win by boarding him if I am too heavily damaged to run my own ship any more, it ends the combat to make the DLC ships less available to the capturer for combat use. Just a little something to chew on, I think this would help with some of the issues about DLC ships, just make them usable by opponents after capture, no trade for ship allowed, capture only and no selling of DLC ships in game or trading for the DLC ship. The absence of bow guns I would hate , but my own experience with the DLC ships sailing them and combating others that own said ships convinces me that if we don't want to see them in port battle combat the only real way to nerf is to take away their bow guns, because of how the game mechanics work, the absence of bow guns would make the DLC ships harder to use and less useful in port battles as one would have to sail broadside to make a good attack with the DLC ship, then I think we would see more crafted ships in port battles. The bow guns of the Le Requin destroy crew very well and if the wonderful ship has to sail broadside to fight, this would give the other player a little more time to react for maneuvering. Also if the Hercules lost its bow guns it would have to be played more like the other frigates in game that lack bow guns, Or perhaps consider giving the Hercules smaller guns for fitting, say maximum gun size similar to the HMS Surprise and keep the bow guns. Please note that the current sailing format for both ships does not, and I repeat does not need tampering … only load outs should be changed.
  6. What I am trying to figure out is why people think its the DLC ships that are unbalanced, it is the crazy upgrades that make them so awesome. The advantages of having good in game upgrades for ship handling out weigh the ship designs in game. Without the awesome in game upgrades suddenly those ships become a whole lot harder to use effectively. I know this from experience, and this goes for any ship in game, if I have access to awesome upgrades that allow me to survive in instance then I will kit out my ship to do whatever is required for my own gameplay style. The Hercules for instance is more fragile than the Surprise, it also accomidates less crew than the average frigate or 5th rated ship.The only reason players do well with a ship, especially when running alone, is because the said player understands everything about the ship, now I don't like to grind, so most of my PVP experience is me using what I have available and doing the best I can with what I have, but in the end it is the upgrades and ship handling skills that win the day for me, I know players that are better than I am at certain styles of game play than I am, but I have my nitch, and stick to it. I do well and harvest players because I am very choosey with my engagements, anyone can do it, it is not easy to run alone, and that is why I like to do it. I am in favour of DLC ships because players like me cant be on all the time for commerce and large scale ops. Some of us may only be able to play for half an hour or hour after work or just before. DLC ships give players like me more opportunities to play the game with larger ships... and yes I just referred to a 5th rate as a larger ship, It is larger because it takes many hours for players like myself to gather the resources to build ships, this by the way is a good thing and should remain as it is or be a little harder in my own opinion. Also the Le Requin, she is a beautiful speed queen and packs a punch, but try handeling her in game without upgrades and see what happens, suddenly she is any other ship really.I have it and don't like it that well, if a player really knows what they are doing in it then the Le Requin can do very well, but alone against two opponents I would rather be in a good frigate of some type. The Requin , in my opinion , is an ideal pirate vessel, especially if you intend to take larger prizes like a loaded down Indiaman. if they are getting away … they may not have that much on them. Sorry to get a bit off topic but I love all the ships in this game and don't want to see any of them go away. Perhaps we could test a couple more variants for the DLC ships. Give the Hercules only two bow guns, the Le Requin also only two bow guns, move the 2 pounders to the sides, and put 4 pounders on the front, or consider making it so that any ship may mount 2 pounders on their bow and top decks, just throwing ideas out there. Perhaps having the 2 pound swivels on the bow are just too much because of how much crew they kill... perhaps we should consider reducing the effectiveness of such 2 pounders shoot up stern, just trying to throw some balancing ideas out there, not a fix all, but a way to level the playing field a little. What if the Le Requin lost its bow guns all together... I would still use it, would you? Cough Cough.... I think DLC to get a higher starting rank may be a cool idea in the future. And cough cough… I am in favour of no ship knowledge, just give me all the slots to use immediately upon unlocking the rank to man the ship... This will insure that at least newer players can equip said upgrades of their own and test builds out sooner using their starting books and such. Btw... no more random ship qualities effecting how many upgrade slots you get to use, if one has the rank to command said vessel they should be able to kit it out immediately with their available resources to the maximum. This all may help the newer player experience out a bit, in my opinion. Let the grind be limited to rank only. And no randomness in ship qualities.
  7. Hello, just heard rumors about a possible flags purchasable.

    Is this going to be a real thing?

    I saw it locked on the Test bed.

    Any helpful response is appreciated.

