What I am trying to figure out is why people think its the DLC ships that are unbalanced, it is the crazy upgrades that make them so awesome. The advantages of having good in game upgrades for ship handling out weigh the ship designs in game. Without the awesome in game upgrades suddenly those ships become a whole lot harder to use effectively.
I know this from experience, and this goes for any ship in game, if I have access to awesome upgrades that allow me to survive in instance then I will kit out my ship to do whatever is required for my own gameplay style.
The Hercules for instance is more fragile than the Surprise, it also accomidates less crew than the average frigate or 5th rated ship.The only reason players do well with a ship, especially when running alone, is because the said player understands everything about the ship, now I don't like to grind, so most of my PVP experience is me using what I have available and doing the best I can with what I have, but in the end it is the upgrades and ship handling skills that win the day for me, I know players that are better than I am at certain styles of game play than I am, but I have my nitch, and stick to it. I do well and harvest players because I am very choosey with my engagements, anyone can do it, it is not easy to run alone, and that is why I like to do it.
I am in favour of DLC ships because players like me cant be on all the time for commerce and large scale ops. Some of us may only be able to play for half an hour or hour after work or just before. DLC ships give players like me more opportunities to play the game with larger ships... and yes I just referred to a 5th rate as a larger ship, It is larger because it takes many hours for players like myself to gather the resources to build ships, this by the way is a good thing and should remain as it is or be a little harder in my own opinion.
Also the Le Requin, she is a beautiful speed queen and packs a punch, but try handeling her in game without upgrades and see what happens, suddenly she is any other ship really.I have it and don't like it that well, if a player really knows what they are doing in it then the Le Requin can do very well, but alone against two opponents I would rather be in a good frigate of some type. The Requin , in my opinion , is an ideal pirate vessel, especially if you intend to take larger prizes like a loaded down Indiaman. if they are getting away … they may not have that much on them.
Sorry to get a bit off topic but I love all the ships in this game and don't want to see any of them go away. Perhaps we could test a couple more variants for the DLC ships. Give the Hercules only two bow guns, the Le Requin also only two bow guns, move the 2 pounders to the sides, and put 4 pounders on the front, or consider making it so that any ship may mount 2 pounders on their bow and top decks, just throwing ideas out there. Perhaps having the 2 pound swivels on the bow are just too much because of how much crew they kill... perhaps we should consider reducing the effectiveness of such 2 pounders shoot up stern, just trying to throw some balancing ideas out there, not a fix all, but a way to level the playing field a little. What if the Le Requin lost its bow guns all together... I would still use it, would you?
Cough Cough.... I think DLC to get a higher starting rank may be a cool idea in the future.
And cough cough… I am in favour of no ship knowledge, just give me all the slots to use immediately upon unlocking the rank to man the ship...
This will insure that at least newer players can equip said upgrades of their own and test builds out sooner using their starting books and such.
Btw... no more random ship qualities effecting how many upgrade slots you get to use, if one has the rank to command said vessel they should be able to kit it out immediately with their available resources to the maximum.
This all may help the newer player experience out a bit, in my opinion.
Let the grind be limited to rank only.
And no randomness in ship qualities.