  8. Well signing off for now guys... good talk! I like all the talk about rouge nations, I want this in game, I think it would be fun.
  9. I like your approach to a rouge nation victor. Very interesting idea, I would like to try that, actually I would like to try that on a grand scale indeed!
  10. Regarding the forged papers, I always assumed, and yes I just used that word, assumed that the forged papers were added so that people could try other nations and test other mechanics in game, I do not see why I should still have them once the final variant of the game comes out. I feel that the devs gave us those forged papers so that we could broaden our experience , playing with other nations, I have played as USA, Spain, and Prussia so far. Working mostly as a screener or interference at port battles, then one day I realized I love taking traders, mostly because of the hunt. Before then I was a trader as well, I got good at moving freight, never lost an Indiaman, had some really close calls, after putting the pieces together I realized after around 500 hours that I could be good at hunting traders, and so I still do that to this day, the forged papers have aided me in finding my nitch in development, and it wont hurt my feelings to see them go away. All being said I would play rouge, totally rouge, as hard a gameplay mode as I can find, that is what I gravitate to for some strange reason,. I guess its just the general challenge of having to work alone in a world full of ravenous ocean going wolf packs... I have had soooo much fun with this game, sorry to digress mate.
  11. Prussia is the only nation in game with an awesome black eagle on its flag, I like that flag don't take it away! I totally agree about the hardcore nation, lets see as I play now it would not hurt me to be totally rouge, being hunted continually sounds a lot of fun to me as well.
  12. Perhaps the devs are thinking that a lot more players will buy into the game in the future, for now too many nations , for later maybe just right, I can not tell. It is hard for me to say what will be what, especially at this state of development. Mark me, I am not learned in any way regarding computer game design, but I feel that after the final variant of the game comes out we may have all the nations for flavor. Understand that I play just for myself, players like me are hated by all nations... generally. If only there was a rouge nation, against all, no brotherly ties or clans, I would play under that cursed flag! It would be so much fun!
  13. Yeah I used to tell people what they have to do to win, but I feel like I have moved on from there, play the game as you wish I say, its just a matter of time before a player finds their nitch. For instance I raid alone mostly, I make my plans generally a day or three out and execute my plans, I have several friends that take a different approach all together and run in packs , looking for open world prey to eat up. Another friend that plays this game only plays because he enjoys trading and crafting, he builds ships and sells them, and trades money goods out of Mortimer town because he thinks its exciting. What ever floats your boat I say, and have fun, I stress at work, this is where I go to relax, usually listening to pleasant music while playing.
  14. Yes Sir! Newer than you for sure, I do have over 1300 hours though. Those are mostly sailing and PVP hours too! Cant wait to test the final approach on in game politics too. I should also note that I usually only have an hour or two to play at a time, many times I log off in the middle of the ocean and resume later far away from land, good fun for me, and it works! So a small nation like Prussia is just the right fit for me, as I get to smuggle, raid, and do pretty much as I please.
  15. I should also mention that if you like smuggling a lot, PVP, and long voyages and have a knack for speed and evasion, are aggressive enough to run alone and don't mind a beating once in a while then Prussia is the nation for you. It is a far slower game than any of the other nations when considering expansion and conquest, but if you just want to PVP or mess around Prussia is here for you. I also agree regarding the clan alliances, I see it as a platform for building a powerhouse system that could also incorporate a type of punishment system, please forgive that foul language, for those that team kill newish players in missions. A system that could bring back National alliances, and allow players to attack allied nations at a penalty and attack friendly players at a penalty, perhaps by demotion for doing such activities, with enough strikes causing you and your clan to turn to rouge status, allowing any nation to attack you if you are in a combat ship including friendlies at no penalty, but if the rouge player is in a trader , then that player could be safe from his own nation... complex I know, but I really think that such a system as detailed would be an asset to this game. Somewhat redundant, but would bring a very interesting political structure to the game, diplomats would love this.
  16. Oh, please don't remove my little Prussia! Many other players playing Prussia will share my sentiment. We are attached to it, and love our flag! Let fly the black eagle, and may the oceans tremble in our wake, no one shall know where or when we shall strike, for we are raiders, operating afar from land, wo unto the AFK. Have fun guys and good luck. P,S, No alts here either!
  17. Hello, 

    Just wanted to notify you that the tutorial is really good. Only one issue so far with the final challenge after the tutorial though. 

    I keep loading into the final challenge with no repairs whatsoever, I would enjoy the satisfaction of winning the final challenge, but when I take a ship with boarding I am not even allowed to use the captured ships repairs.

    I did all the tutorial missions and passed with flying colors, all three of the other challenges were easy for me, but will be difficult for newer players, this is good as it will or may require them a few tries to pass, practice is good. But the final challenge is really hard with no repairs, I did talk to a few other players and they told me I am supposed to have repairs for the final challenge, how can I get access to the repaires in the final challenge after the tutorial?

    Any help will be appreciated,

     

    Thanks for making such an amazing game!

    Sincerely LIONOFWALES

  18. Hello Naval Action Community! I am newish here on the forum and would appreciate if anyone can help me figure out why some problems surfaced in my final challenge for the tutorial. The last challenge, called Endurance, always loads me in with no repairs and after taking a ship by boarding I am not allowed to use any of the repairs available in the captured NPC ship, not sure if there is something I am missing or if I did something wrong. Any helpful hints would be great, since I really want to win the mission. I heard from other players that they got to have repairs in the final challenge, I am not sure why I am not allowed, please help if you can.
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